Searched refs:unitHeight (Results 1 – 1 of 1) sorted by relevance
473 final float unitHeight = availableSpace / 100f; in drawTrapezoids() local494 final float leftTop = round(trapezoidBottom - mLevels[index] * unitHeight); in drawTrapezoids()495 final float rightTop = round(trapezoidBottom - mLevels[index + 1] * unitHeight); in drawTrapezoids()