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1hlsl.samplelevel.array.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:24    Function Parameters:
80:?     Sequence
90:27      Sequence
100:27        move second child to first child ( temp 4-component vector of float)
110:27          'txval10' ( temp 4-component vector of float)
120:27          textureLod ( temp 4-component vector of float)
130:27            Construct combined texture-sampler ( temp sampler1DArray)
140:27              'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
150:27              'g_sSamp' (layout( binding=0) uniform sampler)
160:27            Constant:
170:27              0.100000
180:27              0.200000
190:27            Constant:
200:27              0.750000
210:28      Sequence
220:28        move second child to first child ( temp 4-component vector of int)
230:28          'txval11' ( temp 4-component vector of int)
240:28          textureLod ( temp 4-component vector of int)
250:28            Construct combined texture-sampler ( temp isampler1DArray)
260:28              'g_tTex1di4a' ( uniform itexture1DArray)
270:28              'g_sSamp' (layout( binding=0) uniform sampler)
280:28            Constant:
290:28              0.200000
300:28              0.300000
310:28            Constant:
320:28              0.750000
330:29      Sequence
340:29        move second child to first child ( temp 4-component vector of uint)
350:29          'txval12' ( temp 4-component vector of uint)
360:29          textureLod ( temp 4-component vector of uint)
370:29            Construct combined texture-sampler ( temp usampler1DArray)
380:29              'g_tTex1du4a' ( uniform utexture1DArray)
390:29              'g_sSamp' (layout( binding=0) uniform sampler)
400:29            Constant:
410:29              0.300000
420:29              0.400000
430:29            Constant:
440:29              0.750000
450:31      Sequence
460:31        move second child to first child ( temp 4-component vector of float)
470:31          'txval20' ( temp 4-component vector of float)
480:31          textureLod ( temp 4-component vector of float)
490:31            Construct combined texture-sampler ( temp sampler2DArray)
500:31              'g_tTex2df4a' ( uniform texture2DArray)
510:31              'g_sSamp' (layout( binding=0) uniform sampler)
520:31            Constant:
530:31              0.100000
540:31              0.200000
550:31              0.300000
560:31            Constant:
570:31              0.750000
580:32      Sequence
590:32        move second child to first child ( temp 4-component vector of int)
600:32          'txval21' ( temp 4-component vector of int)
610:32          textureLod ( temp 4-component vector of int)
620:32            Construct combined texture-sampler ( temp isampler2DArray)
630:32              'g_tTex2di4a' ( uniform itexture2DArray)
640:32              'g_sSamp' (layout( binding=0) uniform sampler)
650:32            Constant:
660:32              0.300000
670:32              0.400000
680:32              0.500000
690:32            Constant:
700:32              0.750000
710:33      Sequence
720:33        move second child to first child ( temp 4-component vector of uint)
730:33          'txval22' ( temp 4-component vector of uint)
740:33          textureLod ( temp 4-component vector of uint)
750:33            Construct combined texture-sampler ( temp usampler2DArray)
760:33              'g_tTex2du4a' ( uniform utexture2DArray)
770:33              'g_sSamp' (layout( binding=0) uniform sampler)
780:33            Constant:
790:33              0.500000
800:33              0.600000
810:33              0.700000
820:33            Constant:
830:33              0.750000
840:35      Sequence
850:35        move second child to first child ( temp 4-component vector of float)
860:35          'txval40' ( temp 4-component vector of float)
870:35          textureLod ( temp 4-component vector of float)
880:35            Construct combined texture-sampler ( temp samplerCubeArray)
890:35              'g_tTexcdf4a' ( uniform textureCubeArray)
900:35              'g_sSamp' (layout( binding=0) uniform sampler)
910:35            Constant:
920:35              0.100000
930:35              0.200000
940:35              0.300000
950:35              0.400000
960:35            Constant:
970:35              0.750000
980:36      Sequence
990:36        move second child to first child ( temp 4-component vector of int)
1000:36          'txval41' ( temp 4-component vector of int)
1010:36          textureLod ( temp 4-component vector of int)
1020:36            Construct combined texture-sampler ( temp isamplerCubeArray)
1030:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
1040:36              'g_sSamp' (layout( binding=0) uniform sampler)
1050:36            Constant:
1060:36              0.400000
1070:36              0.500000
1080:36              0.600000
1090:36              0.700000
1100:36            Constant:
1110:36              0.750000
1120:37      Sequence
1130:37        move second child to first child ( temp 4-component vector of uint)
1140:37          'txval42' ( temp 4-component vector of uint)
1150:37          textureLod ( temp 4-component vector of uint)
1160:37            Construct combined texture-sampler ( temp usamplerCubeArray)
1170:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
1180:37              'g_sSamp' (layout( binding=0) uniform sampler)
1190:37            Constant:
1200:37              0.700000
1210:37              0.800000
1220:37              0.900000
1230:37              1.000000
1240:37            Constant:
1250:37              0.750000
1260:39      move second child to first child ( temp 4-component vector of float)
1270:39        Color: direct index for structure ( temp 4-component vector of float)
1280:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1290:39          Constant:
1300:39            0 (const int)
1310:39        Constant:
1320:39          1.000000
1330:39          1.000000
1340:39          1.000000
1350:39          1.000000
1360:40      move second child to first child ( temp float)
1370:40        Depth: direct index for structure ( temp float)
1380:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1390:40          Constant:
1400:40            1 (const int)
1410:40        Constant:
1420:40          1.000000
1430:42      Branch: Return with expression
1440:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1450:24  Function Definition: main( ( temp void)
1460:24    Function Parameters:
1470:?     Sequence
1480:24      Sequence
1490:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1500:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1510:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1520:24        move second child to first child ( temp 4-component vector of float)
1530:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1540:24          Color: direct index for structure ( temp 4-component vector of float)
1550:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1560:24            Constant:
1570:24              0 (const int)
1580:24        move second child to first child ( temp float)
1590:?           '@entryPointOutput.Depth' ( out float FragDepth)
1600:24          Depth: direct index for structure ( temp float)
1610:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1620:24            Constant:
1630:24              1 (const int)
1640:?   Linker Objects
1650:?     'g_sSamp' (layout( binding=0) uniform sampler)
1660:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
1670:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
1680:?     'g_tTex1di4a' ( uniform itexture1DArray)
1690:?     'g_tTex1du4a' ( uniform utexture1DArray)
1700:?     'g_tTex2df4a' ( uniform texture2DArray)
1710:?     'g_tTex2di4a' ( uniform itexture2DArray)
1720:?     'g_tTex2du4a' ( uniform utexture2DArray)
1730:?     'g_tTexcdf4a' ( uniform textureCubeArray)
1740:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
1750:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
1760:?     '@entryPointOutput.Depth' ( out float FragDepth)
1770:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
178
179
180Linked fragment stage:
181
182
183Shader version: 500
184gl_FragCoord origin is upper left
185using depth_any
1860:? Sequence
1870:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1880:24    Function Parameters:
1890:?     Sequence
1900:27      Sequence
1910:27        move second child to first child ( temp 4-component vector of float)
1920:27          'txval10' ( temp 4-component vector of float)
1930:27          textureLod ( temp 4-component vector of float)
1940:27            Construct combined texture-sampler ( temp sampler1DArray)
1950:27              'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
1960:27              'g_sSamp' (layout( binding=0) uniform sampler)
1970:27            Constant:
1980:27              0.100000
1990:27              0.200000
2000:27            Constant:
2010:27              0.750000
2020:28      Sequence
2030:28        move second child to first child ( temp 4-component vector of int)
2040:28          'txval11' ( temp 4-component vector of int)
2050:28          textureLod ( temp 4-component vector of int)
2060:28            Construct combined texture-sampler ( temp isampler1DArray)
2070:28              'g_tTex1di4a' ( uniform itexture1DArray)
2080:28              'g_sSamp' (layout( binding=0) uniform sampler)
2090:28            Constant:
2100:28              0.200000
2110:28              0.300000
2120:28            Constant:
2130:28              0.750000
2140:29      Sequence
2150:29        move second child to first child ( temp 4-component vector of uint)
2160:29          'txval12' ( temp 4-component vector of uint)
2170:29          textureLod ( temp 4-component vector of uint)
2180:29            Construct combined texture-sampler ( temp usampler1DArray)
2190:29              'g_tTex1du4a' ( uniform utexture1DArray)
2200:29              'g_sSamp' (layout( binding=0) uniform sampler)
2210:29            Constant:
2220:29              0.300000
2230:29              0.400000
2240:29            Constant:
2250:29              0.750000
2260:31      Sequence
2270:31        move second child to first child ( temp 4-component vector of float)
2280:31          'txval20' ( temp 4-component vector of float)
2290:31          textureLod ( temp 4-component vector of float)
2300:31            Construct combined texture-sampler ( temp sampler2DArray)
2310:31              'g_tTex2df4a' ( uniform texture2DArray)
2320:31              'g_sSamp' (layout( binding=0) uniform sampler)
2330:31            Constant:
2340:31              0.100000
2350:31              0.200000
2360:31              0.300000
2370:31            Constant:
2380:31              0.750000
2390:32      Sequence
2400:32        move second child to first child ( temp 4-component vector of int)
2410:32          'txval21' ( temp 4-component vector of int)
2420:32          textureLod ( temp 4-component vector of int)
2430:32            Construct combined texture-sampler ( temp isampler2DArray)
2440:32              'g_tTex2di4a' ( uniform itexture2DArray)
2450:32              'g_sSamp' (layout( binding=0) uniform sampler)
2460:32            Constant:
2470:32              0.300000
2480:32              0.400000
2490:32              0.500000
2500:32            Constant:
2510:32              0.750000
2520:33      Sequence
2530:33        move second child to first child ( temp 4-component vector of uint)
2540:33          'txval22' ( temp 4-component vector of uint)
2550:33          textureLod ( temp 4-component vector of uint)
2560:33            Construct combined texture-sampler ( temp usampler2DArray)
2570:33              'g_tTex2du4a' ( uniform utexture2DArray)
2580:33              'g_sSamp' (layout( binding=0) uniform sampler)
2590:33            Constant:
2600:33              0.500000
2610:33              0.600000
2620:33              0.700000
2630:33            Constant:
2640:33              0.750000
2650:35      Sequence
2660:35        move second child to first child ( temp 4-component vector of float)
2670:35          'txval40' ( temp 4-component vector of float)
2680:35          textureLod ( temp 4-component vector of float)
2690:35            Construct combined texture-sampler ( temp samplerCubeArray)
2700:35              'g_tTexcdf4a' ( uniform textureCubeArray)
2710:35              'g_sSamp' (layout( binding=0) uniform sampler)
2720:35            Constant:
2730:35              0.100000
2740:35              0.200000
2750:35              0.300000
2760:35              0.400000
2770:35            Constant:
2780:35              0.750000
2790:36      Sequence
2800:36        move second child to first child ( temp 4-component vector of int)
2810:36          'txval41' ( temp 4-component vector of int)
2820:36          textureLod ( temp 4-component vector of int)
2830:36            Construct combined texture-sampler ( temp isamplerCubeArray)
2840:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
2850:36              'g_sSamp' (layout( binding=0) uniform sampler)
2860:36            Constant:
2870:36              0.400000
2880:36              0.500000
2890:36              0.600000
2900:36              0.700000
2910:36            Constant:
2920:36              0.750000
2930:37      Sequence
2940:37        move second child to first child ( temp 4-component vector of uint)
2950:37          'txval42' ( temp 4-component vector of uint)
2960:37          textureLod ( temp 4-component vector of uint)
2970:37            Construct combined texture-sampler ( temp usamplerCubeArray)
2980:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
2990:37              'g_sSamp' (layout( binding=0) uniform sampler)
3000:37            Constant:
3010:37              0.700000
3020:37              0.800000
3030:37              0.900000
3040:37              1.000000
3050:37            Constant:
3060:37              0.750000
3070:39      move second child to first child ( temp 4-component vector of float)
3080:39        Color: direct index for structure ( temp 4-component vector of float)
3090:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3100:39          Constant:
3110:39            0 (const int)
3120:39        Constant:
3130:39          1.000000
3140:39          1.000000
3150:39          1.000000
3160:39          1.000000
3170:40      move second child to first child ( temp float)
3180:40        Depth: direct index for structure ( temp float)
3190:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3200:40          Constant:
3210:40            1 (const int)
3220:40        Constant:
3230:40          1.000000
3240:42      Branch: Return with expression
3250:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3260:24  Function Definition: main( ( temp void)
3270:24    Function Parameters:
3280:?     Sequence
3290:24      Sequence
3300:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3310:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3320:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3330:24        move second child to first child ( temp 4-component vector of float)
3340:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3350:24          Color: direct index for structure ( temp 4-component vector of float)
3360:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3370:24            Constant:
3380:24              0 (const int)
3390:24        move second child to first child ( temp float)
3400:?           '@entryPointOutput.Depth' ( out float FragDepth)
3410:24          Depth: direct index for structure ( temp float)
3420:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3430:24            Constant:
3440:24              1 (const int)
3450:?   Linker Objects
3460:?     'g_sSamp' (layout( binding=0) uniform sampler)
3470:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
3480:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
3490:?     'g_tTex1di4a' ( uniform itexture1DArray)
3500:?     'g_tTex1du4a' ( uniform utexture1DArray)
3510:?     'g_tTex2df4a' ( uniform texture2DArray)
3520:?     'g_tTex2di4a' ( uniform itexture2DArray)
3530:?     'g_tTex2du4a' ( uniform utexture2DArray)
3540:?     'g_tTexcdf4a' ( uniform textureCubeArray)
3550:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
3560:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
3570:?     '@entryPointOutput.Depth' ( out float FragDepth)
3580:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
359
360// Module Version 10000
361// Generated by (magic number): 8000a
362// Id's are bound by 147
363
364                              Capability Shader
365                              Capability Sampled1D
366                              Capability SampledCubeArray
367               1:             ExtInstImport  "GLSL.std.450"
368                              MemoryModel Logical GLSL450
369                              EntryPoint Fragment 4  "main" 139 143
370                              ExecutionMode 4 OriginUpperLeft
371                              ExecutionMode 4 DepthReplacing
372                              Source HLSL 500
373                              Name 4  "main"
374                              Name 8  "PS_OUTPUT"
375                              MemberName 8(PS_OUTPUT) 0  "Color"
376                              MemberName 8(PS_OUTPUT) 1  "Depth"
377                              Name 10  "@main("
378                              Name 13  "txval10"
379                              Name 16  "g_tTex1df4a"
380                              Name 20  "g_sSamp"
381                              Name 33  "txval11"
382                              Name 36  "g_tTex1di4a"
383                              Name 47  "txval12"
384                              Name 50  "g_tTex1du4a"
385                              Name 58  "txval20"
386                              Name 61  "g_tTex2df4a"
387                              Name 69  "txval21"
388                              Name 72  "g_tTex2di4a"
389                              Name 80  "txval22"
390                              Name 83  "g_tTex2du4a"
391                              Name 92  "txval40"
392                              Name 95  "g_tTexcdf4a"
393                              Name 102  "txval41"
394                              Name 105  "g_tTexcdi4a"
395                              Name 112  "txval42"
396                              Name 115  "g_tTexcdu4a"
397                              Name 126  "psout"
398                              Name 136  "flattenTemp"
399                              Name 139  "@entryPointOutput.Color"
400                              Name 143  "@entryPointOutput.Depth"
401                              Name 146  "g_tTex1df4"
402                              Decorate 16(g_tTex1df4a) DescriptorSet 0
403                              Decorate 16(g_tTex1df4a) Binding 1
404                              Decorate 20(g_sSamp) DescriptorSet 0
405                              Decorate 20(g_sSamp) Binding 0
406                              Decorate 36(g_tTex1di4a) DescriptorSet 0
407                              Decorate 36(g_tTex1di4a) Binding 2
408                              Decorate 50(g_tTex1du4a) DescriptorSet 0
409                              Decorate 50(g_tTex1du4a) Binding 3
410                              Decorate 61(g_tTex2df4a) DescriptorSet 0
411                              Decorate 61(g_tTex2df4a) Binding 4
412                              Decorate 72(g_tTex2di4a) DescriptorSet 0
413                              Decorate 72(g_tTex2di4a) Binding 5
414                              Decorate 83(g_tTex2du4a) DescriptorSet 0
415                              Decorate 83(g_tTex2du4a) Binding 6
416                              Decorate 95(g_tTexcdf4a) DescriptorSet 0
417                              Decorate 95(g_tTexcdf4a) Binding 7
418                              Decorate 105(g_tTexcdi4a) DescriptorSet 0
419                              Decorate 105(g_tTexcdi4a) Binding 8
420                              Decorate 115(g_tTexcdu4a) DescriptorSet 0
421                              Decorate 115(g_tTexcdu4a) Binding 9
422                              Decorate 139(@entryPointOutput.Color) Location 0
423                              Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
424                              Decorate 146(g_tTex1df4) DescriptorSet 0
425                              Decorate 146(g_tTex1df4) Binding 0
426               2:             TypeVoid
427               3:             TypeFunction 2
428               6:             TypeFloat 32
429               7:             TypeVector 6(float) 4
430    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
431               9:             TypeFunction 8(PS_OUTPUT)
432              12:             TypePointer Function 7(fvec4)
433              14:             TypeImage 6(float) 1D array sampled format:Unknown
434              15:             TypePointer UniformConstant 14
435 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
436              18:             TypeSampler
437              19:             TypePointer UniformConstant 18
438     20(g_sSamp):     19(ptr) Variable UniformConstant
439              22:             TypeSampledImage 14
440              24:             TypeVector 6(float) 2
441              25:    6(float) Constant 1036831949
442              26:    6(float) Constant 1045220557
443              27:   24(fvec2) ConstantComposite 25 26
444              28:    6(float) Constant 1061158912
445              30:             TypeInt 32 1
446              31:             TypeVector 30(int) 4
447              32:             TypePointer Function 31(ivec4)
448              34:             TypeImage 30(int) 1D array sampled format:Unknown
449              35:             TypePointer UniformConstant 34
450 36(g_tTex1di4a):     35(ptr) Variable UniformConstant
451              39:             TypeSampledImage 34
452              41:    6(float) Constant 1050253722
453              42:   24(fvec2) ConstantComposite 26 41
454              44:             TypeInt 32 0
455              45:             TypeVector 44(int) 4
456              46:             TypePointer Function 45(ivec4)
457              48:             TypeImage 44(int) 1D array sampled format:Unknown
458              49:             TypePointer UniformConstant 48
459 50(g_tTex1du4a):     49(ptr) Variable UniformConstant
460              53:             TypeSampledImage 48
461              55:    6(float) Constant 1053609165
462              56:   24(fvec2) ConstantComposite 41 55
463              59:             TypeImage 6(float) 2D array sampled format:Unknown
464              60:             TypePointer UniformConstant 59
465 61(g_tTex2df4a):     60(ptr) Variable UniformConstant
466              64:             TypeSampledImage 59
467              66:             TypeVector 6(float) 3
468              67:   66(fvec3) ConstantComposite 25 26 41
469              70:             TypeImage 30(int) 2D array sampled format:Unknown
470              71:             TypePointer UniformConstant 70
471 72(g_tTex2di4a):     71(ptr) Variable UniformConstant
472              75:             TypeSampledImage 70
473              77:    6(float) Constant 1056964608
474              78:   66(fvec3) ConstantComposite 41 55 77
475              81:             TypeImage 44(int) 2D array sampled format:Unknown
476              82:             TypePointer UniformConstant 81
477 83(g_tTex2du4a):     82(ptr) Variable UniformConstant
478              86:             TypeSampledImage 81
479              88:    6(float) Constant 1058642330
480              89:    6(float) Constant 1060320051
481              90:   66(fvec3) ConstantComposite 77 88 89
482              93:             TypeImage 6(float) Cube array sampled format:Unknown
483              94:             TypePointer UniformConstant 93
484 95(g_tTexcdf4a):     94(ptr) Variable UniformConstant
485              98:             TypeSampledImage 93
486             100:    7(fvec4) ConstantComposite 25 26 41 55
487             103:             TypeImage 30(int) Cube array sampled format:Unknown
488             104:             TypePointer UniformConstant 103
489105(g_tTexcdi4a):    104(ptr) Variable UniformConstant
490             108:             TypeSampledImage 103
491             110:    7(fvec4) ConstantComposite 55 77 88 89
492             113:             TypeImage 44(int) Cube array sampled format:Unknown
493             114:             TypePointer UniformConstant 113
494115(g_tTexcdu4a):    114(ptr) Variable UniformConstant
495             118:             TypeSampledImage 113
496             120:    6(float) Constant 1061997773
497             121:    6(float) Constant 1063675494
498             122:    6(float) Constant 1065353216
499             123:    7(fvec4) ConstantComposite 89 120 121 122
500             125:             TypePointer Function 8(PS_OUTPUT)
501             127:     30(int) Constant 0
502             128:    7(fvec4) ConstantComposite 122 122 122 122
503             130:     30(int) Constant 1
504             131:             TypePointer Function 6(float)
505             138:             TypePointer Output 7(fvec4)
506139(@entryPointOutput.Color):    138(ptr) Variable Output
507             142:             TypePointer Output 6(float)
508143(@entryPointOutput.Depth):    142(ptr) Variable Output
509 146(g_tTex1df4):     15(ptr) Variable UniformConstant
510         4(main):           2 Function None 3
511               5:             Label
512136(flattenTemp):    125(ptr) Variable Function
513             137:8(PS_OUTPUT) FunctionCall 10(@main()
514                              Store 136(flattenTemp) 137
515             140:     12(ptr) AccessChain 136(flattenTemp) 127
516             141:    7(fvec4) Load 140
517                              Store 139(@entryPointOutput.Color) 141
518             144:    131(ptr) AccessChain 136(flattenTemp) 130
519             145:    6(float) Load 144
520                              Store 143(@entryPointOutput.Depth) 145
521                              Return
522                              FunctionEnd
523      10(@main():8(PS_OUTPUT) Function None 9
524              11:             Label
525     13(txval10):     12(ptr) Variable Function
526     33(txval11):     32(ptr) Variable Function
527     47(txval12):     46(ptr) Variable Function
528     58(txval20):     12(ptr) Variable Function
529     69(txval21):     32(ptr) Variable Function
530     80(txval22):     46(ptr) Variable Function
531     92(txval40):     12(ptr) Variable Function
532    102(txval41):     32(ptr) Variable Function
533    112(txval42):     46(ptr) Variable Function
534      126(psout):    125(ptr) Variable Function
535              17:          14 Load 16(g_tTex1df4a)
536              21:          18 Load 20(g_sSamp)
537              23:          22 SampledImage 17 21
538              29:    7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
539                              Store 13(txval10) 29
540              37:          34 Load 36(g_tTex1di4a)
541              38:          18 Load 20(g_sSamp)
542              40:          39 SampledImage 37 38
543              43:   31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
544                              Store 33(txval11) 43
545              51:          48 Load 50(g_tTex1du4a)
546              52:          18 Load 20(g_sSamp)
547              54:          53 SampledImage 51 52
548              57:   45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
549                              Store 47(txval12) 57
550              62:          59 Load 61(g_tTex2df4a)
551              63:          18 Load 20(g_sSamp)
552              65:          64 SampledImage 62 63
553              68:    7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
554                              Store 58(txval20) 68
555              73:          70 Load 72(g_tTex2di4a)
556              74:          18 Load 20(g_sSamp)
557              76:          75 SampledImage 73 74
558              79:   31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
559                              Store 69(txval21) 79
560              84:          81 Load 83(g_tTex2du4a)
561              85:          18 Load 20(g_sSamp)
562              87:          86 SampledImage 84 85
563              91:   45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
564                              Store 80(txval22) 91
565              96:          93 Load 95(g_tTexcdf4a)
566              97:          18 Load 20(g_sSamp)
567              99:          98 SampledImage 96 97
568             101:    7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
569                              Store 92(txval40) 101
570             106:         103 Load 105(g_tTexcdi4a)
571             107:          18 Load 20(g_sSamp)
572             109:         108 SampledImage 106 107
573             111:   31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
574                              Store 102(txval41) 111
575             116:         113 Load 115(g_tTexcdu4a)
576             117:          18 Load 20(g_sSamp)
577             119:         118 SampledImage 116 117
578             124:   45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
579                              Store 112(txval42) 124
580             129:     12(ptr) AccessChain 126(psout) 127
581                              Store 129 128
582             132:    131(ptr) AccessChain 126(psout) 130
583                              Store 132 122
584             133:8(PS_OUTPUT) Load 126(psout)
585                              ReturnValue 133
586                              FunctionEnd
587