1pointCoord.frag 2Shader version: 100 30:? Sequence 40:5 Function Definition: main( ( global void) 50:5 Function Parameters: 60:? Sequence 70:9 Test condition and select ( temp void) 80:9 Condition 90:9 Compare Less Than ( temp bool) 100:9 length ( global mediump float) 110:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) 120:9 Constant: 130:9 0.300000 140:9 true case 150:10 move second child to first child ( temp highp 4-component vector of float) 160:10 'color' ( temp highp 4-component vector of float) 170:10 texture ( global lowp 4-component vector of float, operation at mediump) 180:10 'sampler' ( uniform lowp sampler2D) 190:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) 200:9 false case 210:12 move second child to first child ( temp highp 4-component vector of float) 220:12 'color' ( temp highp 4-component vector of float) 230:12 Constant: 240:12 0.000000 250:12 0.000000 260:12 0.000000 270:12 0.000000 280:14 move second child to first child ( temp highp 4-component vector of float) 290:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) 300:14 'color' ( temp highp 4-component vector of float) 310:? Linker Objects 320:? 'sampler' ( uniform lowp sampler2D) 33 34 35Linked fragment stage: 36 37 38Shader version: 100 390:? Sequence 400:5 Function Definition: main( ( global void) 410:5 Function Parameters: 420:? Sequence 430:9 Test condition and select ( temp void) 440:9 Condition 450:9 Compare Less Than ( temp bool) 460:9 length ( global mediump float) 470:9 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) 480:9 Constant: 490:9 0.300000 500:9 true case 510:10 move second child to first child ( temp highp 4-component vector of float) 520:10 'color' ( temp highp 4-component vector of float) 530:10 texture ( global lowp 4-component vector of float, operation at mediump) 540:10 'sampler' ( uniform lowp sampler2D) 550:10 'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord) 560:9 false case 570:12 move second child to first child ( temp highp 4-component vector of float) 580:12 'color' ( temp highp 4-component vector of float) 590:12 Constant: 600:12 0.000000 610:12 0.000000 620:12 0.000000 630:12 0.000000 640:14 move second child to first child ( temp highp 4-component vector of float) 650:14 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) 660:14 'color' ( temp highp 4-component vector of float) 670:? Linker Objects 680:? 'sampler' ( uniform lowp sampler2D) 69 70