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1struct os {
2    sampler2D s2D;
3};
4
5struct os2 {
6    sampler2D s2D;
7    Texture2D tex;
8};
9
10Texture2D tex;
11os s;
12os2 s2;
13
14float4 osCall1(os s)
15{
16    return tex.Sample(s.s2D, float2(0.2, 0.3));
17}
18
19float4 osCall2(os s, float2 f2)
20{
21    return tex.Sample(s.s2D, f2);
22}
23
24float4 os2Call1(os2 s)
25{
26    return s.tex.Sample(s.s2D, float2(0.2, 0.3));
27}
28
29float4 os2Call2(os2 s, float2 f2)
30{
31    return s.tex.Sample(s.s2D, f2);
32}
33
34float4 main() : SV_TARGET0
35{
36    return osCall1(s) +
37           osCall2(s, float2(0.2, 0.3)) +
38           os2Call1(s2) +
39           os2Call2(s2, float2(0.2, 0.3));
40}
41