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build_overrides/03-May-2024-6754

chromium/03-May-2024-2723

docs/03-May-2024-1,240843

fuzz/03-May-2024-16895

include/03-May-2024-9,7188,286

infra/config/03-May-2024-7052

source/03-May-2024-66,97259,375

third_party/gflags/03-May-2024-2,331891

tools/03-May-2024-302231

tools_libyuv/03-May-2024-3,9692,847

unit_test/03-May-2024-11,2239,623

util/03-May-2024-1,9761,608

.gitignoreD03-May-20242 KiB9591

.gnD03-May-20241.9 KiB4742

AUTHORSD03-May-202498 53

Android.bpD03-May-20244.1 KiB174160

BUILD.gnD03-May-20249.5 KiB399350

CM_linux_packages.cmakeD03-May-20242.6 KiB7063

CMakeLists.txtD03-May-20243.2 KiB9273

DEPSD03-May-202436.7 KiB1,0971,042

LICENSED03-May-20241.5 KiB3024

LICENSE_THIRD_PARTYD03-May-2024297 96

PATENTSD03-May-20241.4 KiB2422

PRESUBMIT.pyD03-May-20242.5 KiB7353

README.chromiumD03-May-2024203 97

README.mdD03-May-2024663 1913

all.gypD03-May-2024646 2220

cleanup_links.pyD03-May-20243.8 KiB10872

codereview.settingsD03-May-2024229 76

download_vs_toolchain.pyD03-May-2024982 308

gyp_libyuvD03-May-20243.4 KiB10254

gyp_libyuv.pyD03-May-20241.1 KiB293

libyuv.gniD03-May-2024908 2421

libyuv.gypD03-May-20244.7 KiB163159

libyuv.gypiD03-May-20242.5 KiB8481

libyuv_nacl.gypD03-May-2024963 3836

libyuv_test.gypD03-May-20245.3 KiB204199

linux.mkD03-May-20242.4 KiB8970

public.mkD03-May-2024315 145

pylintrcD03-May-2024704 1810

setup_links.pyD03-May-202416.5 KiB498388

sync_chromium.pyD03-May-20245.4 KiB155104

winarm.mkD03-May-20241.1 KiB4734

README.chromium

1Name: libyuv
2URL: http://code.google.com/p/libyuv/
3Version: 1732
4License: BSD
5License File: LICENSE
6
7Description:
8libyuv is an open source project that includes YUV conversion and scaling functionality.
9

README.md

1**libyuv** is an open source project that includes YUV scaling and conversion functionality.
2
3* Scale YUV to prepare content for compression, with point, bilinear or box filter.
4* Convert to YUV from webcam formats for compression.
5* Convert to RGB formats for rendering/effects.
6* Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
7* Optimized for SSSE3/AVX2 on x86/x64.
8* Optimized for Neon on Arm.
9* Optimized for MSA on Mips.
10
11### Development
12
13See [Getting started][1] for instructions on how to get started developing.
14
15You can also browse the [docs directory][2] for more documentation.
16
17[1]: ./docs/getting_started.md
18[2]: ./docs/
19