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1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * @file glx_gles2.c
26  *
27  * Catches a bug where a GLES2 context using
28  * GLX_EXT_create_context_es2_profile would try to find the symbols in
29  * libGLESv2.so.2 instead of libGL.so.1.
30  */
31 
32 #include <stdio.h>
33 #include <assert.h>
34 #include <err.h>
35 #include "epoxy/gl.h"
36 #include "epoxy/glx.h"
37 #include <X11/Xlib.h>
38 
39 #include "glx_common.h"
40 
41 static Display *dpy;
42 
43 GLuint
44 override_GLES2_glCreateShader(GLenum target);
45 
46 GLuint
override_GLES2_glCreateShader(GLenum target)47 override_GLES2_glCreateShader(GLenum target)
48 {
49     return 0;
50 }
51 
52 void
53 override_GLES2_glGenQueries(GLsizei n, GLuint *ids);
54 
55 void
override_GLES2_glGenQueries(GLsizei n,GLuint * ids)56 override_GLES2_glGenQueries(GLsizei n, GLuint *ids)
57 {
58     int i;
59     for (i = 0; i < n; i++)
60         ids[i] = 0;
61 }
62 
63 int
main(int argc,char ** argv)64 main(int argc, char **argv)
65 {
66     bool pass = true;
67     XVisualInfo *vis;
68     Window win;
69     GLXContext ctx;
70     GLXFBConfig config;
71     int context_attribs[] = {
72         GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
73         GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
74         GLX_CONTEXT_MINOR_VERSION_ARB, 0,
75         0
76     };
77     GLuint shader;
78 
79     dpy = get_display_or_skip();
80 
81     if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile"))
82         errx(77, "Test requires GLX_EXT_create_context_es2_profile");
83 
84     vis = get_glx_visual(dpy);
85     config = get_fbconfig_for_visinfo(dpy, vis);
86     win = get_glx_window(dpy, vis, false);
87 
88     ctx = glXCreateContextAttribsARB(dpy, config, NULL, true,
89                                      context_attribs);
90 
91     glXMakeCurrent(dpy, win, ctx);
92 
93     if (epoxy_is_desktop_gl()) {
94         errx(1, "GLES2 context creation made a desktop context\n");
95     }
96 
97     if (epoxy_gl_version() < 20) {
98         errx(1, "GLES2 context creation made a version %f context\n",
99              epoxy_gl_version() / 10.0f);
100     }
101 
102     /* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */
103     shader = glCreateShader(GL_FRAGMENT_SHADER);
104     if (shader == 0)
105         errx(1, "glCreateShader() failed\n");
106     glDeleteShader(shader);
107 
108     if (epoxy_gl_version() >= 30) {
109         GLuint q = 0;
110 
111         glGenQueries(1, &q);
112         if (!q)
113             errx(1, "glGenQueries() failed\n");
114         glDeleteQueries(1, &q);
115     }
116 
117     return pass != true;
118 }
119