Home
last modified time | relevance | path

Searched refs:mShaderProgram (Results 1 – 6 of 6) sorted by relevance

/packages/services/Car/cpp/evs/support_library/
DRenderDirectView.cpp39 if (!mShaderProgram) { in activate()
40 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()
43 if (!mShaderProgram) { in activate()
78 glUseProgram(mShaderProgram); in drawFrame()
81 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame()
97 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
DRenderDirectView.h49 GLuint mShaderProgram = 0; variable
/packages/services/Car/cpp/evs/apps/default/
DRenderDirectView.cpp77 if (!mShaderProgram) { in activate()
78 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()
81 if (!mShaderProgram) { in activate()
163 glUseProgram(mShaderProgram); in drawFrame()
170 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame()
191 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
DRenderDirectView.h53 GLuint mShaderProgram = 0; variable
/packages/services/Car/cpp/evs/sampleDriver/
DGlWrapper.cpp293 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
294 if (!mShaderProgram) { in initialize()
430 glUseProgram(mShaderProgram); in renderImageToScreen()
435 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
DGlWrapper.h71 GLuint mShaderProgram = 0; variable