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Searched refs:projectedTexture (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/cpp/evs/apps/default/
DRenderTopView.cpp127 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()
130 if (!mPgmAssets.projectedTexture) { in activate()
331 glUseProgram(mPgmAssets.projectedTexture); in renderCameraOntoGroundPlane()
332 GLint locCam = glGetUniformLocation(mPgmAssets.projectedTexture, "cameraMat"); in renderCameraOntoGroundPlane()
334 GLint locProj = glGetUniformLocation(mPgmAssets.projectedTexture, "projectionMat"); in renderCameraOntoGroundPlane()
DRenderTopView.h69 GLuint projectedTexture; member