1glsl.430.layoutOffset.error.vert 2ERROR: 0:5: '"offset" on block member' : not supported for this version or the enabled extensions 3ERROR: 1 compilation errors. No code generated. 4 5 6Shader version: 430 7ERROR: node is still EOpNull! 80:11 Function Definition: main( ( global void) 90:11 Function Parameters: 100:13 Sequence 110:13 move second child to first child ( temp 4-component vector of float) 120:13 'out_vs' ( smooth out 4-component vector of float) 130:13 add ( temp 4-component vector of float) 140:13 'in_vs' ( in 4-component vector of float) 150:13 a: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 160:13 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a}) 170:13 Constant: 180:13 0 (const uint) 190:? Linker Objects 200:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a}) 210:? 'in_vs' ( in 4-component vector of float) 220:? 'out_vs' ( smooth out 4-component vector of float) 230:? 'gl_VertexID' ( gl_VertexId int VertexId) 240:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 25 26 27Linked vertex stage: 28 29 30Shader version: 430 31ERROR: node is still EOpNull! 320:11 Function Definition: main( ( global void) 330:11 Function Parameters: 340:13 Sequence 350:13 move second child to first child ( temp 4-component vector of float) 360:13 'out_vs' ( smooth out 4-component vector of float) 370:13 add ( temp 4-component vector of float) 380:13 'in_vs' ( in 4-component vector of float) 390:13 a: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float) 400:13 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a}) 410:13 Constant: 420:13 0 (const uint) 430:? Linker Objects 440:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a}) 450:? 'in_vs' ( in 4-component vector of float) 460:? 'out_vs' ( smooth out 4-component vector of float) 470:? 'gl_VertexID' ( gl_VertexId int VertexId) 480:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 49 50