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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Observer:
7 //   Implements the Observer pattern for sending state change notifications
8 //   from Subject objects to dependent Observer objects.
9 //
10 //   See design document:
11 //   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
12 
13 #ifndef LIBANGLE_OBSERVER_H_
14 #define LIBANGLE_OBSERVER_H_
15 
16 #include "common/FastVector.h"
17 #include "common/angleutils.h"
18 
19 namespace angle
20 {
21 template <typename HaystackT, typename NeedleT>
IsInContainer(const HaystackT & haystack,const NeedleT & needle)22 bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
23 {
24     return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
25 }
26 
27 using SubjectIndex = size_t;
28 
29 // Messages are used to distinguish different Subject events that get sent to a single Observer.
30 // It could be possible to improve the handling by using different callback functions instead
31 // of a single handler function. But in some cases we want to share a single binding between
32 // Observer and Subject and handle different types of events.
33 enum class SubjectMessage
34 {
35     // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
36     // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
37     BindingChanged,
38 
39     // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
40     // storage.
41     ContentsChanged,
42 
43     // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
44     // flag indicates to call syncState before next use.
45     DirtyBitsFlagged,
46 
47     // Generic state change message. Used in multiple places for different purposes.
48     SubjectChanged,
49 
50     // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
51     // gl::VertexArray, into gl::Context. Used to track validation.
52     SubjectMapped,
53     SubjectUnmapped,
54 
55     // Indicates an external change to the default framebuffer.
56     SurfaceChanged,
57 
58     // Indicates a separable program's textures or images changed in the ProgramExecutable.
59     ProgramTextureOrImageBindingChanged,
60     // Indicates a separable program was successfully re-linked.
61     ProgramRelinked,
62     // Indicates a separable program's sampler uniforms were updated.
63     SamplerUniformsUpdated,
64 };
65 
66 // The observing class inherits from this interface class.
67 class ObserverInterface
68 {
69   public:
70     virtual ~ObserverInterface();
71     virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
72 };
73 
74 class ObserverBindingBase
75 {
76   public:
ObserverBindingBase(ObserverInterface * observer,SubjectIndex subjectIndex)77     ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
78         : mObserver(observer), mIndex(subjectIndex)
79     {}
~ObserverBindingBase()80     virtual ~ObserverBindingBase() {}
81 
getObserver()82     ObserverInterface *getObserver() const { return mObserver; }
getSubjectIndex()83     SubjectIndex getSubjectIndex() const { return mIndex; }
84 
onSubjectReset()85     virtual void onSubjectReset() {}
86 
87   private:
88     ObserverInterface *mObserver;
89     SubjectIndex mIndex;
90 };
91 
92 // Maintains a list of observer bindings. Sends update messages to the observer.
93 class Subject : NonCopyable
94 {
95   public:
96     Subject();
97     virtual ~Subject();
98 
99     void onStateChange(SubjectMessage message) const;
100     bool hasObservers() const;
101     void resetObservers();
102 
addObserver(ObserverBindingBase * observer)103     ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
104     {
105         ASSERT(!IsInContainer(mObservers, observer));
106         mObservers.push_back(observer);
107     }
108 
removeObserver(ObserverBindingBase * observer)109     ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
110     {
111         ASSERT(IsInContainer(mObservers, observer));
112         mObservers.remove_and_permute(observer);
113     }
114 
115   private:
116     // Keep a short list of observers so we can allocate/free them quickly. But since we support
117     // unlimited bindings, have a spill-over list of that uses dynamic allocation.
118     static constexpr size_t kMaxFixedObservers = 8;
119     angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
120 };
121 
122 // Keeps a binding between a Subject and Observer, with a specific subject index.
123 class ObserverBinding final : public ObserverBindingBase
124 {
125   public:
126     ObserverBinding(ObserverInterface *observer, SubjectIndex index);
127     ~ObserverBinding() override;
128     ObserverBinding(const ObserverBinding &other);
129     ObserverBinding &operator=(const ObserverBinding &other);
130 
131     void bind(Subject *subject);
132 
reset()133     ANGLE_INLINE void reset() { bind(nullptr); }
134 
135     void onStateChange(SubjectMessage message) const;
136     void onSubjectReset() override;
137 
getSubject()138     ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
139 
assignSubject(Subject * subject)140     ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
141 
142   private:
143     Subject *mSubject;
144 };
145 
146 }  // namespace angle
147 
148 #endif  // LIBANGLE_OBSERVER_H_
149