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Searched refs:animationState (Results 1 – 2 of 2) sorted by relevance

/packages/apps/Dialer/java/com/android/incallui/answer/impl/answermethod/
DFlingUpDownMethod.java140 @AnimationState private int animationState = AnimationState.NONE; field in FlingUpDownMethod
165 if (animationState == AnimationState.SWIPE || animationState == AnimationState.HINT) { in onStart()
169 } else if (animationState == AnimationState.ENTRY) { in onStart()
273 if (animationState == AnimationState.SWIPE && getContext() != null && isVisible()) { in onProgressChanged()
523 if (state != AnimationState.HINT && animationState == state) { in setAnimationState()
527 if (animationState == AnimationState.COMPLETED) { in setAnimationState()
535 if (animationState == AnimationState.SWIPE) { in setAnimationState()
542 animationState = state; in setAnimationState()
548 if (isAdded() && (animationState == state)) { in setAnimationState()
559 return animationState; in getAnimationState()
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/packages/apps/Settings/src/com/android/settings/biometrics/face/
DAnimationParticle.java99 public void updateState(int animationState) { in updateState() argument
100 if (mAnimationState == animationState) { in updateState()
101 Log.w(TAG, "Already in state " + animationState); in updateState()
104 if (animationState == ParticleCollection.STATE_COMPLETE) { in updateState()
108 mAnimationState = animationState; in updateState()