1 2Texture2D MyTexture : register(t0); 3 4//---------------------------------------------------------------------------------------- 5void TexFunc(in const Texture2D t2D, out float3 RGB) 6{ 7 RGB = 0; 8} 9 10//----------------------------------------------------------------------------------- 11void main() 12{ 13 float3 final_RGB; 14 15 TexFunc(MyTexture, final_RGB); 16} 17