Searched refs:animationState (Results 1 – 2 of 2) sorted by relevance
140 @AnimationState private int animationState = AnimationState.NONE; field in FlingUpDownMethod165 if (animationState == AnimationState.SWIPE || animationState == AnimationState.HINT) { in onStart()169 } else if (animationState == AnimationState.ENTRY) { in onStart()273 if (animationState == AnimationState.SWIPE && getContext() != null && isVisible()) { in onProgressChanged()523 if (state != AnimationState.HINT && animationState == state) { in setAnimationState()527 if (animationState == AnimationState.COMPLETED) { in setAnimationState()535 if (animationState == AnimationState.SWIPE) { in setAnimationState()542 animationState = state; in setAnimationState()548 if (isAdded() && (animationState == state)) { in setAnimationState()559 return animationState; in getAnimationState()[all …]
99 public void updateState(int animationState) { in updateState() argument100 if (mAnimationState == animationState) { in updateState()101 Log.w(TAG, "Already in state " + animationState); in updateState()104 if (animationState == ParticleCollection.STATE_COMPLETE) { in updateState()108 mAnimationState = animationState; in updateState()