1 //===-- llvm/CodeGen/TargetFrameLowering.h ----------------------*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // Interface to describe the layout of a stack frame on the target machine. 10 // 11 //===----------------------------------------------------------------------===// 12 13 #ifndef LLVM_CODEGEN_TARGETFRAMELOWERING_H 14 #define LLVM_CODEGEN_TARGETFRAMELOWERING_H 15 16 #include "llvm/CodeGen/MachineBasicBlock.h" 17 #include "llvm/Support/TypeSize.h" 18 #include <vector> 19 20 namespace llvm { 21 class BitVector; 22 class CalleeSavedInfo; 23 class MachineFunction; 24 class RegScavenger; 25 26 namespace TargetStackID { 27 enum Value { 28 Default = 0, 29 SGPRSpill = 1, 30 SVEVector = 2, 31 NoAlloc = 255 32 }; 33 } 34 35 /// Information about stack frame layout on the target. It holds the direction 36 /// of stack growth, the known stack alignment on entry to each function, and 37 /// the offset to the locals area. 38 /// 39 /// The offset to the local area is the offset from the stack pointer on 40 /// function entry to the first location where function data (local variables, 41 /// spill locations) can be stored. 42 class TargetFrameLowering { 43 public: 44 enum StackDirection { 45 StackGrowsUp, // Adding to the stack increases the stack address 46 StackGrowsDown // Adding to the stack decreases the stack address 47 }; 48 49 // Maps a callee saved register to a stack slot with a fixed offset. 50 struct SpillSlot { 51 unsigned Reg; 52 int Offset; // Offset relative to stack pointer on function entry. 53 }; 54 55 struct DwarfFrameBase { 56 // The frame base may be either a register (the default), the CFA, 57 // or a WebAssembly-specific location description. 58 enum FrameBaseKind { Register, CFA, WasmFrameBase } Kind; 59 struct WasmFrameBase { 60 unsigned Kind; // Wasm local, global, or value stack 61 unsigned Index; 62 }; 63 union { 64 unsigned Reg; 65 struct WasmFrameBase WasmLoc; 66 } Location; 67 }; 68 69 private: 70 StackDirection StackDir; 71 Align StackAlignment; 72 Align TransientStackAlignment; 73 int LocalAreaOffset; 74 bool StackRealignable; 75 public: 76 TargetFrameLowering(StackDirection D, Align StackAl, int LAO, 77 Align TransAl = Align(1), bool StackReal = true) StackDir(D)78 : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl), 79 LocalAreaOffset(LAO), StackRealignable(StackReal) {} 80 81 virtual ~TargetFrameLowering(); 82 83 // These methods return information that describes the abstract stack layout 84 // of the target machine. 85 86 /// getStackGrowthDirection - Return the direction the stack grows 87 /// getStackGrowthDirection()88 StackDirection getStackGrowthDirection() const { return StackDir; } 89 90 /// getStackAlignment - This method returns the number of bytes to which the 91 /// stack pointer must be aligned on entry to a function. Typically, this 92 /// is the largest alignment for any data object in the target. 93 /// getStackAlignment()94 unsigned getStackAlignment() const { return StackAlignment.value(); } 95 /// getStackAlignment - This method returns the number of bytes to which the 96 /// stack pointer must be aligned on entry to a function. Typically, this 97 /// is the largest alignment for any data object in the target. 98 /// getStackAlign()99 Align getStackAlign() const { return StackAlignment; } 100 101 /// alignSPAdjust - This method aligns the stack adjustment to the correct 102 /// alignment. 103 /// alignSPAdjust(int SPAdj)104 int alignSPAdjust(int SPAdj) const { 105 if (SPAdj < 0) { 106 SPAdj = -alignTo(-SPAdj, StackAlignment); 107 } else { 108 SPAdj = alignTo(SPAdj, StackAlignment); 109 } 110 return SPAdj; 111 } 112 113 /// getTransientStackAlignment - This method returns the number of bytes to 114 /// which the stack pointer must be aligned at all times, even between 115 /// calls. 116 /// getTransientStackAlignment()117 LLVM_ATTRIBUTE_DEPRECATED(unsigned getTransientStackAlignment() const, 118 "Use getTransientStackAlign instead") { 119 return TransientStackAlignment.value(); 120 } 121 /// getTransientStackAlignment - This method returns the number of bytes to 122 /// which the stack pointer must be aligned at all times, even between 123 /// calls. 124 /// getTransientStackAlign()125 Align getTransientStackAlign() const { return TransientStackAlignment; } 126 127 /// isStackRealignable - This method returns whether the stack can be 128 /// realigned. isStackRealignable()129 bool isStackRealignable() const { 130 return StackRealignable; 131 } 132 133 /// Return the skew that has to be applied to stack alignment under 134 /// certain conditions (e.g. stack was adjusted before function \p MF 135 /// was called). 136 virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const; 137 138 /// This method returns whether or not it is safe for an object with the 139 /// given stack id to be bundled into the local area. isStackIdSafeForLocalArea(unsigned StackId)140 virtual bool isStackIdSafeForLocalArea(unsigned StackId) const { 141 return true; 142 } 143 144 /// getOffsetOfLocalArea - This method returns the offset of the local area 145 /// from the stack pointer on entrance to a function. 146 /// getOffsetOfLocalArea()147 int getOffsetOfLocalArea() const { return LocalAreaOffset; } 148 149 /// isFPCloseToIncomingSP - Return true if the frame pointer is close to 150 /// the incoming stack pointer, false if it is close to the post-prologue 151 /// stack pointer. isFPCloseToIncomingSP()152 virtual bool isFPCloseToIncomingSP() const { return true; } 153 154 /// assignCalleeSavedSpillSlots - Allows target to override spill slot 155 /// assignment logic. If implemented, assignCalleeSavedSpillSlots() should 156 /// assign frame slots to all CSI entries and return true. If this method 157 /// returns false, spill slots will be assigned using generic implementation. 158 /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of 159 /// CSI. 160 virtual bool assignCalleeSavedSpillSlots(MachineFunction & MF,const TargetRegisterInfo * TRI,std::vector<CalleeSavedInfo> & CSI)161 assignCalleeSavedSpillSlots(MachineFunction &MF, 162 const TargetRegisterInfo *TRI, 163 std::vector<CalleeSavedInfo> &CSI) const { 164 return false; 165 } 166 167 /// getCalleeSavedSpillSlots - This method returns a pointer to an array of 168 /// pairs, that contains an entry for each callee saved register that must be 169 /// spilled to a particular stack location if it is spilled. 170 /// 171 /// Each entry in this array contains a <register,offset> pair, indicating the 172 /// fixed offset from the incoming stack pointer that each register should be 173 /// spilled at. If a register is not listed here, the code generator is 174 /// allowed to spill it anywhere it chooses. 175 /// 176 virtual const SpillSlot * getCalleeSavedSpillSlots(unsigned & NumEntries)177 getCalleeSavedSpillSlots(unsigned &NumEntries) const { 178 NumEntries = 0; 179 return nullptr; 180 } 181 182 /// targetHandlesStackFrameRounding - Returns true if the target is 183 /// responsible for rounding up the stack frame (probably at emitPrologue 184 /// time). targetHandlesStackFrameRounding()185 virtual bool targetHandlesStackFrameRounding() const { 186 return false; 187 } 188 189 /// Returns true if the target will correctly handle shrink wrapping. enableShrinkWrapping(const MachineFunction & MF)190 virtual bool enableShrinkWrapping(const MachineFunction &MF) const { 191 return false; 192 } 193 194 /// Returns true if the stack slot holes in the fixed and callee-save stack 195 /// area should be used when allocating other stack locations to reduce stack 196 /// size. enableStackSlotScavenging(const MachineFunction & MF)197 virtual bool enableStackSlotScavenging(const MachineFunction &MF) const { 198 return false; 199 } 200 201 /// Returns true if the target can safely skip saving callee-saved registers 202 /// for noreturn nounwind functions. 203 virtual bool enableCalleeSaveSkip(const MachineFunction &MF) const; 204 205 /// emitProlog/emitEpilog - These methods insert prolog and epilog code into 206 /// the function. 207 virtual void emitPrologue(MachineFunction &MF, 208 MachineBasicBlock &MBB) const = 0; 209 virtual void emitEpilogue(MachineFunction &MF, 210 MachineBasicBlock &MBB) const = 0; 211 212 /// With basic block sections, emit callee saved frame moves for basic blocks 213 /// that are in a different section. 214 virtual void emitCalleeSavedFrameMoves(MachineBasicBlock & MBB,MachineBasicBlock::iterator MBBI)215 emitCalleeSavedFrameMoves(MachineBasicBlock &MBB, 216 MachineBasicBlock::iterator MBBI) const {} 217 emitCalleeSavedFrameMoves(MachineBasicBlock & MBB,MachineBasicBlock::iterator MBBI,const DebugLoc & DL,bool IsPrologue)218 virtual void emitCalleeSavedFrameMoves(MachineBasicBlock &MBB, 219 MachineBasicBlock::iterator MBBI, 220 const DebugLoc &DL, 221 bool IsPrologue) const {} 222 223 /// Replace a StackProbe stub (if any) with the actual probe code inline inlineStackProbe(MachineFunction & MF,MachineBasicBlock & PrologueMBB)224 virtual void inlineStackProbe(MachineFunction &MF, 225 MachineBasicBlock &PrologueMBB) const {} 226 227 /// Adjust the prologue to have the function use segmented stacks. This works 228 /// by adding a check even before the "normal" function prologue. adjustForSegmentedStacks(MachineFunction & MF,MachineBasicBlock & PrologueMBB)229 virtual void adjustForSegmentedStacks(MachineFunction &MF, 230 MachineBasicBlock &PrologueMBB) const {} 231 232 /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in 233 /// the assembly prologue to explicitly handle the stack. adjustForHiPEPrologue(MachineFunction & MF,MachineBasicBlock & PrologueMBB)234 virtual void adjustForHiPEPrologue(MachineFunction &MF, 235 MachineBasicBlock &PrologueMBB) const {} 236 237 /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee 238 /// saved registers and returns true if it isn't possible / profitable to do 239 /// so by issuing a series of store instructions via 240 /// storeRegToStackSlot(). Returns false otherwise. spillCalleeSavedRegisters(MachineBasicBlock & MBB,MachineBasicBlock::iterator MI,ArrayRef<CalleeSavedInfo> CSI,const TargetRegisterInfo * TRI)241 virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, 242 MachineBasicBlock::iterator MI, 243 ArrayRef<CalleeSavedInfo> CSI, 244 const TargetRegisterInfo *TRI) const { 245 return false; 246 } 247 248 /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee 249 /// saved registers and returns true if it isn't possible / profitable to do 250 /// so by issuing a series of load instructions via loadRegToStackSlot(). 251 /// If it returns true, and any of the registers in CSI is not restored, 252 /// it sets the corresponding Restored flag in CSI to false. 253 /// Returns false otherwise. 254 virtual bool restoreCalleeSavedRegisters(MachineBasicBlock & MBB,MachineBasicBlock::iterator MI,MutableArrayRef<CalleeSavedInfo> CSI,const TargetRegisterInfo * TRI)255 restoreCalleeSavedRegisters(MachineBasicBlock &MBB, 256 MachineBasicBlock::iterator MI, 257 MutableArrayRef<CalleeSavedInfo> CSI, 258 const TargetRegisterInfo *TRI) const { 259 return false; 260 } 261 262 /// Return true if the target wants to keep the frame pointer regardless of 263 /// the function attribute "frame-pointer". keepFramePointer(const MachineFunction & MF)264 virtual bool keepFramePointer(const MachineFunction &MF) const { 265 return false; 266 } 267 268 /// hasFP - Return true if the specified function should have a dedicated 269 /// frame pointer register. For most targets this is true only if the function 270 /// has variable sized allocas or if frame pointer elimination is disabled. 271 virtual bool hasFP(const MachineFunction &MF) const = 0; 272 273 /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is 274 /// not required, we reserve argument space for call sites in the function 275 /// immediately on entry to the current function. This eliminates the need for 276 /// add/sub sp brackets around call sites. Returns true if the call frame is 277 /// included as part of the stack frame. hasReservedCallFrame(const MachineFunction & MF)278 virtual bool hasReservedCallFrame(const MachineFunction &MF) const { 279 return !hasFP(MF); 280 } 281 282 /// canSimplifyCallFramePseudos - When possible, it's best to simplify the 283 /// call frame pseudo ops before doing frame index elimination. This is 284 /// possible only when frame index references between the pseudos won't 285 /// need adjusting for the call frame adjustments. Normally, that's true 286 /// if the function has a reserved call frame or a frame pointer. Some 287 /// targets (Thumb2, for example) may have more complicated criteria, 288 /// however, and can override this behavior. canSimplifyCallFramePseudos(const MachineFunction & MF)289 virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const { 290 return hasReservedCallFrame(MF) || hasFP(MF); 291 } 292 293 // needsFrameIndexResolution - Do we need to perform FI resolution for 294 // this function. Normally, this is required only when the function 295 // has any stack objects. However, targets may want to override this. 296 virtual bool needsFrameIndexResolution(const MachineFunction &MF) const; 297 298 /// getFrameIndexReference - This method should return the base register 299 /// and offset used to reference a frame index location. The offset is 300 /// returned directly, and the base register is returned via FrameReg. 301 virtual StackOffset getFrameIndexReference(const MachineFunction &MF, int FI, 302 Register &FrameReg) const; 303 304 /// Same as \c getFrameIndexReference, except that the stack pointer (as 305 /// opposed to the frame pointer) will be the preferred value for \p 306 /// FrameReg. This is generally used for emitting statepoint or EH tables that 307 /// use offsets from RSP. If \p IgnoreSPUpdates is true, the returned 308 /// offset is only guaranteed to be valid with respect to the value of SP at 309 /// the end of the prologue. 310 virtual StackOffset getFrameIndexReferencePreferSP(const MachineFunction & MF,int FI,Register & FrameReg,bool IgnoreSPUpdates)311 getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI, 312 Register &FrameReg, 313 bool IgnoreSPUpdates) const { 314 // Always safe to dispatch to getFrameIndexReference. 315 return getFrameIndexReference(MF, FI, FrameReg); 316 } 317 318 /// getNonLocalFrameIndexReference - This method returns the offset used to 319 /// reference a frame index location. The offset can be from either FP/BP/SP 320 /// based on which base register is returned by llvm.localaddress. getNonLocalFrameIndexReference(const MachineFunction & MF,int FI)321 virtual StackOffset getNonLocalFrameIndexReference(const MachineFunction &MF, 322 int FI) const { 323 // By default, dispatch to getFrameIndexReference. Interested targets can 324 // override this. 325 Register FrameReg; 326 return getFrameIndexReference(MF, FI, FrameReg); 327 } 328 329 /// Returns the callee-saved registers as computed by determineCalleeSaves 330 /// in the BitVector \p SavedRegs. 331 virtual void getCalleeSaves(const MachineFunction &MF, 332 BitVector &SavedRegs) const; 333 334 /// This method determines which of the registers reported by 335 /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved. 336 /// The default implementation checks populates the \p SavedRegs bitset with 337 /// all registers which are modified in the function, targets may override 338 /// this function to save additional registers. 339 /// This method also sets up the register scavenger ensuring there is a free 340 /// register or a frameindex available. 341 /// This method should not be called by any passes outside of PEI, because 342 /// it may change state passed in by \p MF and \p RS. The preferred 343 /// interface outside PEI is getCalleeSaves. 344 virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs, 345 RegScavenger *RS = nullptr) const; 346 347 /// processFunctionBeforeFrameFinalized - This method is called immediately 348 /// before the specified function's frame layout (MF.getFrameInfo()) is 349 /// finalized. Once the frame is finalized, MO_FrameIndex operands are 350 /// replaced with direct constants. This method is optional. 351 /// 352 virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF, 353 RegScavenger *RS = nullptr) const { 354 } 355 356 /// processFunctionBeforeFrameIndicesReplaced - This method is called 357 /// immediately before MO_FrameIndex operands are eliminated, but after the 358 /// frame is finalized. This method is optional. 359 virtual void 360 processFunctionBeforeFrameIndicesReplaced(MachineFunction &MF, 361 RegScavenger *RS = nullptr) const {} 362 getWinEHParentFrameOffset(const MachineFunction & MF)363 virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const { 364 report_fatal_error("WinEH not implemented for this target"); 365 } 366 367 /// This method is called during prolog/epilog code insertion to eliminate 368 /// call frame setup and destroy pseudo instructions (but only if the Target 369 /// is using them). It is responsible for eliminating these instructions, 370 /// replacing them with concrete instructions. This method need only be 371 /// implemented if using call frame setup/destroy pseudo instructions. 372 /// Returns an iterator pointing to the instruction after the replaced one. 373 virtual MachineBasicBlock::iterator eliminateCallFramePseudoInstr(MachineFunction & MF,MachineBasicBlock & MBB,MachineBasicBlock::iterator MI)374 eliminateCallFramePseudoInstr(MachineFunction &MF, 375 MachineBasicBlock &MBB, 376 MachineBasicBlock::iterator MI) const { 377 llvm_unreachable("Call Frame Pseudo Instructions do not exist on this " 378 "target!"); 379 } 380 381 382 /// Order the symbols in the local stack frame. 383 /// The list of objects that we want to order is in \p objectsToAllocate as 384 /// indices into the MachineFrameInfo. The array can be reordered in any way 385 /// upon return. The contents of the array, however, may not be modified (i.e. 386 /// only their order may be changed). 387 /// By default, just maintain the original order. 388 virtual void orderFrameObjects(const MachineFunction & MF,SmallVectorImpl<int> & objectsToAllocate)389 orderFrameObjects(const MachineFunction &MF, 390 SmallVectorImpl<int> &objectsToAllocate) const { 391 } 392 393 /// Check whether or not the given \p MBB can be used as a prologue 394 /// for the target. 395 /// The prologue will be inserted first in this basic block. 396 /// This method is used by the shrink-wrapping pass to decide if 397 /// \p MBB will be correctly handled by the target. 398 /// As soon as the target enable shrink-wrapping without overriding 399 /// this method, we assume that each basic block is a valid 400 /// prologue. canUseAsPrologue(const MachineBasicBlock & MBB)401 virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const { 402 return true; 403 } 404 405 /// Check whether or not the given \p MBB can be used as a epilogue 406 /// for the target. 407 /// The epilogue will be inserted before the first terminator of that block. 408 /// This method is used by the shrink-wrapping pass to decide if 409 /// \p MBB will be correctly handled by the target. 410 /// As soon as the target enable shrink-wrapping without overriding 411 /// this method, we assume that each basic block is a valid 412 /// epilogue. canUseAsEpilogue(const MachineBasicBlock & MBB)413 virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const { 414 return true; 415 } 416 417 /// Returns the StackID that scalable vectors should be associated with. getStackIDForScalableVectors()418 virtual TargetStackID::Value getStackIDForScalableVectors() const { 419 return TargetStackID::Default; 420 } 421 isSupportedStackID(TargetStackID::Value ID)422 virtual bool isSupportedStackID(TargetStackID::Value ID) const { 423 switch (ID) { 424 default: 425 return false; 426 case TargetStackID::Default: 427 case TargetStackID::NoAlloc: 428 return true; 429 } 430 } 431 432 /// Check if given function is safe for not having callee saved registers. 433 /// This is used when interprocedural register allocation is enabled. 434 static bool isSafeForNoCSROpt(const Function &F); 435 436 /// Check if the no-CSR optimisation is profitable for the given function. isProfitableForNoCSROpt(const Function & F)437 virtual bool isProfitableForNoCSROpt(const Function &F) const { 438 return true; 439 } 440 441 /// Return initial CFA offset value i.e. the one valid at the beginning of the 442 /// function (before any stack operations). 443 virtual int getInitialCFAOffset(const MachineFunction &MF) const; 444 445 /// Return initial CFA register value i.e. the one valid at the beginning of 446 /// the function (before any stack operations). 447 virtual Register getInitialCFARegister(const MachineFunction &MF) const; 448 449 /// Return the frame base information to be encoded in the DWARF subprogram 450 /// debug info. 451 virtual DwarfFrameBase getDwarfFrameBase(const MachineFunction &MF) const; 452 }; 453 454 } // End llvm namespace 455 456 #endif 457