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README.mdD03-May-20241.5 KiB3626

build_native_ext_for_android.shD03-May-20241.7 KiB5316

build_native_ext_for_ios.shD03-May-20241.9 KiB6332

build_unitypackage.shD03-May-20241,021 335

README.md

1This directory contains useful resources for getting gRPC C# to work on
2platforms that are not yet fully supported.
3
4# Xamarin
5
6gRPC C# now has experimental support for Xamarin.
7See [HelloworldXamarin](/examples/csharp/HelloworldXamarin) for an example how to use it.
8
9What's currently supported:
10
11Xamarin.Android
12- supported API level: Kitkat 4.4+ (= API level 19)
13- supported ABIs: `armeabi-v7a` (vast majority of Android devices out there),
14  `arm64-v8a` (some newer Android devices), `x86` (for emulator)
15
16Xamarin.iOS
17- supported architectures: arm64 (iPhone 6+) and x86_64 (iPhone simulator)
18
19# Unity
20
21gRPC C# now has experimental support for Unity. Please try using gRPC with
22Unity and provide feedback!
23
24How to test gRPC in a Unity project
251. Create a Unity project that targets .NET 4.x (Edit -> Project Settings -> Editor -> Scripting Runtime Version). gRPC uses APIs that are only available in .NET4.5+ so this is a requirement.
262. Download the latest development build of `grpc_unity_package.VERSION.zip` from
27   [daily builds](https://packages.grpc.io/)
283. Extract the `.zip` file in the `Assets` directory in your Unity project
294. Unity IDE will pick up all the bundled files and add them to project automatically.
30   You should be able to use gRPC and Protobuf in your scripts from now on.
31
32What's currently bundled in the `grpc_unity_package`
33-  Grpc.Core and its dependencies
34-  Google.Protobuf
35-  Precompiled native libraries for Linux, MacOS, Windows, Android and iOS.
36