1# Copyright 2019 The Amber Authors. 2# 3# Licensed under the Apache License, Version 2.0 (the "License"); 4# you may not use this file except in compliance with the License. 5# You may obtain a copy of the License at 6# 7# https://www.apache.org/licenses/LICENSE-2.0 8# 9# Unless required by applicable law or agreed to in writing, software 10# distributed under the License is distributed on an "AS IS" BASIS, 11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12# See the License for the specific language governing permissions and 13# limitations under the License. 14 15[vertex shader] 16#version 450 17 18layout(push_constant) uniform PushConstants { 19 vec2 in_val[4]; 20} u_pushConstants; 21 22void main() { 23 gl_Position = vec4(u_pushConstants.in_val[gl_VertexIndex], 0.0, 1.0); 24} 25 26[fragment shader] 27#version 430 28layout(location = 0) out vec4 outColor; 29void main() { 30 outColor = vec4(0.5, 0.5, 0.5, 1.0); 31} 32 33[test] 34 35uniform float 0 -1.0 -1.0 1.0 -1.0 -1.0 0.0 1.0 0.0 36clear 37draw rect -1 -1 2 2 38 39probe rect rgba (0, 0, 250, 125) (0.5 0.5 0.5 1.0) 40probe rect rgba (0, 125, 250, 125) (0.0 0.0 0.0 0.0) 41