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1hlsl.gatherRGBA.offset.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:39    Function Parameters:
80:?     Sequence
90:46      Sequence
100:46        move second child to first child ( temp 4-component vector of float)
110:46          'txval001' ( temp 4-component vector of float)
120:46          textureGatherOffset ( temp 4-component vector of float)
130:46            Construct combined texture-sampler ( temp sampler2D)
140:46              'g_tTex2df4' ( uniform texture2D)
150:46              'g_sSamp' (layout( binding=0) uniform sampler)
160:46            c2: direct index for structure ( uniform 2-component vector of float)
170:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
180:46              Constant:
190:46                1 (const uint)
200:46            o2: direct index for structure ( uniform 2-component vector of int)
210:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
220:46              Constant:
230:46                5 (const uint)
240:46            Constant:
250:46              0 (const int)
260:47      Sequence
270:47        move second child to first child ( temp 4-component vector of int)
280:47          'txval011' ( temp 4-component vector of int)
290:47          textureGatherOffset ( temp 4-component vector of int)
300:47            Construct combined texture-sampler ( temp isampler2D)
310:47              'g_tTex2di4' ( uniform itexture2D)
320:47              'g_sSamp' (layout( binding=0) uniform sampler)
330:47            c2: direct index for structure ( uniform 2-component vector of float)
340:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
350:47              Constant:
360:47                1 (const uint)
370:47            o2: direct index for structure ( uniform 2-component vector of int)
380:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
390:47              Constant:
400:47                5 (const uint)
410:47            Constant:
420:47              0 (const int)
430:48      Sequence
440:48        move second child to first child ( temp 4-component vector of uint)
450:48          'txval021' ( temp 4-component vector of uint)
460:48          textureGatherOffset ( temp 4-component vector of uint)
470:48            Construct combined texture-sampler ( temp usampler2D)
480:48              'g_tTex2du4' ( uniform utexture2D)
490:48              'g_sSamp' (layout( binding=0) uniform sampler)
500:48            c2: direct index for structure ( uniform 2-component vector of float)
510:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
520:48              Constant:
530:48                1 (const uint)
540:48            o2: direct index for structure ( uniform 2-component vector of int)
550:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
560:48              Constant:
570:48                5 (const uint)
580:48            Constant:
590:48              0 (const int)
600:50      Sequence
610:50        move second child to first child ( temp 4-component vector of float)
620:50          'txval004' ( temp 4-component vector of float)
630:50          textureGatherOffsets ( temp 4-component vector of float)
640:50            Construct combined texture-sampler ( temp sampler2D)
650:50              'g_tTex2df4' ( uniform texture2D)
660:50              'g_sSamp' (layout( binding=0) uniform sampler)
670:50            c2: direct index for structure ( uniform 2-component vector of float)
680:50              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
690:50              Constant:
700:50                1 (const uint)
710:50            Construct ivec2 ( temp 4-element array of 2-component vector of int)
720:50              o2: direct index for structure ( uniform 2-component vector of int)
730:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
740:50                Constant:
750:50                  5 (const uint)
760:50              o2: direct index for structure ( uniform 2-component vector of int)
770:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
780:50                Constant:
790:50                  5 (const uint)
800:50              o2: direct index for structure ( uniform 2-component vector of int)
810:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
820:50                Constant:
830:50                  5 (const uint)
840:50              o2: direct index for structure ( uniform 2-component vector of int)
850:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
860:50                Constant:
870:50                  5 (const uint)
880:50            Constant:
890:50              0 (const int)
900:51      Sequence
910:51        move second child to first child ( temp 4-component vector of int)
920:51          'txval014' ( temp 4-component vector of int)
930:51          textureGatherOffsets ( temp 4-component vector of int)
940:51            Construct combined texture-sampler ( temp isampler2D)
950:51              'g_tTex2di4' ( uniform itexture2D)
960:51              'g_sSamp' (layout( binding=0) uniform sampler)
970:51            c2: direct index for structure ( uniform 2-component vector of float)
980:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
990:51              Constant:
1000:51                1 (const uint)
1010:51            Construct ivec2 ( temp 4-element array of 2-component vector of int)
1020:51              o2: direct index for structure ( uniform 2-component vector of int)
1030:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1040:51                Constant:
1050:51                  5 (const uint)
1060:51              o2: direct index for structure ( uniform 2-component vector of int)
1070:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1080:51                Constant:
1090:51                  5 (const uint)
1100:51              o2: direct index for structure ( uniform 2-component vector of int)
1110:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1120:51                Constant:
1130:51                  5 (const uint)
1140:51              o2: direct index for structure ( uniform 2-component vector of int)
1150:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1160:51                Constant:
1170:51                  5 (const uint)
1180:51            Constant:
1190:51              0 (const int)
1200:52      Sequence
1210:52        move second child to first child ( temp 4-component vector of uint)
1220:52          'txval024' ( temp 4-component vector of uint)
1230:52          textureGatherOffsets ( temp 4-component vector of uint)
1240:52            Construct combined texture-sampler ( temp usampler2D)
1250:52              'g_tTex2du4' ( uniform utexture2D)
1260:52              'g_sSamp' (layout( binding=0) uniform sampler)
1270:52            c2: direct index for structure ( uniform 2-component vector of float)
1280:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1290:52              Constant:
1300:52                1 (const uint)
1310:52            Construct ivec2 ( temp 4-element array of 2-component vector of int)
1320:52              o2: direct index for structure ( uniform 2-component vector of int)
1330:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1340:52                Constant:
1350:52                  5 (const uint)
1360:52              o2: direct index for structure ( uniform 2-component vector of int)
1370:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1380:52                Constant:
1390:52                  5 (const uint)
1400:52              o2: direct index for structure ( uniform 2-component vector of int)
1410:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1420:52                Constant:
1430:52                  5 (const uint)
1440:52              o2: direct index for structure ( uniform 2-component vector of int)
1450:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1460:52                Constant:
1470:52                  5 (const uint)
1480:52            Constant:
1490:52              0 (const int)
1500:62      Sequence
1510:62        move second child to first child ( temp 4-component vector of float)
1520:62          'txval101' ( temp 4-component vector of float)
1530:62          textureGatherOffset ( temp 4-component vector of float)
1540:62            Construct combined texture-sampler ( temp sampler2D)
1550:62              'g_tTex2df4' ( uniform texture2D)
1560:62              'g_sSamp' (layout( binding=0) uniform sampler)
1570:62            c2: direct index for structure ( uniform 2-component vector of float)
1580:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1590:62              Constant:
1600:62                1 (const uint)
1610:62            o2: direct index for structure ( uniform 2-component vector of int)
1620:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1630:62              Constant:
1640:62                5 (const uint)
1650:62            Constant:
1660:62              1 (const int)
1670:63      Sequence
1680:63        move second child to first child ( temp 4-component vector of int)
1690:63          'txval111' ( temp 4-component vector of int)
1700:63          textureGatherOffset ( temp 4-component vector of int)
1710:63            Construct combined texture-sampler ( temp isampler2D)
1720:63              'g_tTex2di4' ( uniform itexture2D)
1730:63              'g_sSamp' (layout( binding=0) uniform sampler)
1740:63            c2: direct index for structure ( uniform 2-component vector of float)
1750:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1760:63              Constant:
1770:63                1 (const uint)
1780:63            o2: direct index for structure ( uniform 2-component vector of int)
1790:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1800:63              Constant:
1810:63                5 (const uint)
1820:63            Constant:
1830:63              1 (const int)
1840:64      Sequence
1850:64        move second child to first child ( temp 4-component vector of uint)
1860:64          'txval121' ( temp 4-component vector of uint)
1870:64          textureGatherOffset ( temp 4-component vector of uint)
1880:64            Construct combined texture-sampler ( temp usampler2D)
1890:64              'g_tTex2du4' ( uniform utexture2D)
1900:64              'g_sSamp' (layout( binding=0) uniform sampler)
1910:64            c2: direct index for structure ( uniform 2-component vector of float)
1920:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1930:64              Constant:
1940:64                1 (const uint)
1950:64            o2: direct index for structure ( uniform 2-component vector of int)
1960:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1970:64              Constant:
1980:64                5 (const uint)
1990:64            Constant:
2000:64              1 (const int)
2010:66      Sequence
2020:66        move second child to first child ( temp 4-component vector of float)
2030:66          'txval104' ( temp 4-component vector of float)
2040:66          textureGatherOffsets ( temp 4-component vector of float)
2050:66            Construct combined texture-sampler ( temp sampler2D)
2060:66              'g_tTex2df4' ( uniform texture2D)
2070:66              'g_sSamp' (layout( binding=0) uniform sampler)
2080:66            c2: direct index for structure ( uniform 2-component vector of float)
2090:66              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2100:66              Constant:
2110:66                1 (const uint)
2120:66            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2130:66              o2: direct index for structure ( uniform 2-component vector of int)
2140:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2150:66                Constant:
2160:66                  5 (const uint)
2170:66              o2: direct index for structure ( uniform 2-component vector of int)
2180:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2190:66                Constant:
2200:66                  5 (const uint)
2210:66              o2: direct index for structure ( uniform 2-component vector of int)
2220:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2230:66                Constant:
2240:66                  5 (const uint)
2250:66              o2: direct index for structure ( uniform 2-component vector of int)
2260:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2270:66                Constant:
2280:66                  5 (const uint)
2290:66            Constant:
2300:66              1 (const int)
2310:67      Sequence
2320:67        move second child to first child ( temp 4-component vector of int)
2330:67          'txval114' ( temp 4-component vector of int)
2340:67          textureGatherOffsets ( temp 4-component vector of int)
2350:67            Construct combined texture-sampler ( temp isampler2D)
2360:67              'g_tTex2di4' ( uniform itexture2D)
2370:67              'g_sSamp' (layout( binding=0) uniform sampler)
2380:67            c2: direct index for structure ( uniform 2-component vector of float)
2390:67              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2400:67              Constant:
2410:67                1 (const uint)
2420:67            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2430:67              o2: direct index for structure ( uniform 2-component vector of int)
2440:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2450:67                Constant:
2460:67                  5 (const uint)
2470:67              o2: direct index for structure ( uniform 2-component vector of int)
2480:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2490:67                Constant:
2500:67                  5 (const uint)
2510:67              o2: direct index for structure ( uniform 2-component vector of int)
2520:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2530:67                Constant:
2540:67                  5 (const uint)
2550:67              o2: direct index for structure ( uniform 2-component vector of int)
2560:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2570:67                Constant:
2580:67                  5 (const uint)
2590:67            Constant:
2600:67              1 (const int)
2610:68      Sequence
2620:68        move second child to first child ( temp 4-component vector of uint)
2630:68          'txval124' ( temp 4-component vector of uint)
2640:68          textureGatherOffsets ( temp 4-component vector of uint)
2650:68            Construct combined texture-sampler ( temp usampler2D)
2660:68              'g_tTex2du4' ( uniform utexture2D)
2670:68              'g_sSamp' (layout( binding=0) uniform sampler)
2680:68            c2: direct index for structure ( uniform 2-component vector of float)
2690:68              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2700:68              Constant:
2710:68                1 (const uint)
2720:68            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2730:68              o2: direct index for structure ( uniform 2-component vector of int)
2740:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2750:68                Constant:
2760:68                  5 (const uint)
2770:68              o2: direct index for structure ( uniform 2-component vector of int)
2780:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2790:68                Constant:
2800:68                  5 (const uint)
2810:68              o2: direct index for structure ( uniform 2-component vector of int)
2820:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2830:68                Constant:
2840:68                  5 (const uint)
2850:68              o2: direct index for structure ( uniform 2-component vector of int)
2860:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2870:68                Constant:
2880:68                  5 (const uint)
2890:68            Constant:
2900:68              1 (const int)
2910:78      Sequence
2920:78        move second child to first child ( temp 4-component vector of float)
2930:78          'txval201' ( temp 4-component vector of float)
2940:78          textureGatherOffset ( temp 4-component vector of float)
2950:78            Construct combined texture-sampler ( temp sampler2D)
2960:78              'g_tTex2df4' ( uniform texture2D)
2970:78              'g_sSamp' (layout( binding=0) uniform sampler)
2980:78            c2: direct index for structure ( uniform 2-component vector of float)
2990:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3000:78              Constant:
3010:78                1 (const uint)
3020:78            o2: direct index for structure ( uniform 2-component vector of int)
3030:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3040:78              Constant:
3050:78                5 (const uint)
3060:78            Constant:
3070:78              2 (const int)
3080:79      Sequence
3090:79        move second child to first child ( temp 4-component vector of int)
3100:79          'txval211' ( temp 4-component vector of int)
3110:79          textureGatherOffset ( temp 4-component vector of int)
3120:79            Construct combined texture-sampler ( temp isampler2D)
3130:79              'g_tTex2di4' ( uniform itexture2D)
3140:79              'g_sSamp' (layout( binding=0) uniform sampler)
3150:79            c2: direct index for structure ( uniform 2-component vector of float)
3160:79              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3170:79              Constant:
3180:79                1 (const uint)
3190:79            o2: direct index for structure ( uniform 2-component vector of int)
3200:79              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3210:79              Constant:
3220:79                5 (const uint)
3230:79            Constant:
3240:79              2 (const int)
3250:80      Sequence
3260:80        move second child to first child ( temp 4-component vector of uint)
3270:80          'txval221' ( temp 4-component vector of uint)
3280:80          textureGatherOffset ( temp 4-component vector of uint)
3290:80            Construct combined texture-sampler ( temp usampler2D)
3300:80              'g_tTex2du4' ( uniform utexture2D)
3310:80              'g_sSamp' (layout( binding=0) uniform sampler)
3320:80            c2: direct index for structure ( uniform 2-component vector of float)
3330:80              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3340:80              Constant:
3350:80                1 (const uint)
3360:80            o2: direct index for structure ( uniform 2-component vector of int)
3370:80              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3380:80              Constant:
3390:80                5 (const uint)
3400:80            Constant:
3410:80              2 (const int)
3420:82      Sequence
3430:82        move second child to first child ( temp 4-component vector of float)
3440:82          'txval204' ( temp 4-component vector of float)
3450:82          textureGatherOffsets ( temp 4-component vector of float)
3460:82            Construct combined texture-sampler ( temp sampler2D)
3470:82              'g_tTex2df4' ( uniform texture2D)
3480:82              'g_sSamp' (layout( binding=0) uniform sampler)
3490:82            c2: direct index for structure ( uniform 2-component vector of float)
3500:82              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3510:82              Constant:
3520:82                1 (const uint)
3530:82            Construct ivec2 ( temp 4-element array of 2-component vector of int)
3540:82              o2: direct index for structure ( uniform 2-component vector of int)
3550:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3560:82                Constant:
3570:82                  5 (const uint)
3580:82              o2: direct index for structure ( uniform 2-component vector of int)
3590:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3600:82                Constant:
3610:82                  5 (const uint)
3620:82              o2: direct index for structure ( uniform 2-component vector of int)
3630:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3640:82                Constant:
3650:82                  5 (const uint)
3660:82              o2: direct index for structure ( uniform 2-component vector of int)
3670:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3680:82                Constant:
3690:82                  5 (const uint)
3700:82            Constant:
3710:82              2 (const int)
3720:83      Sequence
3730:83        move second child to first child ( temp 4-component vector of int)
3740:83          'txval214' ( temp 4-component vector of int)
3750:83          textureGatherOffsets ( temp 4-component vector of int)
3760:83            Construct combined texture-sampler ( temp isampler2D)
3770:83              'g_tTex2di4' ( uniform itexture2D)
3780:83              'g_sSamp' (layout( binding=0) uniform sampler)
3790:83            c2: direct index for structure ( uniform 2-component vector of float)
3800:83              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3810:83              Constant:
3820:83                1 (const uint)
3830:83            Construct ivec2 ( temp 4-element array of 2-component vector of int)
3840:83              o2: direct index for structure ( uniform 2-component vector of int)
3850:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3860:83                Constant:
3870:83                  5 (const uint)
3880:83              o2: direct index for structure ( uniform 2-component vector of int)
3890:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3900:83                Constant:
3910:83                  5 (const uint)
3920:83              o2: direct index for structure ( uniform 2-component vector of int)
3930:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3940:83                Constant:
3950:83                  5 (const uint)
3960:83              o2: direct index for structure ( uniform 2-component vector of int)
3970:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3980:83                Constant:
3990:83                  5 (const uint)
4000:83            Constant:
4010:83              2 (const int)
4020:84      Sequence
4030:84        move second child to first child ( temp 4-component vector of uint)
4040:84          'txval224' ( temp 4-component vector of uint)
4050:84          textureGatherOffsets ( temp 4-component vector of uint)
4060:84            Construct combined texture-sampler ( temp usampler2D)
4070:84              'g_tTex2du4' ( uniform utexture2D)
4080:84              'g_sSamp' (layout( binding=0) uniform sampler)
4090:84            c2: direct index for structure ( uniform 2-component vector of float)
4100:84              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4110:84              Constant:
4120:84                1 (const uint)
4130:84            Construct ivec2 ( temp 4-element array of 2-component vector of int)
4140:84              o2: direct index for structure ( uniform 2-component vector of int)
4150:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4160:84                Constant:
4170:84                  5 (const uint)
4180:84              o2: direct index for structure ( uniform 2-component vector of int)
4190:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4200:84                Constant:
4210:84                  5 (const uint)
4220:84              o2: direct index for structure ( uniform 2-component vector of int)
4230:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4240:84                Constant:
4250:84                  5 (const uint)
4260:84              o2: direct index for structure ( uniform 2-component vector of int)
4270:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4280:84                Constant:
4290:84                  5 (const uint)
4300:84            Constant:
4310:84              2 (const int)
4320:94      Sequence
4330:94        move second child to first child ( temp 4-component vector of float)
4340:94          'txval301' ( temp 4-component vector of float)
4350:94          textureGatherOffset ( temp 4-component vector of float)
4360:94            Construct combined texture-sampler ( temp sampler2D)
4370:94              'g_tTex2df4' ( uniform texture2D)
4380:94              'g_sSamp' (layout( binding=0) uniform sampler)
4390:94            c2: direct index for structure ( uniform 2-component vector of float)
4400:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4410:94              Constant:
4420:94                1 (const uint)
4430:94            o2: direct index for structure ( uniform 2-component vector of int)
4440:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4450:94              Constant:
4460:94                5 (const uint)
4470:94            Constant:
4480:94              3 (const int)
4490:95      Sequence
4500:95        move second child to first child ( temp 4-component vector of int)
4510:95          'txval311' ( temp 4-component vector of int)
4520:95          textureGatherOffset ( temp 4-component vector of int)
4530:95            Construct combined texture-sampler ( temp isampler2D)
4540:95              'g_tTex2di4' ( uniform itexture2D)
4550:95              'g_sSamp' (layout( binding=0) uniform sampler)
4560:95            c2: direct index for structure ( uniform 2-component vector of float)
4570:95              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4580:95              Constant:
4590:95                1 (const uint)
4600:95            o2: direct index for structure ( uniform 2-component vector of int)
4610:95              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4620:95              Constant:
4630:95                5 (const uint)
4640:95            Constant:
4650:95              3 (const int)
4660:96      Sequence
4670:96        move second child to first child ( temp 4-component vector of uint)
4680:96          'txval321' ( temp 4-component vector of uint)
4690:96          textureGatherOffset ( temp 4-component vector of uint)
4700:96            Construct combined texture-sampler ( temp usampler2D)
4710:96              'g_tTex2du4' ( uniform utexture2D)
4720:96              'g_sSamp' (layout( binding=0) uniform sampler)
4730:96            c2: direct index for structure ( uniform 2-component vector of float)
4740:96              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4750:96              Constant:
4760:96                1 (const uint)
4770:96            o2: direct index for structure ( uniform 2-component vector of int)
4780:96              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4790:96              Constant:
4800:96                5 (const uint)
4810:96            Constant:
4820:96              3 (const int)
4830:98      Sequence
4840:98        move second child to first child ( temp 4-component vector of float)
4850:98          'txval304' ( temp 4-component vector of float)
4860:98          textureGatherOffsets ( temp 4-component vector of float)
4870:98            Construct combined texture-sampler ( temp sampler2D)
4880:98              'g_tTex2df4' ( uniform texture2D)
4890:98              'g_sSamp' (layout( binding=0) uniform sampler)
4900:98            c2: direct index for structure ( uniform 2-component vector of float)
4910:98              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4920:98              Constant:
4930:98                1 (const uint)
4940:98            Construct ivec2 ( temp 4-element array of 2-component vector of int)
4950:98              o2: direct index for structure ( uniform 2-component vector of int)
4960:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4970:98                Constant:
4980:98                  5 (const uint)
4990:98              o2: direct index for structure ( uniform 2-component vector of int)
5000:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5010:98                Constant:
5020:98                  5 (const uint)
5030:98              o2: direct index for structure ( uniform 2-component vector of int)
5040:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5050:98                Constant:
5060:98                  5 (const uint)
5070:98              o2: direct index for structure ( uniform 2-component vector of int)
5080:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5090:98                Constant:
5100:98                  5 (const uint)
5110:98            Constant:
5120:98              3 (const int)
5130:99      Sequence
5140:99        move second child to first child ( temp 4-component vector of int)
5150:99          'txval314' ( temp 4-component vector of int)
5160:99          textureGatherOffsets ( temp 4-component vector of int)
5170:99            Construct combined texture-sampler ( temp isampler2D)
5180:99              'g_tTex2di4' ( uniform itexture2D)
5190:99              'g_sSamp' (layout( binding=0) uniform sampler)
5200:99            c2: direct index for structure ( uniform 2-component vector of float)
5210:99              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5220:99              Constant:
5230:99                1 (const uint)
5240:99            Construct ivec2 ( temp 4-element array of 2-component vector of int)
5250:99              o2: direct index for structure ( uniform 2-component vector of int)
5260:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5270:99                Constant:
5280:99                  5 (const uint)
5290:99              o2: direct index for structure ( uniform 2-component vector of int)
5300:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5310:99                Constant:
5320:99                  5 (const uint)
5330:99              o2: direct index for structure ( uniform 2-component vector of int)
5340:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5350:99                Constant:
5360:99                  5 (const uint)
5370:99              o2: direct index for structure ( uniform 2-component vector of int)
5380:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5390:99                Constant:
5400:99                  5 (const uint)
5410:99            Constant:
5420:99              3 (const int)
5430:100      Sequence
5440:100        move second child to first child ( temp 4-component vector of uint)
5450:100          'txval324' ( temp 4-component vector of uint)
5460:100          textureGatherOffsets ( temp 4-component vector of uint)
5470:100            Construct combined texture-sampler ( temp usampler2D)
5480:100              'g_tTex2du4' ( uniform utexture2D)
5490:100              'g_sSamp' (layout( binding=0) uniform sampler)
5500:100            c2: direct index for structure ( uniform 2-component vector of float)
5510:100              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5520:100              Constant:
5530:100                1 (const uint)
5540:100            Construct ivec2 ( temp 4-element array of 2-component vector of int)
5550:100              o2: direct index for structure ( uniform 2-component vector of int)
5560:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5570:100                Constant:
5580:100                  5 (const uint)
5590:100              o2: direct index for structure ( uniform 2-component vector of int)
5600:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5610:100                Constant:
5620:100                  5 (const uint)
5630:100              o2: direct index for structure ( uniform 2-component vector of int)
5640:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5650:100                Constant:
5660:100                  5 (const uint)
5670:100              o2: direct index for structure ( uniform 2-component vector of int)
5680:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5690:100                Constant:
5700:100                  5 (const uint)
5710:100            Constant:
5720:100              3 (const int)
5730:112      move second child to first child ( temp 4-component vector of float)
5740:112        Color: direct index for structure ( temp 4-component vector of float)
5750:112          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5760:112          Constant:
5770:112            0 (const int)
5780:112        Constant:
5790:112          1.000000
5800:112          1.000000
5810:112          1.000000
5820:112          1.000000
5830:113      move second child to first child ( temp float)
5840:113        Depth: direct index for structure ( temp float)
5850:113          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5860:113          Constant:
5870:113            1 (const int)
5880:113        Constant:
5890:113          1.000000
5900:115      Branch: Return with expression
5910:115        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5920:39  Function Definition: main( ( temp void)
5930:39    Function Parameters:
5940:?     Sequence
5950:39      Sequence
5960:39        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5970:39          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5980:39          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5990:39        move second child to first child ( temp 4-component vector of float)
6000:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
6010:39          Color: direct index for structure ( temp 4-component vector of float)
6020:39            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6030:39            Constant:
6040:39              0 (const int)
6050:39        move second child to first child ( temp float)
6060:?           '@entryPointOutput.Depth' ( out float FragDepth)
6070:39          Depth: direct index for structure ( temp float)
6080:39            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6090:39            Constant:
6100:39              1 (const int)
6110:?   Linker Objects
6120:?     'g_sSamp' (layout( binding=0) uniform sampler)
6130:?     'g_sSamp2d' ( uniform sampler)
6140:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
6150:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
6160:?     'g_tTex1di4' ( uniform itexture1D)
6170:?     'g_tTex1du4' ( uniform utexture1D)
6180:?     'g_tTex2df4' ( uniform texture2D)
6190:?     'g_tTex2di4' ( uniform itexture2D)
6200:?     'g_tTex2du4' ( uniform utexture2D)
6210:?     'g_tTex3df4' ( uniform texture3D)
6220:?     'g_tTex3di4' ( uniform itexture3D)
6230:?     'g_tTex3du4' ( uniform utexture3D)
6240:?     'g_tTexcdf4' ( uniform textureCube)
6250:?     'g_tTexcdi4' ( uniform itextureCube)
6260:?     'g_tTexcdu4' ( uniform utextureCube)
6270:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6280:?     '@entryPointOutput.Depth' ( out float FragDepth)
6290:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
630
631
632Linked fragment stage:
633
634
635Shader version: 500
636gl_FragCoord origin is upper left
637using depth_any
6380:? Sequence
6390:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6400:39    Function Parameters:
6410:?     Sequence
6420:46      Sequence
6430:46        move second child to first child ( temp 4-component vector of float)
6440:46          'txval001' ( temp 4-component vector of float)
6450:46          textureGatherOffset ( temp 4-component vector of float)
6460:46            Construct combined texture-sampler ( temp sampler2D)
6470:46              'g_tTex2df4' ( uniform texture2D)
6480:46              'g_sSamp' (layout( binding=0) uniform sampler)
6490:46            c2: direct index for structure ( uniform 2-component vector of float)
6500:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6510:46              Constant:
6520:46                1 (const uint)
6530:46            o2: direct index for structure ( uniform 2-component vector of int)
6540:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6550:46              Constant:
6560:46                5 (const uint)
6570:46            Constant:
6580:46              0 (const int)
6590:47      Sequence
6600:47        move second child to first child ( temp 4-component vector of int)
6610:47          'txval011' ( temp 4-component vector of int)
6620:47          textureGatherOffset ( temp 4-component vector of int)
6630:47            Construct combined texture-sampler ( temp isampler2D)
6640:47              'g_tTex2di4' ( uniform itexture2D)
6650:47              'g_sSamp' (layout( binding=0) uniform sampler)
6660:47            c2: direct index for structure ( uniform 2-component vector of float)
6670:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6680:47              Constant:
6690:47                1 (const uint)
6700:47            o2: direct index for structure ( uniform 2-component vector of int)
6710:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6720:47              Constant:
6730:47                5 (const uint)
6740:47            Constant:
6750:47              0 (const int)
6760:48      Sequence
6770:48        move second child to first child ( temp 4-component vector of uint)
6780:48          'txval021' ( temp 4-component vector of uint)
6790:48          textureGatherOffset ( temp 4-component vector of uint)
6800:48            Construct combined texture-sampler ( temp usampler2D)
6810:48              'g_tTex2du4' ( uniform utexture2D)
6820:48              'g_sSamp' (layout( binding=0) uniform sampler)
6830:48            c2: direct index for structure ( uniform 2-component vector of float)
6840:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6850:48              Constant:
6860:48                1 (const uint)
6870:48            o2: direct index for structure ( uniform 2-component vector of int)
6880:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6890:48              Constant:
6900:48                5 (const uint)
6910:48            Constant:
6920:48              0 (const int)
6930:50      Sequence
6940:50        move second child to first child ( temp 4-component vector of float)
6950:50          'txval004' ( temp 4-component vector of float)
6960:50          textureGatherOffsets ( temp 4-component vector of float)
6970:50            Construct combined texture-sampler ( temp sampler2D)
6980:50              'g_tTex2df4' ( uniform texture2D)
6990:50              'g_sSamp' (layout( binding=0) uniform sampler)
7000:50            c2: direct index for structure ( uniform 2-component vector of float)
7010:50              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7020:50              Constant:
7030:50                1 (const uint)
7040:50            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7050:50              o2: direct index for structure ( uniform 2-component vector of int)
7060:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7070:50                Constant:
7080:50                  5 (const uint)
7090:50              o2: direct index for structure ( uniform 2-component vector of int)
7100:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7110:50                Constant:
7120:50                  5 (const uint)
7130:50              o2: direct index for structure ( uniform 2-component vector of int)
7140:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7150:50                Constant:
7160:50                  5 (const uint)
7170:50              o2: direct index for structure ( uniform 2-component vector of int)
7180:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7190:50                Constant:
7200:50                  5 (const uint)
7210:50            Constant:
7220:50              0 (const int)
7230:51      Sequence
7240:51        move second child to first child ( temp 4-component vector of int)
7250:51          'txval014' ( temp 4-component vector of int)
7260:51          textureGatherOffsets ( temp 4-component vector of int)
7270:51            Construct combined texture-sampler ( temp isampler2D)
7280:51              'g_tTex2di4' ( uniform itexture2D)
7290:51              'g_sSamp' (layout( binding=0) uniform sampler)
7300:51            c2: direct index for structure ( uniform 2-component vector of float)
7310:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7320:51              Constant:
7330:51                1 (const uint)
7340:51            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7350:51              o2: direct index for structure ( uniform 2-component vector of int)
7360:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7370:51                Constant:
7380:51                  5 (const uint)
7390:51              o2: direct index for structure ( uniform 2-component vector of int)
7400:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7410:51                Constant:
7420:51                  5 (const uint)
7430:51              o2: direct index for structure ( uniform 2-component vector of int)
7440:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7450:51                Constant:
7460:51                  5 (const uint)
7470:51              o2: direct index for structure ( uniform 2-component vector of int)
7480:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7490:51                Constant:
7500:51                  5 (const uint)
7510:51            Constant:
7520:51              0 (const int)
7530:52      Sequence
7540:52        move second child to first child ( temp 4-component vector of uint)
7550:52          'txval024' ( temp 4-component vector of uint)
7560:52          textureGatherOffsets ( temp 4-component vector of uint)
7570:52            Construct combined texture-sampler ( temp usampler2D)
7580:52              'g_tTex2du4' ( uniform utexture2D)
7590:52              'g_sSamp' (layout( binding=0) uniform sampler)
7600:52            c2: direct index for structure ( uniform 2-component vector of float)
7610:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7620:52              Constant:
7630:52                1 (const uint)
7640:52            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7650:52              o2: direct index for structure ( uniform 2-component vector of int)
7660:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7670:52                Constant:
7680:52                  5 (const uint)
7690:52              o2: direct index for structure ( uniform 2-component vector of int)
7700:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7710:52                Constant:
7720:52                  5 (const uint)
7730:52              o2: direct index for structure ( uniform 2-component vector of int)
7740:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7750:52                Constant:
7760:52                  5 (const uint)
7770:52              o2: direct index for structure ( uniform 2-component vector of int)
7780:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7790:52                Constant:
7800:52                  5 (const uint)
7810:52            Constant:
7820:52              0 (const int)
7830:62      Sequence
7840:62        move second child to first child ( temp 4-component vector of float)
7850:62          'txval101' ( temp 4-component vector of float)
7860:62          textureGatherOffset ( temp 4-component vector of float)
7870:62            Construct combined texture-sampler ( temp sampler2D)
7880:62              'g_tTex2df4' ( uniform texture2D)
7890:62              'g_sSamp' (layout( binding=0) uniform sampler)
7900:62            c2: direct index for structure ( uniform 2-component vector of float)
7910:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7920:62              Constant:
7930:62                1 (const uint)
7940:62            o2: direct index for structure ( uniform 2-component vector of int)
7950:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7960:62              Constant:
7970:62                5 (const uint)
7980:62            Constant:
7990:62              1 (const int)
8000:63      Sequence
8010:63        move second child to first child ( temp 4-component vector of int)
8020:63          'txval111' ( temp 4-component vector of int)
8030:63          textureGatherOffset ( temp 4-component vector of int)
8040:63            Construct combined texture-sampler ( temp isampler2D)
8050:63              'g_tTex2di4' ( uniform itexture2D)
8060:63              'g_sSamp' (layout( binding=0) uniform sampler)
8070:63            c2: direct index for structure ( uniform 2-component vector of float)
8080:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8090:63              Constant:
8100:63                1 (const uint)
8110:63            o2: direct index for structure ( uniform 2-component vector of int)
8120:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8130:63              Constant:
8140:63                5 (const uint)
8150:63            Constant:
8160:63              1 (const int)
8170:64      Sequence
8180:64        move second child to first child ( temp 4-component vector of uint)
8190:64          'txval121' ( temp 4-component vector of uint)
8200:64          textureGatherOffset ( temp 4-component vector of uint)
8210:64            Construct combined texture-sampler ( temp usampler2D)
8220:64              'g_tTex2du4' ( uniform utexture2D)
8230:64              'g_sSamp' (layout( binding=0) uniform sampler)
8240:64            c2: direct index for structure ( uniform 2-component vector of float)
8250:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8260:64              Constant:
8270:64                1 (const uint)
8280:64            o2: direct index for structure ( uniform 2-component vector of int)
8290:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8300:64              Constant:
8310:64                5 (const uint)
8320:64            Constant:
8330:64              1 (const int)
8340:66      Sequence
8350:66        move second child to first child ( temp 4-component vector of float)
8360:66          'txval104' ( temp 4-component vector of float)
8370:66          textureGatherOffsets ( temp 4-component vector of float)
8380:66            Construct combined texture-sampler ( temp sampler2D)
8390:66              'g_tTex2df4' ( uniform texture2D)
8400:66              'g_sSamp' (layout( binding=0) uniform sampler)
8410:66            c2: direct index for structure ( uniform 2-component vector of float)
8420:66              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8430:66              Constant:
8440:66                1 (const uint)
8450:66            Construct ivec2 ( temp 4-element array of 2-component vector of int)
8460:66              o2: direct index for structure ( uniform 2-component vector of int)
8470:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8480:66                Constant:
8490:66                  5 (const uint)
8500:66              o2: direct index for structure ( uniform 2-component vector of int)
8510:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8520:66                Constant:
8530:66                  5 (const uint)
8540:66              o2: direct index for structure ( uniform 2-component vector of int)
8550:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8560:66                Constant:
8570:66                  5 (const uint)
8580:66              o2: direct index for structure ( uniform 2-component vector of int)
8590:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8600:66                Constant:
8610:66                  5 (const uint)
8620:66            Constant:
8630:66              1 (const int)
8640:67      Sequence
8650:67        move second child to first child ( temp 4-component vector of int)
8660:67          'txval114' ( temp 4-component vector of int)
8670:67          textureGatherOffsets ( temp 4-component vector of int)
8680:67            Construct combined texture-sampler ( temp isampler2D)
8690:67              'g_tTex2di4' ( uniform itexture2D)
8700:67              'g_sSamp' (layout( binding=0) uniform sampler)
8710:67            c2: direct index for structure ( uniform 2-component vector of float)
8720:67              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8730:67              Constant:
8740:67                1 (const uint)
8750:67            Construct ivec2 ( temp 4-element array of 2-component vector of int)
8760:67              o2: direct index for structure ( uniform 2-component vector of int)
8770:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8780:67                Constant:
8790:67                  5 (const uint)
8800:67              o2: direct index for structure ( uniform 2-component vector of int)
8810:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8820:67                Constant:
8830:67                  5 (const uint)
8840:67              o2: direct index for structure ( uniform 2-component vector of int)
8850:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8860:67                Constant:
8870:67                  5 (const uint)
8880:67              o2: direct index for structure ( uniform 2-component vector of int)
8890:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8900:67                Constant:
8910:67                  5 (const uint)
8920:67            Constant:
8930:67              1 (const int)
8940:68      Sequence
8950:68        move second child to first child ( temp 4-component vector of uint)
8960:68          'txval124' ( temp 4-component vector of uint)
8970:68          textureGatherOffsets ( temp 4-component vector of uint)
8980:68            Construct combined texture-sampler ( temp usampler2D)
8990:68              'g_tTex2du4' ( uniform utexture2D)
9000:68              'g_sSamp' (layout( binding=0) uniform sampler)
9010:68            c2: direct index for structure ( uniform 2-component vector of float)
9020:68              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9030:68              Constant:
9040:68                1 (const uint)
9050:68            Construct ivec2 ( temp 4-element array of 2-component vector of int)
9060:68              o2: direct index for structure ( uniform 2-component vector of int)
9070:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9080:68                Constant:
9090:68                  5 (const uint)
9100:68              o2: direct index for structure ( uniform 2-component vector of int)
9110:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9120:68                Constant:
9130:68                  5 (const uint)
9140:68              o2: direct index for structure ( uniform 2-component vector of int)
9150:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9160:68                Constant:
9170:68                  5 (const uint)
9180:68              o2: direct index for structure ( uniform 2-component vector of int)
9190:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9200:68                Constant:
9210:68                  5 (const uint)
9220:68            Constant:
9230:68              1 (const int)
9240:78      Sequence
9250:78        move second child to first child ( temp 4-component vector of float)
9260:78          'txval201' ( temp 4-component vector of float)
9270:78          textureGatherOffset ( temp 4-component vector of float)
9280:78            Construct combined texture-sampler ( temp sampler2D)
9290:78              'g_tTex2df4' ( uniform texture2D)
9300:78              'g_sSamp' (layout( binding=0) uniform sampler)
9310:78            c2: direct index for structure ( uniform 2-component vector of float)
9320:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9330:78              Constant:
9340:78                1 (const uint)
9350:78            o2: direct index for structure ( uniform 2-component vector of int)
9360:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9370:78              Constant:
9380:78                5 (const uint)
9390:78            Constant:
9400:78              2 (const int)
9410:79      Sequence
9420:79        move second child to first child ( temp 4-component vector of int)
9430:79          'txval211' ( temp 4-component vector of int)
9440:79          textureGatherOffset ( temp 4-component vector of int)
9450:79            Construct combined texture-sampler ( temp isampler2D)
9460:79              'g_tTex2di4' ( uniform itexture2D)
9470:79              'g_sSamp' (layout( binding=0) uniform sampler)
9480:79            c2: direct index for structure ( uniform 2-component vector of float)
9490:79              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9500:79              Constant:
9510:79                1 (const uint)
9520:79            o2: direct index for structure ( uniform 2-component vector of int)
9530:79              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9540:79              Constant:
9550:79                5 (const uint)
9560:79            Constant:
9570:79              2 (const int)
9580:80      Sequence
9590:80        move second child to first child ( temp 4-component vector of uint)
9600:80          'txval221' ( temp 4-component vector of uint)
9610:80          textureGatherOffset ( temp 4-component vector of uint)
9620:80            Construct combined texture-sampler ( temp usampler2D)
9630:80              'g_tTex2du4' ( uniform utexture2D)
9640:80              'g_sSamp' (layout( binding=0) uniform sampler)
9650:80            c2: direct index for structure ( uniform 2-component vector of float)
9660:80              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9670:80              Constant:
9680:80                1 (const uint)
9690:80            o2: direct index for structure ( uniform 2-component vector of int)
9700:80              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9710:80              Constant:
9720:80                5 (const uint)
9730:80            Constant:
9740:80              2 (const int)
9750:82      Sequence
9760:82        move second child to first child ( temp 4-component vector of float)
9770:82          'txval204' ( temp 4-component vector of float)
9780:82          textureGatherOffsets ( temp 4-component vector of float)
9790:82            Construct combined texture-sampler ( temp sampler2D)
9800:82              'g_tTex2df4' ( uniform texture2D)
9810:82              'g_sSamp' (layout( binding=0) uniform sampler)
9820:82            c2: direct index for structure ( uniform 2-component vector of float)
9830:82              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9840:82              Constant:
9850:82                1 (const uint)
9860:82            Construct ivec2 ( temp 4-element array of 2-component vector of int)
9870:82              o2: direct index for structure ( uniform 2-component vector of int)
9880:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9890:82                Constant:
9900:82                  5 (const uint)
9910:82              o2: direct index for structure ( uniform 2-component vector of int)
9920:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9930:82                Constant:
9940:82                  5 (const uint)
9950:82              o2: direct index for structure ( uniform 2-component vector of int)
9960:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9970:82                Constant:
9980:82                  5 (const uint)
9990:82              o2: direct index for structure ( uniform 2-component vector of int)
10000:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10010:82                Constant:
10020:82                  5 (const uint)
10030:82            Constant:
10040:82              2 (const int)
10050:83      Sequence
10060:83        move second child to first child ( temp 4-component vector of int)
10070:83          'txval214' ( temp 4-component vector of int)
10080:83          textureGatherOffsets ( temp 4-component vector of int)
10090:83            Construct combined texture-sampler ( temp isampler2D)
10100:83              'g_tTex2di4' ( uniform itexture2D)
10110:83              'g_sSamp' (layout( binding=0) uniform sampler)
10120:83            c2: direct index for structure ( uniform 2-component vector of float)
10130:83              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10140:83              Constant:
10150:83                1 (const uint)
10160:83            Construct ivec2 ( temp 4-element array of 2-component vector of int)
10170:83              o2: direct index for structure ( uniform 2-component vector of int)
10180:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10190:83                Constant:
10200:83                  5 (const uint)
10210:83              o2: direct index for structure ( uniform 2-component vector of int)
10220:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10230:83                Constant:
10240:83                  5 (const uint)
10250:83              o2: direct index for structure ( uniform 2-component vector of int)
10260:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10270:83                Constant:
10280:83                  5 (const uint)
10290:83              o2: direct index for structure ( uniform 2-component vector of int)
10300:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10310:83                Constant:
10320:83                  5 (const uint)
10330:83            Constant:
10340:83              2 (const int)
10350:84      Sequence
10360:84        move second child to first child ( temp 4-component vector of uint)
10370:84          'txval224' ( temp 4-component vector of uint)
10380:84          textureGatherOffsets ( temp 4-component vector of uint)
10390:84            Construct combined texture-sampler ( temp usampler2D)
10400:84              'g_tTex2du4' ( uniform utexture2D)
10410:84              'g_sSamp' (layout( binding=0) uniform sampler)
10420:84            c2: direct index for structure ( uniform 2-component vector of float)
10430:84              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10440:84              Constant:
10450:84                1 (const uint)
10460:84            Construct ivec2 ( temp 4-element array of 2-component vector of int)
10470:84              o2: direct index for structure ( uniform 2-component vector of int)
10480:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10490:84                Constant:
10500:84                  5 (const uint)
10510:84              o2: direct index for structure ( uniform 2-component vector of int)
10520:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10530:84                Constant:
10540:84                  5 (const uint)
10550:84              o2: direct index for structure ( uniform 2-component vector of int)
10560:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10570:84                Constant:
10580:84                  5 (const uint)
10590:84              o2: direct index for structure ( uniform 2-component vector of int)
10600:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10610:84                Constant:
10620:84                  5 (const uint)
10630:84            Constant:
10640:84              2 (const int)
10650:94      Sequence
10660:94        move second child to first child ( temp 4-component vector of float)
10670:94          'txval301' ( temp 4-component vector of float)
10680:94          textureGatherOffset ( temp 4-component vector of float)
10690:94            Construct combined texture-sampler ( temp sampler2D)
10700:94              'g_tTex2df4' ( uniform texture2D)
10710:94              'g_sSamp' (layout( binding=0) uniform sampler)
10720:94            c2: direct index for structure ( uniform 2-component vector of float)
10730:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10740:94              Constant:
10750:94                1 (const uint)
10760:94            o2: direct index for structure ( uniform 2-component vector of int)
10770:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10780:94              Constant:
10790:94                5 (const uint)
10800:94            Constant:
10810:94              3 (const int)
10820:95      Sequence
10830:95        move second child to first child ( temp 4-component vector of int)
10840:95          'txval311' ( temp 4-component vector of int)
10850:95          textureGatherOffset ( temp 4-component vector of int)
10860:95            Construct combined texture-sampler ( temp isampler2D)
10870:95              'g_tTex2di4' ( uniform itexture2D)
10880:95              'g_sSamp' (layout( binding=0) uniform sampler)
10890:95            c2: direct index for structure ( uniform 2-component vector of float)
10900:95              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10910:95              Constant:
10920:95                1 (const uint)
10930:95            o2: direct index for structure ( uniform 2-component vector of int)
10940:95              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10950:95              Constant:
10960:95                5 (const uint)
10970:95            Constant:
10980:95              3 (const int)
10990:96      Sequence
11000:96        move second child to first child ( temp 4-component vector of uint)
11010:96          'txval321' ( temp 4-component vector of uint)
11020:96          textureGatherOffset ( temp 4-component vector of uint)
11030:96            Construct combined texture-sampler ( temp usampler2D)
11040:96              'g_tTex2du4' ( uniform utexture2D)
11050:96              'g_sSamp' (layout( binding=0) uniform sampler)
11060:96            c2: direct index for structure ( uniform 2-component vector of float)
11070:96              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11080:96              Constant:
11090:96                1 (const uint)
11100:96            o2: direct index for structure ( uniform 2-component vector of int)
11110:96              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11120:96              Constant:
11130:96                5 (const uint)
11140:96            Constant:
11150:96              3 (const int)
11160:98      Sequence
11170:98        move second child to first child ( temp 4-component vector of float)
11180:98          'txval304' ( temp 4-component vector of float)
11190:98          textureGatherOffsets ( temp 4-component vector of float)
11200:98            Construct combined texture-sampler ( temp sampler2D)
11210:98              'g_tTex2df4' ( uniform texture2D)
11220:98              'g_sSamp' (layout( binding=0) uniform sampler)
11230:98            c2: direct index for structure ( uniform 2-component vector of float)
11240:98              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11250:98              Constant:
11260:98                1 (const uint)
11270:98            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11280:98              o2: direct index for structure ( uniform 2-component vector of int)
11290:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11300:98                Constant:
11310:98                  5 (const uint)
11320:98              o2: direct index for structure ( uniform 2-component vector of int)
11330:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11340:98                Constant:
11350:98                  5 (const uint)
11360:98              o2: direct index for structure ( uniform 2-component vector of int)
11370:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11380:98                Constant:
11390:98                  5 (const uint)
11400:98              o2: direct index for structure ( uniform 2-component vector of int)
11410:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11420:98                Constant:
11430:98                  5 (const uint)
11440:98            Constant:
11450:98              3 (const int)
11460:99      Sequence
11470:99        move second child to first child ( temp 4-component vector of int)
11480:99          'txval314' ( temp 4-component vector of int)
11490:99          textureGatherOffsets ( temp 4-component vector of int)
11500:99            Construct combined texture-sampler ( temp isampler2D)
11510:99              'g_tTex2di4' ( uniform itexture2D)
11520:99              'g_sSamp' (layout( binding=0) uniform sampler)
11530:99            c2: direct index for structure ( uniform 2-component vector of float)
11540:99              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11550:99              Constant:
11560:99                1 (const uint)
11570:99            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11580:99              o2: direct index for structure ( uniform 2-component vector of int)
11590:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11600:99                Constant:
11610:99                  5 (const uint)
11620:99              o2: direct index for structure ( uniform 2-component vector of int)
11630:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11640:99                Constant:
11650:99                  5 (const uint)
11660:99              o2: direct index for structure ( uniform 2-component vector of int)
11670:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11680:99                Constant:
11690:99                  5 (const uint)
11700:99              o2: direct index for structure ( uniform 2-component vector of int)
11710:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11720:99                Constant:
11730:99                  5 (const uint)
11740:99            Constant:
11750:99              3 (const int)
11760:100      Sequence
11770:100        move second child to first child ( temp 4-component vector of uint)
11780:100          'txval324' ( temp 4-component vector of uint)
11790:100          textureGatherOffsets ( temp 4-component vector of uint)
11800:100            Construct combined texture-sampler ( temp usampler2D)
11810:100              'g_tTex2du4' ( uniform utexture2D)
11820:100              'g_sSamp' (layout( binding=0) uniform sampler)
11830:100            c2: direct index for structure ( uniform 2-component vector of float)
11840:100              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11850:100              Constant:
11860:100                1 (const uint)
11870:100            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11880:100              o2: direct index for structure ( uniform 2-component vector of int)
11890:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11900:100                Constant:
11910:100                  5 (const uint)
11920:100              o2: direct index for structure ( uniform 2-component vector of int)
11930:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11940:100                Constant:
11950:100                  5 (const uint)
11960:100              o2: direct index for structure ( uniform 2-component vector of int)
11970:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11980:100                Constant:
11990:100                  5 (const uint)
12000:100              o2: direct index for structure ( uniform 2-component vector of int)
12010:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
12020:100                Constant:
12030:100                  5 (const uint)
12040:100            Constant:
12050:100              3 (const int)
12060:112      move second child to first child ( temp 4-component vector of float)
12070:112        Color: direct index for structure ( temp 4-component vector of float)
12080:112          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12090:112          Constant:
12100:112            0 (const int)
12110:112        Constant:
12120:112          1.000000
12130:112          1.000000
12140:112          1.000000
12150:112          1.000000
12160:113      move second child to first child ( temp float)
12170:113        Depth: direct index for structure ( temp float)
12180:113          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12190:113          Constant:
12200:113            1 (const int)
12210:113        Constant:
12220:113          1.000000
12230:115      Branch: Return with expression
12240:115        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12250:39  Function Definition: main( ( temp void)
12260:39    Function Parameters:
12270:?     Sequence
12280:39      Sequence
12290:39        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12300:39          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12310:39          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12320:39        move second child to first child ( temp 4-component vector of float)
12330:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
12340:39          Color: direct index for structure ( temp 4-component vector of float)
12350:39            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12360:39            Constant:
12370:39              0 (const int)
12380:39        move second child to first child ( temp float)
12390:?           '@entryPointOutput.Depth' ( out float FragDepth)
12400:39          Depth: direct index for structure ( temp float)
12410:39            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12420:39            Constant:
12430:39              1 (const int)
12440:?   Linker Objects
12450:?     'g_sSamp' (layout( binding=0) uniform sampler)
12460:?     'g_sSamp2d' ( uniform sampler)
12470:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
12480:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
12490:?     'g_tTex1di4' ( uniform itexture1D)
12500:?     'g_tTex1du4' ( uniform utexture1D)
12510:?     'g_tTex2df4' ( uniform texture2D)
12520:?     'g_tTex2di4' ( uniform itexture2D)
12530:?     'g_tTex2du4' ( uniform utexture2D)
12540:?     'g_tTex3df4' ( uniform texture3D)
12550:?     'g_tTex3di4' ( uniform itexture3D)
12560:?     'g_tTex3du4' ( uniform utexture3D)
12570:?     'g_tTexcdf4' ( uniform textureCube)
12580:?     'g_tTexcdi4' ( uniform itextureCube)
12590:?     'g_tTexcdu4' ( uniform utextureCube)
12600:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
12610:?     '@entryPointOutput.Depth' ( out float FragDepth)
12620:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1263
1264Validation failed
1265// Module Version 10000
1266// Generated by (magic number): 8000a
1267// Id's are bound by 399
1268
1269                              Capability Shader
1270                              Capability ImageGatherExtended
1271                              Capability Sampled1D
1272               1:             ExtInstImport  "GLSL.std.450"
1273                              MemoryModel Logical GLSL450
1274                              EntryPoint Fragment 4  "main" 363 367
1275                              ExecutionMode 4 OriginUpperLeft
1276                              ExecutionMode 4 DepthReplacing
1277                              Source HLSL 500
1278                              Name 4  "main"
1279                              Name 8  "PS_OUTPUT"
1280                              MemberName 8(PS_OUTPUT) 0  "Color"
1281                              MemberName 8(PS_OUTPUT) 1  "Depth"
1282                              Name 10  "@main("
1283                              Name 13  "txval001"
1284                              Name 16  "g_tTex2df4"
1285                              Name 20  "g_sSamp"
1286                              Name 30  "$Global"
1287                              MemberName 30($Global) 0  "c1"
1288                              MemberName 30($Global) 1  "c2"
1289                              MemberName 30($Global) 2  "c3"
1290                              MemberName 30($Global) 3  "c4"
1291                              MemberName 30($Global) 4  "o1"
1292                              MemberName 30($Global) 5  "o2"
1293                              MemberName 30($Global) 6  "o3"
1294                              MemberName 30($Global) 7  "o4"
1295                              Name 32  ""
1296                              Name 44  "txval011"
1297                              Name 47  "g_tTex2di4"
1298                              Name 60  "txval021"
1299                              Name 63  "g_tTex2du4"
1300                              Name 73  "txval004"
1301                              Name 91  "txval014"
1302                              Name 107  "txval024"
1303                              Name 123  "txval101"
1304                              Name 132  "txval111"
1305                              Name 141  "txval121"
1306                              Name 150  "txval104"
1307                              Name 166  "txval114"
1308                              Name 182  "txval124"
1309                              Name 198  "txval201"
1310                              Name 208  "txval211"
1311                              Name 217  "txval221"
1312                              Name 226  "txval204"
1313                              Name 242  "txval214"
1314                              Name 258  "txval224"
1315                              Name 274  "txval301"
1316                              Name 284  "txval311"
1317                              Name 293  "txval321"
1318                              Name 302  "txval304"
1319                              Name 318  "txval314"
1320                              Name 334  "txval324"
1321                              Name 351  "psout"
1322                              Name 360  "flattenTemp"
1323                              Name 363  "@entryPointOutput.Color"
1324                              Name 367  "@entryPointOutput.Depth"
1325                              Name 370  "g_sSamp2d"
1326                              Name 373  "g_tTex1df4a"
1327                              Name 374  "g_tTex1df4"
1328                              Name 377  "g_tTex1di4"
1329                              Name 380  "g_tTex1du4"
1330                              Name 383  "g_tTex3df4"
1331                              Name 386  "g_tTex3di4"
1332                              Name 389  "g_tTex3du4"
1333                              Name 392  "g_tTexcdf4"
1334                              Name 395  "g_tTexcdi4"
1335                              Name 398  "g_tTexcdu4"
1336                              Decorate 16(g_tTex2df4) DescriptorSet 0
1337                              Decorate 16(g_tTex2df4) Binding 2
1338                              Decorate 20(g_sSamp) DescriptorSet 0
1339                              Decorate 20(g_sSamp) Binding 0
1340                              MemberDecorate 30($Global) 0 Offset 0
1341                              MemberDecorate 30($Global) 1 Offset 8
1342                              MemberDecorate 30($Global) 2 Offset 16
1343                              MemberDecorate 30($Global) 3 Offset 32
1344                              MemberDecorate 30($Global) 4 Offset 48
1345                              MemberDecorate 30($Global) 5 Offset 56
1346                              MemberDecorate 30($Global) 6 Offset 64
1347                              MemberDecorate 30($Global) 7 Offset 80
1348                              Decorate 30($Global) Block
1349                              Decorate 32 DescriptorSet 0
1350                              Decorate 32 Binding 5
1351                              Decorate 47(g_tTex2di4) DescriptorSet 0
1352                              Decorate 47(g_tTex2di4) Binding 3
1353                              Decorate 63(g_tTex2du4) DescriptorSet 0
1354                              Decorate 63(g_tTex2du4) Binding 4
1355                              Decorate 363(@entryPointOutput.Color) Location 0
1356                              Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
1357                              Decorate 370(g_sSamp2d) DescriptorSet 0
1358                              Decorate 370(g_sSamp2d) Binding 0
1359                              Decorate 373(g_tTex1df4a) DescriptorSet 0
1360                              Decorate 373(g_tTex1df4a) Binding 1
1361                              Decorate 374(g_tTex1df4) DescriptorSet 0
1362                              Decorate 374(g_tTex1df4) Binding 0
1363                              Decorate 377(g_tTex1di4) DescriptorSet 0
1364                              Decorate 377(g_tTex1di4) Binding 0
1365                              Decorate 380(g_tTex1du4) DescriptorSet 0
1366                              Decorate 380(g_tTex1du4) Binding 0
1367                              Decorate 383(g_tTex3df4) DescriptorSet 0
1368                              Decorate 383(g_tTex3df4) Binding 0
1369                              Decorate 386(g_tTex3di4) DescriptorSet 0
1370                              Decorate 386(g_tTex3di4) Binding 0
1371                              Decorate 389(g_tTex3du4) DescriptorSet 0
1372                              Decorate 389(g_tTex3du4) Binding 0
1373                              Decorate 392(g_tTexcdf4) DescriptorSet 0
1374                              Decorate 392(g_tTexcdf4) Binding 0
1375                              Decorate 395(g_tTexcdi4) DescriptorSet 0
1376                              Decorate 395(g_tTexcdi4) Binding 0
1377                              Decorate 398(g_tTexcdu4) DescriptorSet 0
1378                              Decorate 398(g_tTexcdu4) Binding 0
1379               2:             TypeVoid
1380               3:             TypeFunction 2
1381               6:             TypeFloat 32
1382               7:             TypeVector 6(float) 4
1383    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
1384               9:             TypeFunction 8(PS_OUTPUT)
1385              12:             TypePointer Function 7(fvec4)
1386              14:             TypeImage 6(float) 2D sampled format:Unknown
1387              15:             TypePointer UniformConstant 14
1388  16(g_tTex2df4):     15(ptr) Variable UniformConstant
1389              18:             TypeSampler
1390              19:             TypePointer UniformConstant 18
1391     20(g_sSamp):     19(ptr) Variable UniformConstant
1392              22:             TypeSampledImage 14
1393              24:             TypeVector 6(float) 2
1394              25:             TypeVector 6(float) 3
1395              26:             TypeInt 32 1
1396              27:             TypeVector 26(int) 2
1397              28:             TypeVector 26(int) 3
1398              29:             TypeVector 26(int) 4
1399     30($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
1400              31:             TypePointer Uniform 30($Global)
1401              32:     31(ptr) Variable Uniform
1402              33:     26(int) Constant 1
1403              34:             TypePointer Uniform 24(fvec2)
1404              37:     26(int) Constant 5
1405              38:             TypePointer Uniform 27(ivec2)
1406              41:     26(int) Constant 0
1407              43:             TypePointer Function 29(ivec4)
1408              45:             TypeImage 26(int) 2D sampled format:Unknown
1409              46:             TypePointer UniformConstant 45
1410  47(g_tTex2di4):     46(ptr) Variable UniformConstant
1411              50:             TypeSampledImage 45
1412              57:             TypeInt 32 0
1413              58:             TypeVector 57(int) 4
1414              59:             TypePointer Function 58(ivec4)
1415              61:             TypeImage 57(int) 2D sampled format:Unknown
1416              62:             TypePointer UniformConstant 61
1417  63(g_tTex2du4):     62(ptr) Variable UniformConstant
1418              66:             TypeSampledImage 61
1419              87:     57(int) Constant 4
1420              88:             TypeArray 27(ivec2) 87
1421             206:     26(int) Constant 2
1422             282:     26(int) Constant 3
1423             350:             TypePointer Function 8(PS_OUTPUT)
1424             352:    6(float) Constant 1065353216
1425             353:    7(fvec4) ConstantComposite 352 352 352 352
1426             355:             TypePointer Function 6(float)
1427             362:             TypePointer Output 7(fvec4)
1428363(@entryPointOutput.Color):    362(ptr) Variable Output
1429             366:             TypePointer Output 6(float)
1430367(@entryPointOutput.Depth):    366(ptr) Variable Output
1431  370(g_sSamp2d):     19(ptr) Variable UniformConstant
1432             371:             TypeImage 6(float) 1D sampled format:Unknown
1433             372:             TypePointer UniformConstant 371
1434373(g_tTex1df4a):    372(ptr) Variable UniformConstant
1435 374(g_tTex1df4):    372(ptr) Variable UniformConstant
1436             375:             TypeImage 26(int) 1D sampled format:Unknown
1437             376:             TypePointer UniformConstant 375
1438 377(g_tTex1di4):    376(ptr) Variable UniformConstant
1439             378:             TypeImage 57(int) 1D sampled format:Unknown
1440             379:             TypePointer UniformConstant 378
1441 380(g_tTex1du4):    379(ptr) Variable UniformConstant
1442             381:             TypeImage 6(float) 3D sampled format:Unknown
1443             382:             TypePointer UniformConstant 381
1444 383(g_tTex3df4):    382(ptr) Variable UniformConstant
1445             384:             TypeImage 26(int) 3D sampled format:Unknown
1446             385:             TypePointer UniformConstant 384
1447 386(g_tTex3di4):    385(ptr) Variable UniformConstant
1448             387:             TypeImage 57(int) 3D sampled format:Unknown
1449             388:             TypePointer UniformConstant 387
1450 389(g_tTex3du4):    388(ptr) Variable UniformConstant
1451             390:             TypeImage 6(float) Cube sampled format:Unknown
1452             391:             TypePointer UniformConstant 390
1453 392(g_tTexcdf4):    391(ptr) Variable UniformConstant
1454             393:             TypeImage 26(int) Cube sampled format:Unknown
1455             394:             TypePointer UniformConstant 393
1456 395(g_tTexcdi4):    394(ptr) Variable UniformConstant
1457             396:             TypeImage 57(int) Cube sampled format:Unknown
1458             397:             TypePointer UniformConstant 396
1459 398(g_tTexcdu4):    397(ptr) Variable UniformConstant
1460         4(main):           2 Function None 3
1461               5:             Label
1462360(flattenTemp):    350(ptr) Variable Function
1463             361:8(PS_OUTPUT) FunctionCall 10(@main()
1464                              Store 360(flattenTemp) 361
1465             364:     12(ptr) AccessChain 360(flattenTemp) 41
1466             365:    7(fvec4) Load 364
1467                              Store 363(@entryPointOutput.Color) 365
1468             368:    355(ptr) AccessChain 360(flattenTemp) 33
1469             369:    6(float) Load 368
1470                              Store 367(@entryPointOutput.Depth) 369
1471                              Return
1472                              FunctionEnd
1473      10(@main():8(PS_OUTPUT) Function None 9
1474              11:             Label
1475    13(txval001):     12(ptr) Variable Function
1476    44(txval011):     43(ptr) Variable Function
1477    60(txval021):     59(ptr) Variable Function
1478    73(txval004):     12(ptr) Variable Function
1479    91(txval014):     43(ptr) Variable Function
1480   107(txval024):     59(ptr) Variable Function
1481   123(txval101):     12(ptr) Variable Function
1482   132(txval111):     43(ptr) Variable Function
1483   141(txval121):     59(ptr) Variable Function
1484   150(txval104):     12(ptr) Variable Function
1485   166(txval114):     43(ptr) Variable Function
1486   182(txval124):     59(ptr) Variable Function
1487   198(txval201):     12(ptr) Variable Function
1488   208(txval211):     43(ptr) Variable Function
1489   217(txval221):     59(ptr) Variable Function
1490   226(txval204):     12(ptr) Variable Function
1491   242(txval214):     43(ptr) Variable Function
1492   258(txval224):     59(ptr) Variable Function
1493   274(txval301):     12(ptr) Variable Function
1494   284(txval311):     43(ptr) Variable Function
1495   293(txval321):     59(ptr) Variable Function
1496   302(txval304):     12(ptr) Variable Function
1497   318(txval314):     43(ptr) Variable Function
1498   334(txval324):     59(ptr) Variable Function
1499      351(psout):    350(ptr) Variable Function
1500              17:          14 Load 16(g_tTex2df4)
1501              21:          18 Load 20(g_sSamp)
1502              23:          22 SampledImage 17 21
1503              35:     34(ptr) AccessChain 32 33
1504              36:   24(fvec2) Load 35
1505              39:     38(ptr) AccessChain 32 37
1506              40:   27(ivec2) Load 39
1507              42:    7(fvec4) ImageGather 23 36 41 Offset 40
1508                              Store 13(txval001) 42
1509              48:          45 Load 47(g_tTex2di4)
1510              49:          18 Load 20(g_sSamp)
1511              51:          50 SampledImage 48 49
1512              52:     34(ptr) AccessChain 32 33
1513              53:   24(fvec2) Load 52
1514              54:     38(ptr) AccessChain 32 37
1515              55:   27(ivec2) Load 54
1516              56:   29(ivec4) ImageGather 51 53 41 Offset 55
1517                              Store 44(txval011) 56
1518              64:          61 Load 63(g_tTex2du4)
1519              65:          18 Load 20(g_sSamp)
1520              67:          66 SampledImage 64 65
1521              68:     34(ptr) AccessChain 32 33
1522              69:   24(fvec2) Load 68
1523              70:     38(ptr) AccessChain 32 37
1524              71:   27(ivec2) Load 70
1525              72:   58(ivec4) ImageGather 67 69 41 Offset 71
1526                              Store 60(txval021) 72
1527              74:          14 Load 16(g_tTex2df4)
1528              75:          18 Load 20(g_sSamp)
1529              76:          22 SampledImage 74 75
1530              77:     34(ptr) AccessChain 32 33
1531              78:   24(fvec2) Load 77
1532              79:     38(ptr) AccessChain 32 37
1533              80:   27(ivec2) Load 79
1534              81:     38(ptr) AccessChain 32 37
1535              82:   27(ivec2) Load 81
1536              83:     38(ptr) AccessChain 32 37
1537              84:   27(ivec2) Load 83
1538              85:     38(ptr) AccessChain 32 37
1539              86:   27(ivec2) Load 85
1540              89:          88 CompositeConstruct 80 82 84 86
1541              90:    7(fvec4) ImageGather 76 78 41 ConstOffsets 89
1542                              Store 73(txval004) 90
1543              92:          45 Load 47(g_tTex2di4)
1544              93:          18 Load 20(g_sSamp)
1545              94:          50 SampledImage 92 93
1546              95:     34(ptr) AccessChain 32 33
1547              96:   24(fvec2) Load 95
1548              97:     38(ptr) AccessChain 32 37
1549              98:   27(ivec2) Load 97
1550              99:     38(ptr) AccessChain 32 37
1551             100:   27(ivec2) Load 99
1552             101:     38(ptr) AccessChain 32 37
1553             102:   27(ivec2) Load 101
1554             103:     38(ptr) AccessChain 32 37
1555             104:   27(ivec2) Load 103
1556             105:          88 CompositeConstruct 98 100 102 104
1557             106:   29(ivec4) ImageGather 94 96 41 ConstOffsets 105
1558                              Store 91(txval014) 106
1559             108:          61 Load 63(g_tTex2du4)
1560             109:          18 Load 20(g_sSamp)
1561             110:          66 SampledImage 108 109
1562             111:     34(ptr) AccessChain 32 33
1563             112:   24(fvec2) Load 111
1564             113:     38(ptr) AccessChain 32 37
1565             114:   27(ivec2) Load 113
1566             115:     38(ptr) AccessChain 32 37
1567             116:   27(ivec2) Load 115
1568             117:     38(ptr) AccessChain 32 37
1569             118:   27(ivec2) Load 117
1570             119:     38(ptr) AccessChain 32 37
1571             120:   27(ivec2) Load 119
1572             121:          88 CompositeConstruct 114 116 118 120
1573             122:   58(ivec4) ImageGather 110 112 41 ConstOffsets 121
1574                              Store 107(txval024) 122
1575             124:          14 Load 16(g_tTex2df4)
1576             125:          18 Load 20(g_sSamp)
1577             126:          22 SampledImage 124 125
1578             127:     34(ptr) AccessChain 32 33
1579             128:   24(fvec2) Load 127
1580             129:     38(ptr) AccessChain 32 37
1581             130:   27(ivec2) Load 129
1582             131:    7(fvec4) ImageGather 126 128 33 Offset 130
1583                              Store 123(txval101) 131
1584             133:          45 Load 47(g_tTex2di4)
1585             134:          18 Load 20(g_sSamp)
1586             135:          50 SampledImage 133 134
1587             136:     34(ptr) AccessChain 32 33
1588             137:   24(fvec2) Load 136
1589             138:     38(ptr) AccessChain 32 37
1590             139:   27(ivec2) Load 138
1591             140:   29(ivec4) ImageGather 135 137 33 Offset 139
1592                              Store 132(txval111) 140
1593             142:          61 Load 63(g_tTex2du4)
1594             143:          18 Load 20(g_sSamp)
1595             144:          66 SampledImage 142 143
1596             145:     34(ptr) AccessChain 32 33
1597             146:   24(fvec2) Load 145
1598             147:     38(ptr) AccessChain 32 37
1599             148:   27(ivec2) Load 147
1600             149:   58(ivec4) ImageGather 144 146 33 Offset 148
1601                              Store 141(txval121) 149
1602             151:          14 Load 16(g_tTex2df4)
1603             152:          18 Load 20(g_sSamp)
1604             153:          22 SampledImage 151 152
1605             154:     34(ptr) AccessChain 32 33
1606             155:   24(fvec2) Load 154
1607             156:     38(ptr) AccessChain 32 37
1608             157:   27(ivec2) Load 156
1609             158:     38(ptr) AccessChain 32 37
1610             159:   27(ivec2) Load 158
1611             160:     38(ptr) AccessChain 32 37
1612             161:   27(ivec2) Load 160
1613             162:     38(ptr) AccessChain 32 37
1614             163:   27(ivec2) Load 162
1615             164:          88 CompositeConstruct 157 159 161 163
1616             165:    7(fvec4) ImageGather 153 155 33 ConstOffsets 164
1617                              Store 150(txval104) 165
1618             167:          45 Load 47(g_tTex2di4)
1619             168:          18 Load 20(g_sSamp)
1620             169:          50 SampledImage 167 168
1621             170:     34(ptr) AccessChain 32 33
1622             171:   24(fvec2) Load 170
1623             172:     38(ptr) AccessChain 32 37
1624             173:   27(ivec2) Load 172
1625             174:     38(ptr) AccessChain 32 37
1626             175:   27(ivec2) Load 174
1627             176:     38(ptr) AccessChain 32 37
1628             177:   27(ivec2) Load 176
1629             178:     38(ptr) AccessChain 32 37
1630             179:   27(ivec2) Load 178
1631             180:          88 CompositeConstruct 173 175 177 179
1632             181:   29(ivec4) ImageGather 169 171 33 ConstOffsets 180
1633                              Store 166(txval114) 181
1634             183:          61 Load 63(g_tTex2du4)
1635             184:          18 Load 20(g_sSamp)
1636             185:          66 SampledImage 183 184
1637             186:     34(ptr) AccessChain 32 33
1638             187:   24(fvec2) Load 186
1639             188:     38(ptr) AccessChain 32 37
1640             189:   27(ivec2) Load 188
1641             190:     38(ptr) AccessChain 32 37
1642             191:   27(ivec2) Load 190
1643             192:     38(ptr) AccessChain 32 37
1644             193:   27(ivec2) Load 192
1645             194:     38(ptr) AccessChain 32 37
1646             195:   27(ivec2) Load 194
1647             196:          88 CompositeConstruct 189 191 193 195
1648             197:   58(ivec4) ImageGather 185 187 33 ConstOffsets 196
1649                              Store 182(txval124) 197
1650             199:          14 Load 16(g_tTex2df4)
1651             200:          18 Load 20(g_sSamp)
1652             201:          22 SampledImage 199 200
1653             202:     34(ptr) AccessChain 32 33
1654             203:   24(fvec2) Load 202
1655             204:     38(ptr) AccessChain 32 37
1656             205:   27(ivec2) Load 204
1657             207:    7(fvec4) ImageGather 201 203 206 Offset 205
1658                              Store 198(txval201) 207
1659             209:          45 Load 47(g_tTex2di4)
1660             210:          18 Load 20(g_sSamp)
1661             211:          50 SampledImage 209 210
1662             212:     34(ptr) AccessChain 32 33
1663             213:   24(fvec2) Load 212
1664             214:     38(ptr) AccessChain 32 37
1665             215:   27(ivec2) Load 214
1666             216:   29(ivec4) ImageGather 211 213 206 Offset 215
1667                              Store 208(txval211) 216
1668             218:          61 Load 63(g_tTex2du4)
1669             219:          18 Load 20(g_sSamp)
1670             220:          66 SampledImage 218 219
1671             221:     34(ptr) AccessChain 32 33
1672             222:   24(fvec2) Load 221
1673             223:     38(ptr) AccessChain 32 37
1674             224:   27(ivec2) Load 223
1675             225:   58(ivec4) ImageGather 220 222 206 Offset 224
1676                              Store 217(txval221) 225
1677             227:          14 Load 16(g_tTex2df4)
1678             228:          18 Load 20(g_sSamp)
1679             229:          22 SampledImage 227 228
1680             230:     34(ptr) AccessChain 32 33
1681             231:   24(fvec2) Load 230
1682             232:     38(ptr) AccessChain 32 37
1683             233:   27(ivec2) Load 232
1684             234:     38(ptr) AccessChain 32 37
1685             235:   27(ivec2) Load 234
1686             236:     38(ptr) AccessChain 32 37
1687             237:   27(ivec2) Load 236
1688             238:     38(ptr) AccessChain 32 37
1689             239:   27(ivec2) Load 238
1690             240:          88 CompositeConstruct 233 235 237 239
1691             241:    7(fvec4) ImageGather 229 231 206 ConstOffsets 240
1692                              Store 226(txval204) 241
1693             243:          45 Load 47(g_tTex2di4)
1694             244:          18 Load 20(g_sSamp)
1695             245:          50 SampledImage 243 244
1696             246:     34(ptr) AccessChain 32 33
1697             247:   24(fvec2) Load 246
1698             248:     38(ptr) AccessChain 32 37
1699             249:   27(ivec2) Load 248
1700             250:     38(ptr) AccessChain 32 37
1701             251:   27(ivec2) Load 250
1702             252:     38(ptr) AccessChain 32 37
1703             253:   27(ivec2) Load 252
1704             254:     38(ptr) AccessChain 32 37
1705             255:   27(ivec2) Load 254
1706             256:          88 CompositeConstruct 249 251 253 255
1707             257:   29(ivec4) ImageGather 245 247 206 ConstOffsets 256
1708                              Store 242(txval214) 257
1709             259:          61 Load 63(g_tTex2du4)
1710             260:          18 Load 20(g_sSamp)
1711             261:          66 SampledImage 259 260
1712             262:     34(ptr) AccessChain 32 33
1713             263:   24(fvec2) Load 262
1714             264:     38(ptr) AccessChain 32 37
1715             265:   27(ivec2) Load 264
1716             266:     38(ptr) AccessChain 32 37
1717             267:   27(ivec2) Load 266
1718             268:     38(ptr) AccessChain 32 37
1719             269:   27(ivec2) Load 268
1720             270:     38(ptr) AccessChain 32 37
1721             271:   27(ivec2) Load 270
1722             272:          88 CompositeConstruct 265 267 269 271
1723             273:   58(ivec4) ImageGather 261 263 206 ConstOffsets 272
1724                              Store 258(txval224) 273
1725             275:          14 Load 16(g_tTex2df4)
1726             276:          18 Load 20(g_sSamp)
1727             277:          22 SampledImage 275 276
1728             278:     34(ptr) AccessChain 32 33
1729             279:   24(fvec2) Load 278
1730             280:     38(ptr) AccessChain 32 37
1731             281:   27(ivec2) Load 280
1732             283:    7(fvec4) ImageGather 277 279 282 Offset 281
1733                              Store 274(txval301) 283
1734             285:          45 Load 47(g_tTex2di4)
1735             286:          18 Load 20(g_sSamp)
1736             287:          50 SampledImage 285 286
1737             288:     34(ptr) AccessChain 32 33
1738             289:   24(fvec2) Load 288
1739             290:     38(ptr) AccessChain 32 37
1740             291:   27(ivec2) Load 290
1741             292:   29(ivec4) ImageGather 287 289 282 Offset 291
1742                              Store 284(txval311) 292
1743             294:          61 Load 63(g_tTex2du4)
1744             295:          18 Load 20(g_sSamp)
1745             296:          66 SampledImage 294 295
1746             297:     34(ptr) AccessChain 32 33
1747             298:   24(fvec2) Load 297
1748             299:     38(ptr) AccessChain 32 37
1749             300:   27(ivec2) Load 299
1750             301:   58(ivec4) ImageGather 296 298 282 Offset 300
1751                              Store 293(txval321) 301
1752             303:          14 Load 16(g_tTex2df4)
1753             304:          18 Load 20(g_sSamp)
1754             305:          22 SampledImage 303 304
1755             306:     34(ptr) AccessChain 32 33
1756             307:   24(fvec2) Load 306
1757             308:     38(ptr) AccessChain 32 37
1758             309:   27(ivec2) Load 308
1759             310:     38(ptr) AccessChain 32 37
1760             311:   27(ivec2) Load 310
1761             312:     38(ptr) AccessChain 32 37
1762             313:   27(ivec2) Load 312
1763             314:     38(ptr) AccessChain 32 37
1764             315:   27(ivec2) Load 314
1765             316:          88 CompositeConstruct 309 311 313 315
1766             317:    7(fvec4) ImageGather 305 307 282 ConstOffsets 316
1767                              Store 302(txval304) 317
1768             319:          45 Load 47(g_tTex2di4)
1769             320:          18 Load 20(g_sSamp)
1770             321:          50 SampledImage 319 320
1771             322:     34(ptr) AccessChain 32 33
1772             323:   24(fvec2) Load 322
1773             324:     38(ptr) AccessChain 32 37
1774             325:   27(ivec2) Load 324
1775             326:     38(ptr) AccessChain 32 37
1776             327:   27(ivec2) Load 326
1777             328:     38(ptr) AccessChain 32 37
1778             329:   27(ivec2) Load 328
1779             330:     38(ptr) AccessChain 32 37
1780             331:   27(ivec2) Load 330
1781             332:          88 CompositeConstruct 325 327 329 331
1782             333:   29(ivec4) ImageGather 321 323 282 ConstOffsets 332
1783                              Store 318(txval314) 333
1784             335:          61 Load 63(g_tTex2du4)
1785             336:          18 Load 20(g_sSamp)
1786             337:          66 SampledImage 335 336
1787             338:     34(ptr) AccessChain 32 33
1788             339:   24(fvec2) Load 338
1789             340:     38(ptr) AccessChain 32 37
1790             341:   27(ivec2) Load 340
1791             342:     38(ptr) AccessChain 32 37
1792             343:   27(ivec2) Load 342
1793             344:     38(ptr) AccessChain 32 37
1794             345:   27(ivec2) Load 344
1795             346:     38(ptr) AccessChain 32 37
1796             347:   27(ivec2) Load 346
1797             348:          88 CompositeConstruct 341 343 345 347
1798             349:   58(ivec4) ImageGather 337 339 282 ConstOffsets 348
1799                              Store 334(txval324) 349
1800             354:     12(ptr) AccessChain 351(psout) 41
1801                              Store 354 353
1802             356:    355(ptr) AccessChain 351(psout) 33
1803                              Store 356 352
1804             357:8(PS_OUTPUT) Load 351(psout)
1805                              ReturnValue 357
1806                              FunctionEnd
1807