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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "libANGLE/renderer/d3d/d3d11/ExternalImageSiblingImpl11.h"
8 
9 #include "libANGLE/Context.h"
10 #include "libANGLE/Error.h"
11 #include "libANGLE/angletypes.h"
12 #include "libANGLE/formatutils.h"
13 #include "libANGLE/renderer/d3d/d3d11/Context11.h"
14 #include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
15 #include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
16 #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
17 
18 namespace rx
19 {
ExternalImageSiblingImpl11(Renderer11 * renderer,EGLClientBuffer buffer,const egl::AttributeMap & attribs)20 ExternalImageSiblingImpl11::ExternalImageSiblingImpl11(Renderer11 *renderer,
21                                                        EGLClientBuffer buffer,
22                                                        const egl::AttributeMap &attribs)
23     : mRenderer(renderer), mBuffer(buffer), mAttribs(attribs)
24 {}
25 
~ExternalImageSiblingImpl11()26 ExternalImageSiblingImpl11::~ExternalImageSiblingImpl11() {}
27 
initialize(const egl::Display * display)28 egl::Error ExternalImageSiblingImpl11::initialize(const egl::Display *display)
29 {
30     const angle::Format *angleFormat = nullptr;
31     ANGLE_TRY(mRenderer->getD3DTextureInfo(nullptr, static_cast<IUnknown *>(mBuffer), mAttribs,
32                                            &mWidth, &mHeight, &mSamples, &mFormat, &angleFormat,
33                                            &mArraySlice));
34     ID3D11Texture2D *texture =
35         d3d11::DynamicCastComObject<ID3D11Texture2D>(static_cast<IUnknown *>(mBuffer));
36     ASSERT(texture != nullptr);
37     // TextureHelper11 will release texture on destruction.
38     mTexture.set(texture, d3d11::Format::Get(angleFormat->glInternalFormat,
39                                              mRenderer->getRenderer11DeviceCaps()));
40     D3D11_TEXTURE2D_DESC textureDesc = {};
41     mTexture.getDesc(&textureDesc);
42 
43     IDXGIResource *resource = d3d11::DynamicCastComObject<IDXGIResource>(mTexture.get());
44     ASSERT(resource != nullptr);
45     DXGI_USAGE resourceUsage = 0;
46     resource->GetUsage(&resourceUsage);
47     SafeRelease(resource);
48 
49     mIsRenderable = (textureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) &&
50                     (resourceUsage & DXGI_USAGE_RENDER_TARGET_OUTPUT) &&
51                     !(resourceUsage & DXGI_USAGE_READ_ONLY);
52 
53     mIsTexturable = (textureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) &&
54                     (resourceUsage & DXGI_USAGE_SHADER_INPUT);
55 
56     mIsTextureArray = (textureDesc.ArraySize > 1);
57 
58     mYUV = (textureDesc.Format == DXGI_FORMAT_NV12 || textureDesc.Format == DXGI_FORMAT_P010 ||
59             textureDesc.Format == DXGI_FORMAT_P016);
60 
61     return egl::NoError();
62 }
63 
getFormat() const64 gl::Format ExternalImageSiblingImpl11::getFormat() const
65 {
66     return mFormat;
67 }
68 
isRenderable(const gl::Context * context) const69 bool ExternalImageSiblingImpl11::isRenderable(const gl::Context *context) const
70 {
71     return mIsRenderable;
72 }
73 
isTexturable(const gl::Context * context) const74 bool ExternalImageSiblingImpl11::isTexturable(const gl::Context *context) const
75 {
76     return mIsTexturable;
77 }
78 
isYUV() const79 bool ExternalImageSiblingImpl11::isYUV() const
80 {
81     return mYUV;
82 }
83 
getSize() const84 gl::Extents ExternalImageSiblingImpl11::getSize() const
85 {
86     return gl::Extents(mWidth, mHeight, 1);
87 }
88 
getSamples() const89 size_t ExternalImageSiblingImpl11::getSamples() const
90 {
91     return mSamples;
92 }
93 
getAttachmentRenderTarget(const gl::Context * context,GLenum binding,const gl::ImageIndex & imageIndex,GLsizei samples,FramebufferAttachmentRenderTarget ** rtOut)94 angle::Result ExternalImageSiblingImpl11::getAttachmentRenderTarget(
95     const gl::Context *context,
96     GLenum binding,
97     const gl::ImageIndex &imageIndex,
98     GLsizei samples,
99     FramebufferAttachmentRenderTarget **rtOut)
100 {
101     ANGLE_TRY(createRenderTarget(context));
102     *rtOut = mRenderTarget.get();
103     return angle::Result::Continue;
104 }
105 
initializeContents(const gl::Context * context,const gl::ImageIndex & imageIndex)106 angle::Result ExternalImageSiblingImpl11::initializeContents(const gl::Context *context,
107                                                              const gl::ImageIndex &imageIndex)
108 {
109     UNREACHABLE();
110     return angle::Result::Stop;
111 }
112 
createRenderTarget(const gl::Context * context)113 angle::Result ExternalImageSiblingImpl11::createRenderTarget(const gl::Context *context)
114 {
115     if (mRenderTarget)
116         return angle::Result::Continue;
117 
118     Context11 *context11            = GetImplAs<Context11>(context);
119     const d3d11::Format &formatInfo = mTexture.getFormatSet();
120 
121     d3d11::RenderTargetView rtv;
122     if (mIsRenderable)
123     {
124         D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
125         rtvDesc.Format = formatInfo.rtvFormat;
126         if (mIsTextureArray)
127         {
128             if (mSamples == 0)
129             {
130                 rtvDesc.ViewDimension                  = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
131                 rtvDesc.Texture2DArray.MipSlice        = 0;
132                 rtvDesc.Texture2DArray.FirstArraySlice = mArraySlice;
133                 rtvDesc.Texture2DArray.ArraySize       = 1;
134             }
135             else
136             {
137                 rtvDesc.ViewDimension                    = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
138                 rtvDesc.Texture2DMSArray.FirstArraySlice = mArraySlice;
139                 rtvDesc.Texture2DMSArray.ArraySize       = 1;
140             }
141         }
142         else
143         {
144             if (mSamples == 0)
145             {
146                 rtvDesc.ViewDimension      = D3D11_RTV_DIMENSION_TEXTURE2D;
147                 rtvDesc.Texture2D.MipSlice = 0;
148             }
149             else
150             {
151                 rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
152             }
153         }
154 
155         ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, mTexture.get(), &rtv));
156         rtv.setDebugName("getAttachmentRenderTarget.RTV");
157     }
158 
159     d3d11::SharedSRV srv;
160     if (mIsTexturable)
161     {
162         D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
163         srvDesc.Format = formatInfo.srvFormat;
164         if (mIsTextureArray)
165         {
166             if (mSamples == 0)
167             {
168                 srvDesc.ViewDimension                  = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
169                 srvDesc.Texture2DArray.MostDetailedMip = 0;
170                 srvDesc.Texture2DArray.MipLevels       = 1;
171                 srvDesc.Texture2DArray.FirstArraySlice = mArraySlice;
172                 srvDesc.Texture2DArray.ArraySize       = 1;
173             }
174             else
175             {
176                 srvDesc.ViewDimension                  = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
177                 srvDesc.Texture2DArray.FirstArraySlice = mArraySlice;
178                 srvDesc.Texture2DArray.ArraySize       = 1;
179             }
180         }
181         else
182         {
183             if (mSamples == 0)
184             {
185                 srvDesc.ViewDimension             = D3D11_SRV_DIMENSION_TEXTURE2D;
186                 srvDesc.Texture2D.MostDetailedMip = 0;
187                 srvDesc.Texture2D.MipLevels       = 1;
188             }
189             else
190             {
191                 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
192             }
193         }
194 
195         ANGLE_TRY(mRenderer->allocateResource(context11, srvDesc, mTexture.get(), &srv));
196         srv.setDebugName("getAttachmentRenderTarget.SRV");
197     }
198     d3d11::SharedSRV blitSrv = srv.makeCopy();
199 
200     mRenderTarget = std::make_unique<TextureRenderTarget11>(
201         std::move(rtv), mTexture, std::move(srv), std::move(blitSrv), mFormat.info->internalFormat,
202         formatInfo, mWidth, mHeight, 1, mSamples);
203     return angle::Result::Continue;
204 }
205 
206 }  // namespace rx
207