1#!amber 2# Copyright 2020 The Amber Authors. 3# 4# Licensed under the Apache License, Version 2.0 (the "License"); 5# you may not use this file except in compliance with the License. 6# You may obtain a copy of the License at 7# 8# https://www.apache.org/licenses/LICENSE-2.0 9# 10# Unless required by applicable law or agreed to in writing, software 11# distributed under the License is distributed on an "AS IS" BASIS, 12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13# See the License for the specific language governing permissions and 14# limitations under the License. 15 16SHADER compute compute_shader GLSL 17#version 430 18layout(local_size_x=4,local_size_y=1) in; 19uniform layout(set=0, binding=0) samplerBuffer texelsIn; 20uniform layout(set=0, binding=1, rgba32f) imageBuffer texelsOut; 21 22void main () 23{ 24 vec4 color = texelFetch(texelsIn, int(gl_GlobalInvocationID)); 25 imageStore(texelsOut, int(gl_GlobalInvocationID), color); 26} 27END 28 29BUFFER texel_buffer_in DATA_TYPE R8G8B8A8_UNORM DATA 30255 0 0 255 31 0 255 0 255 32 0 0 255 255 33 0 255 255 255 34END 35 36BUFFER texel_buffer_out DATA_TYPE R32G32B32A32_SFLOAT SIZE 4 FILL 0 37 38BUFFER ref DATA_TYPE R32G32B32A32_SFLOAT DATA 391.0 0.0 0.0 1.0 400.0 1.0 0.0 1.0 410.0 0.0 1.0 1.0 420.0 1.0 1.0 1.0 43END 44 45PIPELINE compute pipeline 46 ATTACH compute_shader 47 BIND BUFFER texel_buffer_in AS uniform_texel_buffer DESCRIPTOR_SET 0 BINDING 0 48 BIND BUFFER texel_buffer_out AS storage_texel_buffer DESCRIPTOR_SET 0 BINDING 1 49END 50 51RUN pipeline 1 1 1 52 53EXPECT texel_buffer_out EQ_BUFFER ref 54