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1#version 140
2
3in float d;
4in vec4 bigColor, smallColor;
5in vec4 otherColor;
6
7in float c;
8in vec4 BaseColor;
9
10void main()
11{
12    vec4 color = BaseColor;
13    vec4 color2;
14
15    color2 = otherColor;
16
17    if (c > d)
18        color += bigColor;
19    else
20        color += smallColor;
21
22    gl_FragColor = color * color2;
23}
24