1textureoffset_sampler2darrayshadow.vert 2ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile 3ERROR: 1 compilation errors. No code generated. 4 5 6Shader version: 300 7ERROR: node is still EOpNull! 80:7 Function Definition: main( ( global void) 90:7 Function Parameters: 100:9 Sequence 110:9 move second child to first child ( temp highp 4-component vector of float) 120:9 'gl_Position' ( gl_Position highp 4-component vector of float Position) 130:9 Construct vec4 ( temp highp 4-component vector of float) 140:9 textureOffset ( global mediump float) 150:9 's' ( uniform mediump sampler2DArrayShadow) 160:9 Constant: 170:9 0.000000 180:9 0.000000 190:9 0.000000 200:9 0.000000 210:9 Constant: 220:9 0 (const int) 230:9 0 (const int) 240:10 move second child to first child ( temp highp 4-component vector of float) 250:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) 260:10 'dEQP_Position' ( in highp 4-component vector of float) 270:? Linker Objects 280:? 'dEQP_Position' ( in highp 4-component vector of float) 290:? 's' ( uniform mediump sampler2DArrayShadow) 300:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 310:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 32 33 34Linked vertex stage: 35 36 37Shader version: 300 38ERROR: node is still EOpNull! 390:7 Function Definition: main( ( global void) 400:7 Function Parameters: 410:9 Sequence 420:9 move second child to first child ( temp highp 4-component vector of float) 430:9 'gl_Position' ( gl_Position highp 4-component vector of float Position) 440:9 Construct vec4 ( temp highp 4-component vector of float) 450:9 textureOffset ( global mediump float) 460:9 's' ( uniform mediump sampler2DArrayShadow) 470:9 Constant: 480:9 0.000000 490:9 0.000000 500:9 0.000000 510:9 0.000000 520:9 Constant: 530:9 0 (const int) 540:9 0 (const int) 550:10 move second child to first child ( temp highp 4-component vector of float) 560:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) 570:10 'dEQP_Position' ( in highp 4-component vector of float) 580:? Linker Objects 590:? 'dEQP_Position' ( in highp 4-component vector of float) 600:? 's' ( uniform mediump sampler2DArrayShadow) 610:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 620:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 63 64