1hlsl.samplecmp.array.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:38 Function Parameters: 80:? Sequence 90:42 Sequence 100:42 move second child to first child ( temp float) 110:42 'r10' ( temp float) 120:42 texture ( temp float) 130:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 140:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 150:42 'g_sSamp' (layout( binding=0) uniform sampler) 160:42 Construct vec3 ( temp 3-component vector of float) 170:? Constant: 180:? 0.100000 190:? 0.200000 200:42 Constant: 210:42 0.750000 220:43 Sequence 230:43 move second child to first child ( temp float) 240:43 'r12' ( temp float) 250:43 texture ( temp float) 260:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 270:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 280:43 'g_sSamp' (layout( binding=0) uniform sampler) 290:43 Construct vec3 ( temp 3-component vector of float) 300:? Constant: 310:? 0.100000 320:? 0.200000 330:43 Constant: 340:43 0.750000 350:44 Sequence 360:44 move second child to first child ( temp float) 370:44 'r14' ( temp float) 380:44 texture ( temp float) 390:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 400:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 410:44 'g_sSamp' (layout( binding=0) uniform sampler) 420:44 Construct vec3 ( temp 3-component vector of float) 430:? Constant: 440:? 0.100000 450:? 0.200000 460:44 Constant: 470:44 0.750000 480:47 Sequence 490:47 move second child to first child ( temp float) 500:47 'r30' ( temp float) 510:47 texture ( temp float) 520:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 530:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 540:47 'g_sSamp' (layout( binding=0) uniform sampler) 550:47 Construct vec4 ( temp 4-component vector of float) 560:? Constant: 570:? 0.100000 580:? 0.200000 590:? 0.300000 600:47 Constant: 610:47 0.750000 620:48 Sequence 630:48 move second child to first child ( temp float) 640:48 'r32' ( temp float) 650:48 texture ( temp float) 660:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 670:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 680:48 'g_sSamp' (layout( binding=0) uniform sampler) 690:48 Construct vec4 ( temp 4-component vector of float) 700:? Constant: 710:? 0.100000 720:? 0.200000 730:? 0.300000 740:48 Constant: 750:48 0.750000 760:49 Sequence 770:49 move second child to first child ( temp float) 780:49 'r34' ( temp float) 790:49 texture ( temp float) 800:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 810:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 820:49 'g_sSamp' (layout( binding=0) uniform sampler) 830:49 Construct vec4 ( temp 4-component vector of float) 840:? Constant: 850:? 0.100000 860:? 0.200000 870:? 0.300000 880:49 Constant: 890:49 0.750000 900:52 Sequence 910:52 move second child to first child ( temp float) 920:52 'r60' ( temp float) 930:52 texture ( temp float) 940:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 950:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 960:52 'g_sSamp' (layout( binding=0) uniform sampler) 970:52 Construct vec4 ( temp 4-component vector of float) 980:? Constant: 990:? 0.100000 1000:? 0.200000 1010:? 0.300000 1020:? 0.400000 1030:52 Constant: 1040:52 0.750000 1050:53 Sequence 1060:53 move second child to first child ( temp float) 1070:53 'r62' ( temp float) 1080:53 texture ( temp float) 1090:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 1100:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 1110:53 'g_sSamp' (layout( binding=0) uniform sampler) 1120:53 Construct vec4 ( temp 4-component vector of float) 1130:? Constant: 1140:? 0.100000 1150:? 0.200000 1160:? 0.300000 1170:? 0.400000 1180:53 Constant: 1190:53 0.750000 1200:54 Sequence 1210:54 move second child to first child ( temp float) 1220:54 'r64' ( temp float) 1230:54 texture ( temp float) 1240:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 1250:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 1260:54 'g_sSamp' (layout( binding=0) uniform sampler) 1270:54 Construct vec4 ( temp 4-component vector of float) 1280:? Constant: 1290:? 0.100000 1300:? 0.200000 1310:? 0.300000 1320:? 0.400000 1330:54 Constant: 1340:54 0.750000 1350:56 move second child to first child ( temp 4-component vector of float) 1360:56 Color: direct index for structure ( temp 4-component vector of float) 1370:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1380:56 Constant: 1390:56 0 (const int) 1400:56 Constant: 1410:56 1.000000 1420:56 1.000000 1430:56 1.000000 1440:56 1.000000 1450:57 move second child to first child ( temp float) 1460:57 Depth: direct index for structure ( temp float) 1470:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1480:57 Constant: 1490:57 1 (const int) 1500:57 Constant: 1510:57 1.000000 1520:59 Branch: Return with expression 1530:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1540:38 Function Definition: main( ( temp void) 1550:38 Function Parameters: 1560:? Sequence 1570:38 Sequence 1580:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1590:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1600:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1610:38 move second child to first child ( temp 4-component vector of float) 1620:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1630:38 Color: direct index for structure ( temp 4-component vector of float) 1640:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1650:38 Constant: 1660:38 0 (const int) 1670:38 move second child to first child ( temp float) 1680:? '@entryPointOutput.Depth' ( out float FragDepth) 1690:38 Depth: direct index for structure ( temp float) 1700:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1710:38 Constant: 1720:38 1 (const int) 1730:? Linker Objects 1740:? 'g_sSamp' (layout( binding=0) uniform sampler) 1750:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 1760:? 'g_tTex1di4' ( uniform itexture1D) 1770:? 'g_tTex1du4' ( uniform utexture1D) 1780:? 'g_tTex2df4' ( uniform texture2D) 1790:? 'g_tTex2di4' ( uniform itexture2D) 1800:? 'g_tTex2du4' ( uniform utexture2D) 1810:? 'g_tTex3df4' ( uniform texture3D) 1820:? 'g_tTex3di4' ( uniform itexture3D) 1830:? 'g_tTex3du4' ( uniform utexture3D) 1840:? 'g_tTexcdf4' ( uniform textureCube) 1850:? 'g_tTexcdi4' ( uniform itextureCube) 1860:? 'g_tTexcdu4' ( uniform utextureCube) 1870:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 1880:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 1890:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 1900:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 1910:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 1920:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 1930:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 1940:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 1950:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 1960:? '@entryPointOutput.Depth' ( out float FragDepth) 1970:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 198 199 200Linked fragment stage: 201 202 203Shader version: 500 204gl_FragCoord origin is upper left 205using depth_any 2060:? Sequence 2070:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2080:38 Function Parameters: 2090:? Sequence 2100:42 Sequence 2110:42 move second child to first child ( temp float) 2120:42 'r10' ( temp float) 2130:42 texture ( temp float) 2140:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) 2150:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) 2160:42 'g_sSamp' (layout( binding=0) uniform sampler) 2170:42 Construct vec3 ( temp 3-component vector of float) 2180:? Constant: 2190:? 0.100000 2200:? 0.200000 2210:42 Constant: 2220:42 0.750000 2230:43 Sequence 2240:43 move second child to first child ( temp float) 2250:43 'r12' ( temp float) 2260:43 texture ( temp float) 2270:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) 2280:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 2290:43 'g_sSamp' (layout( binding=0) uniform sampler) 2300:43 Construct vec3 ( temp 3-component vector of float) 2310:? Constant: 2320:? 0.100000 2330:? 0.200000 2340:43 Constant: 2350:43 0.750000 2360:44 Sequence 2370:44 move second child to first child ( temp float) 2380:44 'r14' ( temp float) 2390:44 texture ( temp float) 2400:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) 2410:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 2420:44 'g_sSamp' (layout( binding=0) uniform sampler) 2430:44 Construct vec3 ( temp 3-component vector of float) 2440:? Constant: 2450:? 0.100000 2460:? 0.200000 2470:44 Constant: 2480:44 0.750000 2490:47 Sequence 2500:47 move second child to first child ( temp float) 2510:47 'r30' ( temp float) 2520:47 texture ( temp float) 2530:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) 2540:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 2550:47 'g_sSamp' (layout( binding=0) uniform sampler) 2560:47 Construct vec4 ( temp 4-component vector of float) 2570:? Constant: 2580:? 0.100000 2590:? 0.200000 2600:? 0.300000 2610:47 Constant: 2620:47 0.750000 2630:48 Sequence 2640:48 move second child to first child ( temp float) 2650:48 'r32' ( temp float) 2660:48 texture ( temp float) 2670:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) 2680:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 2690:48 'g_sSamp' (layout( binding=0) uniform sampler) 2700:48 Construct vec4 ( temp 4-component vector of float) 2710:? Constant: 2720:? 0.100000 2730:? 0.200000 2740:? 0.300000 2750:48 Constant: 2760:48 0.750000 2770:49 Sequence 2780:49 move second child to first child ( temp float) 2790:49 'r34' ( temp float) 2800:49 texture ( temp float) 2810:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) 2820:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 2830:49 'g_sSamp' (layout( binding=0) uniform sampler) 2840:49 Construct vec4 ( temp 4-component vector of float) 2850:? Constant: 2860:? 0.100000 2870:? 0.200000 2880:? 0.300000 2890:49 Constant: 2900:49 0.750000 2910:52 Sequence 2920:52 move second child to first child ( temp float) 2930:52 'r60' ( temp float) 2940:52 texture ( temp float) 2950:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) 2960:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 2970:52 'g_sSamp' (layout( binding=0) uniform sampler) 2980:52 Construct vec4 ( temp 4-component vector of float) 2990:? Constant: 3000:? 0.100000 3010:? 0.200000 3020:? 0.300000 3030:? 0.400000 3040:52 Constant: 3050:52 0.750000 3060:53 Sequence 3070:53 move second child to first child ( temp float) 3080:53 'r62' ( temp float) 3090:53 texture ( temp float) 3100:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) 3110:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 3120:53 'g_sSamp' (layout( binding=0) uniform sampler) 3130:53 Construct vec4 ( temp 4-component vector of float) 3140:? Constant: 3150:? 0.100000 3160:? 0.200000 3170:? 0.300000 3180:? 0.400000 3190:53 Constant: 3200:53 0.750000 3210:54 Sequence 3220:54 move second child to first child ( temp float) 3230:54 'r64' ( temp float) 3240:54 texture ( temp float) 3250:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) 3260:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 3270:54 'g_sSamp' (layout( binding=0) uniform sampler) 3280:54 Construct vec4 ( temp 4-component vector of float) 3290:? Constant: 3300:? 0.100000 3310:? 0.200000 3320:? 0.300000 3330:? 0.400000 3340:54 Constant: 3350:54 0.750000 3360:56 move second child to first child ( temp 4-component vector of float) 3370:56 Color: direct index for structure ( temp 4-component vector of float) 3380:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3390:56 Constant: 3400:56 0 (const int) 3410:56 Constant: 3420:56 1.000000 3430:56 1.000000 3440:56 1.000000 3450:56 1.000000 3460:57 move second child to first child ( temp float) 3470:57 Depth: direct index for structure ( temp float) 3480:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3490:57 Constant: 3500:57 1 (const int) 3510:57 Constant: 3520:57 1.000000 3530:59 Branch: Return with expression 3540:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3550:38 Function Definition: main( ( temp void) 3560:38 Function Parameters: 3570:? Sequence 3580:38 Sequence 3590:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3600:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3610:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3620:38 move second child to first child ( temp 4-component vector of float) 3630:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3640:38 Color: direct index for structure ( temp 4-component vector of float) 3650:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3660:38 Constant: 3670:38 0 (const int) 3680:38 move second child to first child ( temp float) 3690:? '@entryPointOutput.Depth' ( out float FragDepth) 3700:38 Depth: direct index for structure ( temp float) 3710:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3720:38 Constant: 3730:38 1 (const int) 3740:? Linker Objects 3750:? 'g_sSamp' (layout( binding=0) uniform sampler) 3760:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 3770:? 'g_tTex1di4' ( uniform itexture1D) 3780:? 'g_tTex1du4' ( uniform utexture1D) 3790:? 'g_tTex2df4' ( uniform texture2D) 3800:? 'g_tTex2di4' ( uniform itexture2D) 3810:? 'g_tTex2du4' ( uniform utexture2D) 3820:? 'g_tTex3df4' ( uniform texture3D) 3830:? 'g_tTex3di4' ( uniform itexture3D) 3840:? 'g_tTex3du4' ( uniform utexture3D) 3850:? 'g_tTexcdf4' ( uniform textureCube) 3860:? 'g_tTexcdi4' ( uniform itextureCube) 3870:? 'g_tTexcdu4' ( uniform utextureCube) 3880:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) 3890:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) 3900:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) 3910:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 3920:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) 3930:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) 3940:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 3950:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) 3960:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) 3970:? '@entryPointOutput.Depth' ( out float FragDepth) 3980:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 399 400Validation failed 401// Module Version 10000 402// Generated by (magic number): 8000a 403// Id's are bound by 209 404 405 Capability Shader 406 Capability Sampled1D 407 Capability SampledCubeArray 408 1: ExtInstImport "GLSL.std.450" 409 MemoryModel Logical GLSL450 410 EntryPoint Fragment 4 "main" 166 170 411 ExecutionMode 4 OriginUpperLeft 412 ExecutionMode 4 DepthReplacing 413 Source HLSL 500 414 Name 4 "main" 415 Name 8 "PS_OUTPUT" 416 MemberName 8(PS_OUTPUT) 0 "Color" 417 MemberName 8(PS_OUTPUT) 1 "Depth" 418 Name 10 "@main(" 419 Name 13 "r10" 420 Name 16 "g_tTex1df4a" 421 Name 20 "g_sSamp" 422 Name 35 "r12" 423 Name 39 "g_tTex1di4a" 424 Name 49 "r14" 425 Name 53 "g_tTex1du4a" 426 Name 63 "r30" 427 Name 66 "g_tTex2df4a" 428 Name 79 "r32" 429 Name 82 "g_tTex2di4a" 430 Name 93 "r34" 431 Name 96 "g_tTex2du4a" 432 Name 107 "r60" 433 Name 110 "g_tTexcdf4a" 434 Name 123 "r62" 435 Name 126 "g_tTexcdi4a" 436 Name 137 "r64" 437 Name 140 "g_tTexcdu4a" 438 Name 152 "psout" 439 Name 163 "flattenTemp" 440 Name 166 "@entryPointOutput.Color" 441 Name 170 "@entryPointOutput.Depth" 442 Name 175 "g_tTex1df4" 443 Name 178 "g_tTex1di4" 444 Name 181 "g_tTex1du4" 445 Name 184 "g_tTex2df4" 446 Name 187 "g_tTex2di4" 447 Name 190 "g_tTex2du4" 448 Name 193 "g_tTex3df4" 449 Name 196 "g_tTex3di4" 450 Name 199 "g_tTex3du4" 451 Name 202 "g_tTexcdf4" 452 Name 205 "g_tTexcdi4" 453 Name 208 "g_tTexcdu4" 454 Decorate 16(g_tTex1df4a) DescriptorSet 0 455 Decorate 16(g_tTex1df4a) Binding 1 456 Decorate 20(g_sSamp) DescriptorSet 0 457 Decorate 20(g_sSamp) Binding 0 458 Decorate 39(g_tTex1di4a) DescriptorSet 0 459 Decorate 39(g_tTex1di4a) Binding 2 460 Decorate 53(g_tTex1du4a) DescriptorSet 0 461 Decorate 53(g_tTex1du4a) Binding 3 462 Decorate 66(g_tTex2df4a) DescriptorSet 0 463 Decorate 66(g_tTex2df4a) Binding 4 464 Decorate 82(g_tTex2di4a) DescriptorSet 0 465 Decorate 82(g_tTex2di4a) Binding 5 466 Decorate 96(g_tTex2du4a) DescriptorSet 0 467 Decorate 96(g_tTex2du4a) Binding 6 468 Decorate 110(g_tTexcdf4a) DescriptorSet 0 469 Decorate 110(g_tTexcdf4a) Binding 7 470 Decorate 126(g_tTexcdi4a) DescriptorSet 0 471 Decorate 126(g_tTexcdi4a) Binding 8 472 Decorate 140(g_tTexcdu4a) DescriptorSet 0 473 Decorate 140(g_tTexcdu4a) Binding 9 474 Decorate 166(@entryPointOutput.Color) Location 0 475 Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth 476 Decorate 175(g_tTex1df4) DescriptorSet 0 477 Decorate 175(g_tTex1df4) Binding 0 478 Decorate 178(g_tTex1di4) DescriptorSet 0 479 Decorate 178(g_tTex1di4) Binding 0 480 Decorate 181(g_tTex1du4) DescriptorSet 0 481 Decorate 181(g_tTex1du4) Binding 0 482 Decorate 184(g_tTex2df4) DescriptorSet 0 483 Decorate 184(g_tTex2df4) Binding 0 484 Decorate 187(g_tTex2di4) DescriptorSet 0 485 Decorate 187(g_tTex2di4) Binding 0 486 Decorate 190(g_tTex2du4) DescriptorSet 0 487 Decorate 190(g_tTex2du4) Binding 0 488 Decorate 193(g_tTex3df4) DescriptorSet 0 489 Decorate 193(g_tTex3df4) Binding 0 490 Decorate 196(g_tTex3di4) DescriptorSet 0 491 Decorate 196(g_tTex3di4) Binding 0 492 Decorate 199(g_tTex3du4) DescriptorSet 0 493 Decorate 199(g_tTex3du4) Binding 0 494 Decorate 202(g_tTexcdf4) DescriptorSet 0 495 Decorate 202(g_tTexcdf4) Binding 0 496 Decorate 205(g_tTexcdi4) DescriptorSet 0 497 Decorate 205(g_tTexcdi4) Binding 0 498 Decorate 208(g_tTexcdu4) DescriptorSet 0 499 Decorate 208(g_tTexcdu4) Binding 0 500 2: TypeVoid 501 3: TypeFunction 2 502 6: TypeFloat 32 503 7: TypeVector 6(float) 4 504 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 505 9: TypeFunction 8(PS_OUTPUT) 506 12: TypePointer Function 6(float) 507 14: TypeImage 6(float) 1D depth array sampled format:Unknown 508 15: TypePointer UniformConstant 14 509 16(g_tTex1df4a): 15(ptr) Variable UniformConstant 510 18: TypeSampler 511 19: TypePointer UniformConstant 18 512 20(g_sSamp): 19(ptr) Variable UniformConstant 513 22: TypeSampledImage 14 514 24: TypeVector 6(float) 2 515 25: 6(float) Constant 1036831949 516 26: 6(float) Constant 1045220557 517 27: 24(fvec2) ConstantComposite 25 26 518 28: 6(float) Constant 1061158912 519 29: TypeVector 6(float) 3 520 36: TypeInt 32 1 521 37: TypeImage 36(int) 1D depth array sampled format:Unknown 522 38: TypePointer UniformConstant 37 523 39(g_tTex1di4a): 38(ptr) Variable UniformConstant 524 42: TypeSampledImage 37 525 50: TypeInt 32 0 526 51: TypeImage 50(int) 1D depth array sampled format:Unknown 527 52: TypePointer UniformConstant 51 528 53(g_tTex1du4a): 52(ptr) Variable UniformConstant 529 56: TypeSampledImage 51 530 64: TypeImage 6(float) 2D depth array sampled format:Unknown 531 65: TypePointer UniformConstant 64 532 66(g_tTex2df4a): 65(ptr) Variable UniformConstant 533 69: TypeSampledImage 64 534 71: 6(float) Constant 1050253722 535 72: 29(fvec3) ConstantComposite 25 26 71 536 80: TypeImage 36(int) 2D depth array sampled format:Unknown 537 81: TypePointer UniformConstant 80 538 82(g_tTex2di4a): 81(ptr) Variable UniformConstant 539 85: TypeSampledImage 80 540 94: TypeImage 50(int) 2D depth array sampled format:Unknown 541 95: TypePointer UniformConstant 94 542 96(g_tTex2du4a): 95(ptr) Variable UniformConstant 543 99: TypeSampledImage 94 544 108: TypeImage 6(float) Cube depth array sampled format:Unknown 545 109: TypePointer UniformConstant 108 546110(g_tTexcdf4a): 109(ptr) Variable UniformConstant 547 113: TypeSampledImage 108 548 115: 6(float) Constant 1053609165 549 116: 7(fvec4) ConstantComposite 25 26 71 115 550 124: TypeImage 36(int) Cube depth array sampled format:Unknown 551 125: TypePointer UniformConstant 124 552126(g_tTexcdi4a): 125(ptr) Variable UniformConstant 553 129: TypeSampledImage 124 554 138: TypeImage 50(int) Cube depth array sampled format:Unknown 555 139: TypePointer UniformConstant 138 556140(g_tTexcdu4a): 139(ptr) Variable UniformConstant 557 143: TypeSampledImage 138 558 151: TypePointer Function 8(PS_OUTPUT) 559 153: 36(int) Constant 0 560 154: 6(float) Constant 1065353216 561 155: 7(fvec4) ConstantComposite 154 154 154 154 562 156: TypePointer Function 7(fvec4) 563 158: 36(int) Constant 1 564 165: TypePointer Output 7(fvec4) 565166(@entryPointOutput.Color): 165(ptr) Variable Output 566 169: TypePointer Output 6(float) 567170(@entryPointOutput.Depth): 169(ptr) Variable Output 568 173: TypeImage 6(float) 1D sampled format:Unknown 569 174: TypePointer UniformConstant 173 570 175(g_tTex1df4): 174(ptr) Variable UniformConstant 571 176: TypeImage 36(int) 1D sampled format:Unknown 572 177: TypePointer UniformConstant 176 573 178(g_tTex1di4): 177(ptr) Variable UniformConstant 574 179: TypeImage 50(int) 1D sampled format:Unknown 575 180: TypePointer UniformConstant 179 576 181(g_tTex1du4): 180(ptr) Variable UniformConstant 577 182: TypeImage 6(float) 2D sampled format:Unknown 578 183: TypePointer UniformConstant 182 579 184(g_tTex2df4): 183(ptr) Variable UniformConstant 580 185: TypeImage 36(int) 2D sampled format:Unknown 581 186: TypePointer UniformConstant 185 582 187(g_tTex2di4): 186(ptr) Variable UniformConstant 583 188: TypeImage 50(int) 2D sampled format:Unknown 584 189: TypePointer UniformConstant 188 585 190(g_tTex2du4): 189(ptr) Variable UniformConstant 586 191: TypeImage 6(float) 3D sampled format:Unknown 587 192: TypePointer UniformConstant 191 588 193(g_tTex3df4): 192(ptr) Variable UniformConstant 589 194: TypeImage 36(int) 3D sampled format:Unknown 590 195: TypePointer UniformConstant 194 591 196(g_tTex3di4): 195(ptr) Variable UniformConstant 592 197: TypeImage 50(int) 3D sampled format:Unknown 593 198: TypePointer UniformConstant 197 594 199(g_tTex3du4): 198(ptr) Variable UniformConstant 595 200: TypeImage 6(float) Cube sampled format:Unknown 596 201: TypePointer UniformConstant 200 597 202(g_tTexcdf4): 201(ptr) Variable UniformConstant 598 203: TypeImage 36(int) Cube sampled format:Unknown 599 204: TypePointer UniformConstant 203 600 205(g_tTexcdi4): 204(ptr) Variable UniformConstant 601 206: TypeImage 50(int) Cube sampled format:Unknown 602 207: TypePointer UniformConstant 206 603 208(g_tTexcdu4): 207(ptr) Variable UniformConstant 604 4(main): 2 Function None 3 605 5: Label 606163(flattenTemp): 151(ptr) Variable Function 607 164:8(PS_OUTPUT) FunctionCall 10(@main() 608 Store 163(flattenTemp) 164 609 167: 156(ptr) AccessChain 163(flattenTemp) 153 610 168: 7(fvec4) Load 167 611 Store 166(@entryPointOutput.Color) 168 612 171: 12(ptr) AccessChain 163(flattenTemp) 158 613 172: 6(float) Load 171 614 Store 170(@entryPointOutput.Depth) 172 615 Return 616 FunctionEnd 617 10(@main():8(PS_OUTPUT) Function None 9 618 11: Label 619 13(r10): 12(ptr) Variable Function 620 35(r12): 12(ptr) Variable Function 621 49(r14): 12(ptr) Variable Function 622 63(r30): 12(ptr) Variable Function 623 79(r32): 12(ptr) Variable Function 624 93(r34): 12(ptr) Variable Function 625 107(r60): 12(ptr) Variable Function 626 123(r62): 12(ptr) Variable Function 627 137(r64): 12(ptr) Variable Function 628 152(psout): 151(ptr) Variable Function 629 17: 14 Load 16(g_tTex1df4a) 630 21: 18 Load 20(g_sSamp) 631 23: 22 SampledImage 17 21 632 30: 6(float) CompositeExtract 27 0 633 31: 6(float) CompositeExtract 27 1 634 32: 29(fvec3) CompositeConstruct 30 31 28 635 33: 6(float) CompositeExtract 32 2 636 34: 6(float) ImageSampleDrefImplicitLod 23 32 33 637 Store 13(r10) 34 638 40: 37 Load 39(g_tTex1di4a) 639 41: 18 Load 20(g_sSamp) 640 43: 42 SampledImage 40 41 641 44: 6(float) CompositeExtract 27 0 642 45: 6(float) CompositeExtract 27 1 643 46: 29(fvec3) CompositeConstruct 44 45 28 644 47: 6(float) CompositeExtract 46 2 645 48: 6(float) ImageSampleDrefImplicitLod 43 46 47 646 Store 35(r12) 48 647 54: 51 Load 53(g_tTex1du4a) 648 55: 18 Load 20(g_sSamp) 649 57: 56 SampledImage 54 55 650 58: 6(float) CompositeExtract 27 0 651 59: 6(float) CompositeExtract 27 1 652 60: 29(fvec3) CompositeConstruct 58 59 28 653 61: 6(float) CompositeExtract 60 2 654 62: 6(float) ImageSampleDrefImplicitLod 57 60 61 655 Store 49(r14) 62 656 67: 64 Load 66(g_tTex2df4a) 657 68: 18 Load 20(g_sSamp) 658 70: 69 SampledImage 67 68 659 73: 6(float) CompositeExtract 72 0 660 74: 6(float) CompositeExtract 72 1 661 75: 6(float) CompositeExtract 72 2 662 76: 7(fvec4) CompositeConstruct 73 74 75 28 663 77: 6(float) CompositeExtract 76 3 664 78: 6(float) ImageSampleDrefImplicitLod 70 76 77 665 Store 63(r30) 78 666 83: 80 Load 82(g_tTex2di4a) 667 84: 18 Load 20(g_sSamp) 668 86: 85 SampledImage 83 84 669 87: 6(float) CompositeExtract 72 0 670 88: 6(float) CompositeExtract 72 1 671 89: 6(float) CompositeExtract 72 2 672 90: 7(fvec4) CompositeConstruct 87 88 89 28 673 91: 6(float) CompositeExtract 90 3 674 92: 6(float) ImageSampleDrefImplicitLod 86 90 91 675 Store 79(r32) 92 676 97: 94 Load 96(g_tTex2du4a) 677 98: 18 Load 20(g_sSamp) 678 100: 99 SampledImage 97 98 679 101: 6(float) CompositeExtract 72 0 680 102: 6(float) CompositeExtract 72 1 681 103: 6(float) CompositeExtract 72 2 682 104: 7(fvec4) CompositeConstruct 101 102 103 28 683 105: 6(float) CompositeExtract 104 3 684 106: 6(float) ImageSampleDrefImplicitLod 100 104 105 685 Store 93(r34) 106 686 111: 108 Load 110(g_tTexcdf4a) 687 112: 18 Load 20(g_sSamp) 688 114: 113 SampledImage 111 112 689 117: 6(float) CompositeExtract 116 0 690 118: 6(float) CompositeExtract 116 1 691 119: 6(float) CompositeExtract 116 2 692 120: 6(float) CompositeExtract 116 3 693 121: 7(fvec4) CompositeConstruct 117 118 119 120 694 122: 6(float) ImageSampleDrefImplicitLod 114 121 28 695 Store 107(r60) 122 696 127: 124 Load 126(g_tTexcdi4a) 697 128: 18 Load 20(g_sSamp) 698 130: 129 SampledImage 127 128 699 131: 6(float) CompositeExtract 116 0 700 132: 6(float) CompositeExtract 116 1 701 133: 6(float) CompositeExtract 116 2 702 134: 6(float) CompositeExtract 116 3 703 135: 7(fvec4) CompositeConstruct 131 132 133 134 704 136: 6(float) ImageSampleDrefImplicitLod 130 135 28 705 Store 123(r62) 136 706 141: 138 Load 140(g_tTexcdu4a) 707 142: 18 Load 20(g_sSamp) 708 144: 143 SampledImage 141 142 709 145: 6(float) CompositeExtract 116 0 710 146: 6(float) CompositeExtract 116 1 711 147: 6(float) CompositeExtract 116 2 712 148: 6(float) CompositeExtract 116 3 713 149: 7(fvec4) CompositeConstruct 145 146 147 148 714 150: 6(float) ImageSampleDrefImplicitLod 144 149 28 715 Store 137(r64) 150 716 157: 156(ptr) AccessChain 152(psout) 153 717 Store 157 155 718 159: 12(ptr) AccessChain 152(psout) 158 719 Store 159 154 720 160:8(PS_OUTPUT) Load 152(psout) 721 ReturnValue 160 722 FunctionEnd 723