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1precision highp float;
2
3uniform sampler2D sampler;
4
5void main()
6{
7    vec4 color;
8
9    if (length(gl_PointCoord) < 0.3)
10        color = texture2D(sampler, gl_PointCoord);
11    else
12        color = vec4(0.0);
13
14    gl_FragColor = color;
15}
16