Searched refs:nextX (Results 1 – 1 of 1) sorted by relevance
416 final float nextX = startX + mDividerWidth + unitWidth; in drawVerticalDividers() local420 mTrapezoidSlots[index].mRight = round(nextX - trapezoidSlotOffset); in drawVerticalDividers()422 startX = nextX; in drawVerticalDividers()