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1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // SamplerD3D.h: Defines the rx::SamplerD3D class, an implementation of SamplerImpl.
8 
9 #ifndef LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
10 #define LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
11 
12 #include "libANGLE/renderer/SamplerImpl.h"
13 
14 namespace rx
15 {
16 
17 class SamplerD3D : public SamplerImpl
18 {
19   public:
SamplerD3D(const gl::SamplerState & state)20     SamplerD3D(const gl::SamplerState &state) : SamplerImpl(state) {}
~SamplerD3D()21     ~SamplerD3D() override {}
22 
23     angle::Result syncState(const gl::Context *context, const bool dirtyBits) override;
24 };
25 
syncState(const gl::Context * context,const bool dirtyBits)26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits)
27 {
28     return angle::Result::Continue;
29 }
30 
31 }  // namespace rx
32 
33 #endif  // LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
34