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1versionsErrors.vert
2WARNING: 0:38: attribute deprecated in version 130; may be removed in future release
3ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420
4ERROR: 0:45: 'discard' : not supported in this stage: vertex
5ERROR: 2 compilation errors.  No code generated.
6
7
8Shader version: 420
9Requested GL_ARB_texture_rectangle
10ERROR: node is still EOpNull!
110:42  Function Definition: main( ( global void)
120:42    Function Parameters:
130:44    Sequence
140:44      move second child to first child ( temp 4-component vector of float)
150:44        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
160:44          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
170:44          Constant:
180:44            0 (const uint)
190:44        Construct vec4 ( temp 4-component vector of float)
200:44          'color' ( in 3-component vector of float)
210:44          Constant:
220:44            142.000000
230:45      Branch: Kill
240:?   Linker Objects
250:?     'color' ( in 3-component vector of float)
260:?     'foo' ( uniform sampler2DRect)
270:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
280:?     'gl_VertexID' ( gl_VertexId int VertexId)
290:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
30
31
32Linked vertex stage:
33
34
35Shader version: 420
36Requested GL_ARB_texture_rectangle
37ERROR: node is still EOpNull!
380:42  Function Definition: main( ( global void)
390:42    Function Parameters:
400:44    Sequence
410:44      move second child to first child ( temp 4-component vector of float)
420:44        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
430:44          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
440:44          Constant:
450:44            0 (const uint)
460:44        Construct vec4 ( temp 4-component vector of float)
470:44          'color' ( in 3-component vector of float)
480:44          Constant:
490:44            142.000000
500:45      Branch: Kill
510:?   Linker Objects
520:?     'color' ( in 3-component vector of float)
530:?     'foo' ( uniform sampler2DRect)
540:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
550:?     'gl_VertexID' ( gl_VertexId int VertexId)
560:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
57
58