1hlsl.calculatelod.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:24 Function Parameters: 80:? Sequence 90:28 Sequence 100:28 move second child to first child ( temp float) 110:28 'txval10' ( temp float) 120:28 direct index ( temp float) 130:? textureQueryLod ( temp float) 140:28 Construct combined texture-sampler ( temp sampler1DArray) 150:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 160:28 'g_sSamp' (layout( binding=0) uniform sampler) 170:28 Constant: 180:28 0.100000 190:28 Constant: 200:28 0 (const int) 210:29 Sequence 220:29 move second child to first child ( temp float) 230:29 'txval11' ( temp float) 240:29 direct index ( temp float) 250:? textureQueryLod ( temp float) 260:29 Construct combined texture-sampler ( temp isampler1DArray) 270:29 'g_tTex1di4a' ( uniform itexture1DArray) 280:29 'g_sSamp' (layout( binding=0) uniform sampler) 290:29 Constant: 300:29 0.200000 310:29 Constant: 320:29 0 (const int) 330:30 Sequence 340:30 move second child to first child ( temp float) 350:30 'txval12' ( temp float) 360:30 direct index ( temp float) 370:? textureQueryLod ( temp float) 380:30 Construct combined texture-sampler ( temp usampler1DArray) 390:30 'g_tTex1du4a' ( uniform utexture1DArray) 400:30 'g_sSamp' (layout( binding=0) uniform sampler) 410:30 Constant: 420:30 0.300000 430:30 Constant: 440:30 0 (const int) 450:32 Sequence 460:32 move second child to first child ( temp float) 470:32 'txval20' ( temp float) 480:32 direct index ( temp float) 490:? textureQueryLod ( temp float) 500:32 Construct combined texture-sampler ( temp sampler2DArray) 510:32 'g_tTex2df4a' ( uniform texture2DArray) 520:32 'g_sSamp' (layout( binding=0) uniform sampler) 530:? Constant: 540:? 0.100000 550:? 0.200000 560:32 Constant: 570:32 0 (const int) 580:33 Sequence 590:33 move second child to first child ( temp float) 600:33 'txval21' ( temp float) 610:33 direct index ( temp float) 620:? textureQueryLod ( temp float) 630:33 Construct combined texture-sampler ( temp isampler2DArray) 640:33 'g_tTex2di4a' ( uniform itexture2DArray) 650:33 'g_sSamp' (layout( binding=0) uniform sampler) 660:? Constant: 670:? 0.300000 680:? 0.400000 690:33 Constant: 700:33 0 (const int) 710:34 Sequence 720:34 move second child to first child ( temp float) 730:34 'txval22' ( temp float) 740:34 direct index ( temp float) 750:? textureQueryLod ( temp float) 760:34 Construct combined texture-sampler ( temp usampler2DArray) 770:34 'g_tTex2du4a' ( uniform utexture2DArray) 780:34 'g_sSamp' (layout( binding=0) uniform sampler) 790:? Constant: 800:? 0.500000 810:? 0.600000 820:34 Constant: 830:34 0 (const int) 840:36 Sequence 850:36 move second child to first child ( temp float) 860:36 'txval40' ( temp float) 870:36 direct index ( temp float) 880:? textureQueryLod ( temp float) 890:36 Construct combined texture-sampler ( temp samplerCubeArray) 900:36 'g_tTexcdf4a' ( uniform textureCubeArray) 910:36 'g_sSamp' (layout( binding=0) uniform sampler) 920:? Constant: 930:? 0.100000 940:? 0.200000 950:? 0.300000 960:36 Constant: 970:36 0 (const int) 980:37 Sequence 990:37 move second child to first child ( temp float) 1000:37 'txval41' ( temp float) 1010:37 direct index ( temp float) 1020:? textureQueryLod ( temp float) 1030:37 Construct combined texture-sampler ( temp isamplerCubeArray) 1040:37 'g_tTexcdi4a' ( uniform itextureCubeArray) 1050:37 'g_sSamp' (layout( binding=0) uniform sampler) 1060:? Constant: 1070:? 0.400000 1080:? 0.500000 1090:? 0.600000 1100:37 Constant: 1110:37 0 (const int) 1120:38 Sequence 1130:38 move second child to first child ( temp float) 1140:38 'txval42' ( temp float) 1150:38 direct index ( temp float) 1160:? textureQueryLod ( temp float) 1170:38 Construct combined texture-sampler ( temp usamplerCubeArray) 1180:38 'g_tTexcdu4a' ( uniform utextureCubeArray) 1190:38 'g_sSamp' (layout( binding=0) uniform sampler) 1200:? Constant: 1210:? 0.700000 1220:? 0.800000 1230:? 0.900000 1240:38 Constant: 1250:38 0 (const int) 1260:40 move second child to first child ( temp 4-component vector of float) 1270:40 Color: direct index for structure ( temp 4-component vector of float) 1280:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1290:40 Constant: 1300:40 0 (const int) 1310:40 Constant: 1320:40 1.000000 1330:40 1.000000 1340:40 1.000000 1350:40 1.000000 1360:41 move second child to first child ( temp float) 1370:41 Depth: direct index for structure ( temp float) 1380:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1390:41 Constant: 1400:41 1 (const int) 1410:41 Constant: 1420:41 1.000000 1430:43 Branch: Return with expression 1440:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1450:24 Function Definition: main( ( temp void) 1460:24 Function Parameters: 1470:? Sequence 1480:24 Sequence 1490:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1500:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1510:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1520:24 move second child to first child ( temp 4-component vector of float) 1530:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1540:24 Color: direct index for structure ( temp 4-component vector of float) 1550:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1560:24 Constant: 1570:24 0 (const int) 1580:24 move second child to first child ( temp float) 1590:? '@entryPointOutput.Depth' ( out float FragDepth) 1600:24 Depth: direct index for structure ( temp float) 1610:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1620:24 Constant: 1630:24 1 (const int) 1640:? Linker Objects 1650:? 'g_sSamp' (layout( binding=0) uniform sampler) 1660:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 1670:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 1680:? 'g_tTex1di4a' ( uniform itexture1DArray) 1690:? 'g_tTex1du4a' ( uniform utexture1DArray) 1700:? 'g_tTex2df4a' ( uniform texture2DArray) 1710:? 'g_tTex2di4a' ( uniform itexture2DArray) 1720:? 'g_tTex2du4a' ( uniform utexture2DArray) 1730:? 'g_tTexcdf4a' ( uniform textureCubeArray) 1740:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 1750:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 1760:? '@entryPointOutput.Depth' ( out float FragDepth) 1770:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 178 179 180Linked fragment stage: 181 182 183Shader version: 500 184gl_FragCoord origin is upper left 185using depth_any 1860:? Sequence 1870:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1880:24 Function Parameters: 1890:? Sequence 1900:28 Sequence 1910:28 move second child to first child ( temp float) 1920:28 'txval10' ( temp float) 1930:28 direct index ( temp float) 1940:? textureQueryLod ( temp float) 1950:28 Construct combined texture-sampler ( temp sampler1DArray) 1960:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 1970:28 'g_sSamp' (layout( binding=0) uniform sampler) 1980:28 Constant: 1990:28 0.100000 2000:28 Constant: 2010:28 0 (const int) 2020:29 Sequence 2030:29 move second child to first child ( temp float) 2040:29 'txval11' ( temp float) 2050:29 direct index ( temp float) 2060:? textureQueryLod ( temp float) 2070:29 Construct combined texture-sampler ( temp isampler1DArray) 2080:29 'g_tTex1di4a' ( uniform itexture1DArray) 2090:29 'g_sSamp' (layout( binding=0) uniform sampler) 2100:29 Constant: 2110:29 0.200000 2120:29 Constant: 2130:29 0 (const int) 2140:30 Sequence 2150:30 move second child to first child ( temp float) 2160:30 'txval12' ( temp float) 2170:30 direct index ( temp float) 2180:? textureQueryLod ( temp float) 2190:30 Construct combined texture-sampler ( temp usampler1DArray) 2200:30 'g_tTex1du4a' ( uniform utexture1DArray) 2210:30 'g_sSamp' (layout( binding=0) uniform sampler) 2220:30 Constant: 2230:30 0.300000 2240:30 Constant: 2250:30 0 (const int) 2260:32 Sequence 2270:32 move second child to first child ( temp float) 2280:32 'txval20' ( temp float) 2290:32 direct index ( temp float) 2300:? textureQueryLod ( temp float) 2310:32 Construct combined texture-sampler ( temp sampler2DArray) 2320:32 'g_tTex2df4a' ( uniform texture2DArray) 2330:32 'g_sSamp' (layout( binding=0) uniform sampler) 2340:? Constant: 2350:? 0.100000 2360:? 0.200000 2370:32 Constant: 2380:32 0 (const int) 2390:33 Sequence 2400:33 move second child to first child ( temp float) 2410:33 'txval21' ( temp float) 2420:33 direct index ( temp float) 2430:? textureQueryLod ( temp float) 2440:33 Construct combined texture-sampler ( temp isampler2DArray) 2450:33 'g_tTex2di4a' ( uniform itexture2DArray) 2460:33 'g_sSamp' (layout( binding=0) uniform sampler) 2470:? Constant: 2480:? 0.300000 2490:? 0.400000 2500:33 Constant: 2510:33 0 (const int) 2520:34 Sequence 2530:34 move second child to first child ( temp float) 2540:34 'txval22' ( temp float) 2550:34 direct index ( temp float) 2560:? textureQueryLod ( temp float) 2570:34 Construct combined texture-sampler ( temp usampler2DArray) 2580:34 'g_tTex2du4a' ( uniform utexture2DArray) 2590:34 'g_sSamp' (layout( binding=0) uniform sampler) 2600:? Constant: 2610:? 0.500000 2620:? 0.600000 2630:34 Constant: 2640:34 0 (const int) 2650:36 Sequence 2660:36 move second child to first child ( temp float) 2670:36 'txval40' ( temp float) 2680:36 direct index ( temp float) 2690:? textureQueryLod ( temp float) 2700:36 Construct combined texture-sampler ( temp samplerCubeArray) 2710:36 'g_tTexcdf4a' ( uniform textureCubeArray) 2720:36 'g_sSamp' (layout( binding=0) uniform sampler) 2730:? Constant: 2740:? 0.100000 2750:? 0.200000 2760:? 0.300000 2770:36 Constant: 2780:36 0 (const int) 2790:37 Sequence 2800:37 move second child to first child ( temp float) 2810:37 'txval41' ( temp float) 2820:37 direct index ( temp float) 2830:? textureQueryLod ( temp float) 2840:37 Construct combined texture-sampler ( temp isamplerCubeArray) 2850:37 'g_tTexcdi4a' ( uniform itextureCubeArray) 2860:37 'g_sSamp' (layout( binding=0) uniform sampler) 2870:? Constant: 2880:? 0.400000 2890:? 0.500000 2900:? 0.600000 2910:37 Constant: 2920:37 0 (const int) 2930:38 Sequence 2940:38 move second child to first child ( temp float) 2950:38 'txval42' ( temp float) 2960:38 direct index ( temp float) 2970:? textureQueryLod ( temp float) 2980:38 Construct combined texture-sampler ( temp usamplerCubeArray) 2990:38 'g_tTexcdu4a' ( uniform utextureCubeArray) 3000:38 'g_sSamp' (layout( binding=0) uniform sampler) 3010:? Constant: 3020:? 0.700000 3030:? 0.800000 3040:? 0.900000 3050:38 Constant: 3060:38 0 (const int) 3070:40 move second child to first child ( temp 4-component vector of float) 3080:40 Color: direct index for structure ( temp 4-component vector of float) 3090:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3100:40 Constant: 3110:40 0 (const int) 3120:40 Constant: 3130:40 1.000000 3140:40 1.000000 3150:40 1.000000 3160:40 1.000000 3170:41 move second child to first child ( temp float) 3180:41 Depth: direct index for structure ( temp float) 3190:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3200:41 Constant: 3210:41 1 (const int) 3220:41 Constant: 3230:41 1.000000 3240:43 Branch: Return with expression 3250:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3260:24 Function Definition: main( ( temp void) 3270:24 Function Parameters: 3280:? Sequence 3290:24 Sequence 3300:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3310:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3320:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3330:24 move second child to first child ( temp 4-component vector of float) 3340:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3350:24 Color: direct index for structure ( temp 4-component vector of float) 3360:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3370:24 Constant: 3380:24 0 (const int) 3390:24 move second child to first child ( temp float) 3400:? '@entryPointOutput.Depth' ( out float FragDepth) 3410:24 Depth: direct index for structure ( temp float) 3420:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3430:24 Constant: 3440:24 1 (const int) 3450:? Linker Objects 3460:? 'g_sSamp' (layout( binding=0) uniform sampler) 3470:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 3480:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 3490:? 'g_tTex1di4a' ( uniform itexture1DArray) 3500:? 'g_tTex1du4a' ( uniform utexture1DArray) 3510:? 'g_tTex2df4a' ( uniform texture2DArray) 3520:? 'g_tTex2di4a' ( uniform itexture2DArray) 3530:? 'g_tTex2du4a' ( uniform utexture2DArray) 3540:? 'g_tTexcdf4a' ( uniform textureCubeArray) 3550:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 3560:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 3570:? '@entryPointOutput.Depth' ( out float FragDepth) 3580:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 359 360// Module Version 10000 361// Generated by (magic number): 8000a 362// Id's are bound by 148 363 364 Capability Shader 365 Capability Sampled1D 366 Capability SampledCubeArray 367 Capability ImageQuery 368 1: ExtInstImport "GLSL.std.450" 369 MemoryModel Logical GLSL450 370 EntryPoint Fragment 4 "main" 140 144 371 ExecutionMode 4 OriginUpperLeft 372 ExecutionMode 4 DepthReplacing 373 Source HLSL 500 374 Name 4 "main" 375 Name 8 "PS_OUTPUT" 376 MemberName 8(PS_OUTPUT) 0 "Color" 377 MemberName 8(PS_OUTPUT) 1 "Depth" 378 Name 10 "@main(" 379 Name 13 "txval10" 380 Name 16 "g_tTex1df4a" 381 Name 20 "g_sSamp" 382 Name 30 "txval11" 383 Name 33 "g_tTex1di4a" 384 Name 41 "txval12" 385 Name 45 "g_tTex1du4a" 386 Name 53 "txval20" 387 Name 56 "g_tTex2df4a" 388 Name 64 "txval21" 389 Name 67 "g_tTex2di4a" 390 Name 76 "txval22" 391 Name 79 "g_tTex2du4a" 392 Name 89 "txval40" 393 Name 92 "g_tTexcdf4a" 394 Name 101 "txval41" 395 Name 104 "g_tTexcdi4a" 396 Name 112 "txval42" 397 Name 115 "g_tTexcdu4a" 398 Name 127 "psout" 399 Name 137 "flattenTemp" 400 Name 140 "@entryPointOutput.Color" 401 Name 144 "@entryPointOutput.Depth" 402 Name 147 "g_tTex1df4" 403 Decorate 16(g_tTex1df4a) DescriptorSet 0 404 Decorate 16(g_tTex1df4a) Binding 1 405 Decorate 20(g_sSamp) DescriptorSet 0 406 Decorate 20(g_sSamp) Binding 0 407 Decorate 33(g_tTex1di4a) DescriptorSet 0 408 Decorate 33(g_tTex1di4a) Binding 2 409 Decorate 45(g_tTex1du4a) DescriptorSet 0 410 Decorate 45(g_tTex1du4a) Binding 3 411 Decorate 56(g_tTex2df4a) DescriptorSet 0 412 Decorate 56(g_tTex2df4a) Binding 4 413 Decorate 67(g_tTex2di4a) DescriptorSet 0 414 Decorate 67(g_tTex2di4a) Binding 5 415 Decorate 79(g_tTex2du4a) DescriptorSet 0 416 Decorate 79(g_tTex2du4a) Binding 6 417 Decorate 92(g_tTexcdf4a) DescriptorSet 0 418 Decorate 92(g_tTexcdf4a) Binding 7 419 Decorate 104(g_tTexcdi4a) DescriptorSet 0 420 Decorate 104(g_tTexcdi4a) Binding 8 421 Decorate 115(g_tTexcdu4a) DescriptorSet 0 422 Decorate 115(g_tTexcdu4a) Binding 9 423 Decorate 140(@entryPointOutput.Color) Location 0 424 Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth 425 Decorate 147(g_tTex1df4) DescriptorSet 0 426 Decorate 147(g_tTex1df4) Binding 0 427 2: TypeVoid 428 3: TypeFunction 2 429 6: TypeFloat 32 430 7: TypeVector 6(float) 4 431 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 432 9: TypeFunction 8(PS_OUTPUT) 433 12: TypePointer Function 6(float) 434 14: TypeImage 6(float) 1D array sampled format:Unknown 435 15: TypePointer UniformConstant 14 436 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 437 18: TypeSampler 438 19: TypePointer UniformConstant 18 439 20(g_sSamp): 19(ptr) Variable UniformConstant 440 22: TypeSampledImage 14 441 24: 6(float) Constant 1036831949 442 25: TypeVector 6(float) 2 443 27: TypeInt 32 1 444 28: 27(int) Constant 0 445 31: TypeImage 27(int) 1D array sampled format:Unknown 446 32: TypePointer UniformConstant 31 447 33(g_tTex1di4a): 32(ptr) Variable UniformConstant 448 36: TypeSampledImage 31 449 38: 6(float) Constant 1045220557 450 42: TypeInt 32 0 451 43: TypeImage 42(int) 1D array sampled format:Unknown 452 44: TypePointer UniformConstant 43 453 45(g_tTex1du4a): 44(ptr) Variable UniformConstant 454 48: TypeSampledImage 43 455 50: 6(float) Constant 1050253722 456 54: TypeImage 6(float) 2D array sampled format:Unknown 457 55: TypePointer UniformConstant 54 458 56(g_tTex2df4a): 55(ptr) Variable UniformConstant 459 59: TypeSampledImage 54 460 61: 25(fvec2) ConstantComposite 24 38 461 65: TypeImage 27(int) 2D array sampled format:Unknown 462 66: TypePointer UniformConstant 65 463 67(g_tTex2di4a): 66(ptr) Variable UniformConstant 464 70: TypeSampledImage 65 465 72: 6(float) Constant 1053609165 466 73: 25(fvec2) ConstantComposite 50 72 467 77: TypeImage 42(int) 2D array sampled format:Unknown 468 78: TypePointer UniformConstant 77 469 79(g_tTex2du4a): 78(ptr) Variable UniformConstant 470 82: TypeSampledImage 77 471 84: 6(float) Constant 1056964608 472 85: 6(float) Constant 1058642330 473 86: 25(fvec2) ConstantComposite 84 85 474 90: TypeImage 6(float) Cube array sampled format:Unknown 475 91: TypePointer UniformConstant 90 476 92(g_tTexcdf4a): 91(ptr) Variable UniformConstant 477 95: TypeSampledImage 90 478 97: TypeVector 6(float) 3 479 98: 97(fvec3) ConstantComposite 24 38 50 480 102: TypeImage 27(int) Cube array sampled format:Unknown 481 103: TypePointer UniformConstant 102 482104(g_tTexcdi4a): 103(ptr) Variable UniformConstant 483 107: TypeSampledImage 102 484 109: 97(fvec3) ConstantComposite 72 84 85 485 113: TypeImage 42(int) Cube array sampled format:Unknown 486 114: TypePointer UniformConstant 113 487115(g_tTexcdu4a): 114(ptr) Variable UniformConstant 488 118: TypeSampledImage 113 489 120: 6(float) Constant 1060320051 490 121: 6(float) Constant 1061997773 491 122: 6(float) Constant 1063675494 492 123: 97(fvec3) ConstantComposite 120 121 122 493 126: TypePointer Function 8(PS_OUTPUT) 494 128: 6(float) Constant 1065353216 495 129: 7(fvec4) ConstantComposite 128 128 128 128 496 130: TypePointer Function 7(fvec4) 497 132: 27(int) Constant 1 498 139: TypePointer Output 7(fvec4) 499140(@entryPointOutput.Color): 139(ptr) Variable Output 500 143: TypePointer Output 6(float) 501144(@entryPointOutput.Depth): 143(ptr) Variable Output 502 147(g_tTex1df4): 15(ptr) Variable UniformConstant 503 4(main): 2 Function None 3 504 5: Label 505137(flattenTemp): 126(ptr) Variable Function 506 138:8(PS_OUTPUT) FunctionCall 10(@main() 507 Store 137(flattenTemp) 138 508 141: 130(ptr) AccessChain 137(flattenTemp) 28 509 142: 7(fvec4) Load 141 510 Store 140(@entryPointOutput.Color) 142 511 145: 12(ptr) AccessChain 137(flattenTemp) 132 512 146: 6(float) Load 145 513 Store 144(@entryPointOutput.Depth) 146 514 Return 515 FunctionEnd 516 10(@main():8(PS_OUTPUT) Function None 9 517 11: Label 518 13(txval10): 12(ptr) Variable Function 519 30(txval11): 12(ptr) Variable Function 520 41(txval12): 12(ptr) Variable Function 521 53(txval20): 12(ptr) Variable Function 522 64(txval21): 12(ptr) Variable Function 523 76(txval22): 12(ptr) Variable Function 524 89(txval40): 12(ptr) Variable Function 525 101(txval41): 12(ptr) Variable Function 526 112(txval42): 12(ptr) Variable Function 527 127(psout): 126(ptr) Variable Function 528 17: 14 Load 16(g_tTex1df4a) 529 21: 18 Load 20(g_sSamp) 530 23: 22 SampledImage 17 21 531 26: 25(fvec2) ImageQueryLod 23 24 532 29: 6(float) CompositeExtract 26 0 533 Store 13(txval10) 29 534 34: 31 Load 33(g_tTex1di4a) 535 35: 18 Load 20(g_sSamp) 536 37: 36 SampledImage 34 35 537 39: 25(fvec2) ImageQueryLod 37 38 538 40: 6(float) CompositeExtract 39 0 539 Store 30(txval11) 40 540 46: 43 Load 45(g_tTex1du4a) 541 47: 18 Load 20(g_sSamp) 542 49: 48 SampledImage 46 47 543 51: 25(fvec2) ImageQueryLod 49 50 544 52: 6(float) CompositeExtract 51 0 545 Store 41(txval12) 52 546 57: 54 Load 56(g_tTex2df4a) 547 58: 18 Load 20(g_sSamp) 548 60: 59 SampledImage 57 58 549 62: 25(fvec2) ImageQueryLod 60 61 550 63: 6(float) CompositeExtract 62 0 551 Store 53(txval20) 63 552 68: 65 Load 67(g_tTex2di4a) 553 69: 18 Load 20(g_sSamp) 554 71: 70 SampledImage 68 69 555 74: 25(fvec2) ImageQueryLod 71 73 556 75: 6(float) CompositeExtract 74 0 557 Store 64(txval21) 75 558 80: 77 Load 79(g_tTex2du4a) 559 81: 18 Load 20(g_sSamp) 560 83: 82 SampledImage 80 81 561 87: 25(fvec2) ImageQueryLod 83 86 562 88: 6(float) CompositeExtract 87 0 563 Store 76(txval22) 88 564 93: 90 Load 92(g_tTexcdf4a) 565 94: 18 Load 20(g_sSamp) 566 96: 95 SampledImage 93 94 567 99: 25(fvec2) ImageQueryLod 96 98 568 100: 6(float) CompositeExtract 99 0 569 Store 89(txval40) 100 570 105: 102 Load 104(g_tTexcdi4a) 571 106: 18 Load 20(g_sSamp) 572 108: 107 SampledImage 105 106 573 110: 25(fvec2) ImageQueryLod 108 109 574 111: 6(float) CompositeExtract 110 0 575 Store 101(txval41) 111 576 116: 113 Load 115(g_tTexcdu4a) 577 117: 18 Load 20(g_sSamp) 578 119: 118 SampledImage 116 117 579 124: 25(fvec2) ImageQueryLod 119 123 580 125: 6(float) CompositeExtract 124 0 581 Store 112(txval42) 125 582 131: 130(ptr) AccessChain 127(psout) 28 583 Store 131 129 584 133: 12(ptr) AccessChain 127(psout) 132 585 Store 133 128 586 134:8(PS_OUTPUT) Load 127(psout) 587 ReturnValue 134 588 FunctionEnd 589