Searched refs:RING_EFFECT_RATIO (Results 1 – 1 of 1) sorted by relevance
54 private static final float RING_EFFECT_RATIO = 0.095f; field in PredictedAppIcon93 canvas.translate(getWidth() * RING_EFFECT_RATIO, getHeight() * RING_EFFECT_RATIO); in onDraw()94 canvas.scale(1 - 2 * RING_EFFECT_RATIO, 1 - 2 * RING_EFFECT_RATIO); in onDraw()104 canvas.translate(-getWidth() * RING_EFFECT_RATIO, -getHeight() * RING_EFFECT_RATIO); in drawDotIfNecessary()105 canvas.scale(1 + 2 * RING_EFFECT_RATIO, 1 + 2 * RING_EFFECT_RATIO); in drawDotIfNecessary()150 int predictionInset = (int) (getIconSize() * RING_EFFECT_RATIO); in getIconBounds()196 float outlineSize = mNormalizedIconSize * RING_EFFECT_RATIO; in updateRingPath()197 float iconSize = getIconSize() * (1 - 2 * RING_EFFECT_RATIO); in updateRingPath()224 int internalSize = (int) (bounds.width() * RING_EFFECT_RATIO); in getSourceVisualDragBounds()