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1glsl.430.layoutOffset.error.vert
2ERROR: 0:5: '"offset" on block member' : not supported for this version or the enabled extensions
3ERROR: 1 compilation errors.  No code generated.
4
5
6Shader version: 430
7ERROR: node is still EOpNull!
80:11  Function Definition: main( ( global void)
90:11    Function Parameters:
100:13    Sequence
110:13      move second child to first child ( temp 4-component vector of float)
120:13        'out_vs' ( smooth out 4-component vector of float)
130:13        add ( temp 4-component vector of float)
140:13          'in_vs' ( in 4-component vector of float)
150:13          a: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
160:13            'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a})
170:13            Constant:
180:13              0 (const uint)
190:?   Linker Objects
200:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a})
210:?     'in_vs' ( in 4-component vector of float)
220:?     'out_vs' ( smooth out 4-component vector of float)
230:?     'gl_VertexID' ( gl_VertexId int VertexId)
240:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
25
26
27Linked vertex stage:
28
29
30Shader version: 430
31ERROR: node is still EOpNull!
320:11  Function Definition: main( ( global void)
330:11    Function Parameters:
340:13    Sequence
350:13      move second child to first child ( temp 4-component vector of float)
360:13        'out_vs' ( smooth out 4-component vector of float)
370:13        add ( temp 4-component vector of float)
380:13          'in_vs' ( in 4-component vector of float)
390:13          a: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
400:13            'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a})
410:13            Constant:
420:13              0 (const uint)
430:?   Linker Objects
440:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a})
450:?     'in_vs' ( in 4-component vector of float)
460:?     'out_vs' ( smooth out 4-component vector of float)
470:?     'gl_VertexID' ( gl_VertexId int VertexId)
480:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
49
50