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1textureoffset_sampler2darrayshadow.vert
2ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow :  ES Profile
3ERROR: 1 compilation errors.  No code generated.
4
5
6Shader version: 300
7ERROR: node is still EOpNull!
80:7  Function Definition: main( ( global void)
90:7    Function Parameters:
100:9    Sequence
110:9      move second child to first child ( temp highp 4-component vector of float)
120:9        'gl_Position' ( gl_Position highp 4-component vector of float Position)
130:9        Construct vec4 ( temp highp 4-component vector of float)
140:9          textureOffset ( global mediump float)
150:9            's' ( uniform mediump sampler2DArrayShadow)
160:9            Constant:
170:9              0.000000
180:9              0.000000
190:9              0.000000
200:9              0.000000
210:9            Constant:
220:9              0 (const int)
230:9              0 (const int)
240:10      move second child to first child ( temp highp 4-component vector of float)
250:10        'gl_Position' ( gl_Position highp 4-component vector of float Position)
260:10        'dEQP_Position' ( in highp 4-component vector of float)
270:?   Linker Objects
280:?     'dEQP_Position' ( in highp 4-component vector of float)
290:?     's' ( uniform mediump sampler2DArrayShadow)
300:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
310:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
32
33
34Linked vertex stage:
35
36
37Shader version: 300
38ERROR: node is still EOpNull!
390:7  Function Definition: main( ( global void)
400:7    Function Parameters:
410:9    Sequence
420:9      move second child to first child ( temp highp 4-component vector of float)
430:9        'gl_Position' ( gl_Position highp 4-component vector of float Position)
440:9        Construct vec4 ( temp highp 4-component vector of float)
450:9          textureOffset ( global mediump float)
460:9            's' ( uniform mediump sampler2DArrayShadow)
470:9            Constant:
480:9              0.000000
490:9              0.000000
500:9              0.000000
510:9              0.000000
520:9            Constant:
530:9              0 (const int)
540:9              0 (const int)
550:10      move second child to first child ( temp highp 4-component vector of float)
560:10        'gl_Position' ( gl_Position highp 4-component vector of float Position)
570:10        'dEQP_Position' ( in highp 4-component vector of float)
580:?   Linker Objects
590:?     'dEQP_Position' ( in highp 4-component vector of float)
600:?     's' ( uniform mediump sampler2DArrayShadow)
610:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
620:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
63
64