Searched refs:mCurrentAngle (Results 1 – 3 of 3) sorted by relevance
65 private float mCurrentAngle; // 0 is to the right, in radians field in AnimationParticle86 mCurrentAngle = (float) index / totalParticles * 2 * (float) Math.PI; in AnimationParticle()143 mCurrentAngle += dtSec * mRotationSpeed; in updateDot()184 mCurrentAngle += dtSec * mRotationSpeed; in updateRing()222 mBounds.exactCenterX() + w * (float) Math.cos(mCurrentAngle), in drawDot()223 mBounds.exactCenterY() + h * (float) Math.sin(mCurrentAngle), in drawDot()233 path.arcTo(arc, (float) Math.toDegrees(mCurrentAngle), mSweepAngle); in drawRing()
157 private float mCurrentAngle; field in EdgeBackGesturePanel328 return mCurrentAngle; in getCurrentAngle()385 float x = (polarToCartX(mCurrentAngle) * mArrowLength); in onDraw()386 float y = (polarToCartY(mCurrentAngle) * mArrowLength); in onDraw()681 mCurrentAngle = currentAngle; in setCurrentAngle()
96 private float mCurrentAngle = 0; field in TinyPlanetFragment161 mPreviewSizePx, mCurrentZoom, mCurrentAngle);354 outputSize, mCurrentZoom, mCurrentAngle); in createFinalTinyPlanet()420 mCurrentAngle = (float) Math.toRadians(angle); in onAngleChange()