1#version 450 2 3#extension GL_EXT_buffer_reference : enable 4 5layout(buffer_reference, std430) buffer t3 { 6 int h; 7}; 8 9layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 { 10 layout(offset = 0) int j; 11 t3 k; 12} x; 13 14layout(std430) buffer t5 { 15 t4 m; 16} s5; 17 18flat in t4 k; 19 20t4 foo(t4 y) { return y; } 21 22void main() { 23 foo(s5.m).j = s5.m.k.h; 24 x.j = k.k.h; 25} 26