Searched refs:FRAME_COORDS (Results 1 – 1 of 1) sorted by relevance
31 private static final float[] FRAME_COORDS = { field in BlurTextureProgram70 private final FloatBuffer mVertexBuffer = GLHelper.createFloatBuffer(FRAME_COORDS);308 FRAME_COORDS.length / NUM_COORDS_PER_VERTEX); in renderToFramebuffer()325 FRAME_COORDS.length / NUM_COORDS_PER_VERTEX); in renderToSurface()