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Searched refs:FrameBuffer (Results 1 – 6 of 6) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DFrameBuffer.cpp3 FrameBuffer::FrameBuffer() in FrameBuffer() function in FrameBuffer
8 FrameBuffer::~FrameBuffer() { in ~FrameBuffer()
11 void FrameBuffer::Reset() { in Reset()
19 bool FrameBuffer::InitializeGLContext() { in InitializeGLContext()
24 bool FrameBuffer::Init(int width, int height, GLenum format) { in Init()
69 bool FrameBuffer::CreateBuffers() { in CreateBuffers()
78 GLuint FrameBuffer::GetTextureName() const { in GetTextureName()
82 GLuint FrameBuffer::GetFrameBufferName() const { in GetFrameBufferName()
86 GLenum FrameBuffer::GetFormat() const { in GetFormat()
90 int FrameBuffer::GetWidth() const { in GetWidth()
[all …]
DFrameBuffer.h9 class FrameBuffer {
11 FrameBuffer();
12 virtual ~FrameBuffer();
DRenderer.h20 bool SetupGraphics(FrameBuffer* buffer);
63 FrameBuffer *mFrameBuffer;
DRenderer.cpp146 bool Renderer::SetupGraphics(FrameBuffer* buffer) in SetupGraphics()
/packages/apps/LegacyCamera/jni/
Dmosaic_renderer_jni.cpp73 FrameBuffer gBufferInput[NR];
78 FrameBuffer gBufferInputYVU[NR];
85 FrameBuffer gBuffer[2];
DAndroid.bp60 "feature_mos/src/mosaic_renderer/FrameBuffer.cpp",