Searched refs:tSquared (Results 1 – 1 of 1) sorted by relevance
264 float tSquared = t * t; in cubicCoordinateCalculation() local265 float tCubed = tSquared * t; in cubicCoordinateCalculation()267 + (3 * oneMinusT * tSquared * p2) + (tCubed * p3); in cubicCoordinateCalculation()