• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1
2// Test mixed InputPatch structure: user and builtin members.  Hull shaders involve extra
3// logic in this case due to patch constant function call synthesis.
4
5// This example tests the main EP and the PCF EP both having an input patch.
6
7struct HS_Main_Output
8{
9    float4 m_Position : SV_POSITION ;
10};
11
12struct HS_Output
13{
14    float fTessFactor [ 3 ] : SV_TessFactor ;
15    float fInsideTessFactor : SV_InsideTessFactor ;
16};
17
18struct HS_Input
19{
20    float4 m_Position : SV_POSITION;
21    float4 m_Normal   : TEXCOORD2;
22};
23
24HS_Output HS_ConstFunc ( InputPatch < HS_Input , 3 > I )
25{
26    HS_Output O = (HS_Output)0;
27
28    O.fInsideTessFactor = I [ 0 ].m_Position.w + I [ 0 ].m_Normal.w;
29
30    return O;
31}
32
33[ domain ( "tri" ) ]
34[ partitioning ( "fractional_odd" ) ]
35[ outputtopology ( "triangle_cw" ) ]
36[ patchconstantfunc ( "HS_ConstFunc" ) ]
37[ outputcontrolpoints ( 3 ) ]
38HS_Main_Output main( InputPatch < HS_Input , 3 > I , uint cpid : SV_OutputControlPointID )
39{
40    HS_Main_Output output = ( HS_Main_Output ) 0 ;
41    output.m_Position = 0;
42    return output ;
43}
44