1#!/bin/bash 2# 3# Copyright 2015 Google Inc. All rights reserved. 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16# 17# Note: This script runs on Mac and Linux. It requires `mono` to be installed 18# and `flatc` to be built (using `cmake` in the root directory). 19 20sampledir=$(cd $(dirname $BASH_SOURCE) && pwd) 21rootidr=$(cd $sampledir/.. && pwd) 22currentdir=$(pwd) 23 24if [[ "$sampledir" != "$currentdir" ]]; then 25 echo Error: This script must be run from inside the $sampledir directory. 26 echo You executed it from the $currentdir directory. 27 exit 1 28fi 29 30# Run `flatc`. Note: This requires you to compile using `cmake` from the 31# root `/flatbuffers` directory. 32if [ -e ../flatc ]; then 33 ../flatc --csharp --gen-mutable monster.fbs 34elif [ -e ../Debug/flatc ]; then 35 ../Debug/flatc --csharp --gen-mutable monster.fbs 36else 37 echo 'flatc' could not be found. Make sure to build FlatBuffers from the \ 38 $rootdir directory. 39 exit 1 40fi 41 42echo Compiling and running the C# sample. 43 44# Compile and execute the sample. 45mcs SampleBinary.cs MyGame/Sample/*.cs ../net/FlatBuffers/*.cs 46mono SampleBinary.exe 47 48# Cleanup temporary files. 49rm SampleBinary.exe 50rm -rf MyGame/ 51