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/packages/screensavers/Basic/src/com/android/dreams/basic/
DColorsGLRenderer.java351 private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex field in ColorsGLRenderer.Square
370 bb = ByteBuffer.allocateDirect(vertexCount * colorStride); in Square()
427 colorStride, colorBuffer); in draw()