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1float4 PixelShaderFunction(
2    float4 a1,
3    float4 a2,
4    float4 a3,
5    float4 a4
6    ) : COLOR0
7{
8    return a1 + a2 * a3 + a4 + float4(a1.rgb * a2.rgb, a3.a);
9}
10