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1Mesa 19.0.1 Release Notes / March 27, 2019
2==========================================
3
4Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0
5release.
6
7Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.5. OpenGL 4.5 is **only** available if requested at context creation.
12Compatibility contexts may report a lower version depending on each
13driver.
14
15SHA256 checksums
16----------------
17
18::
19
20   f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd  mesa-19.0.1.tar.gz
21   6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4  mesa-19.0.1.tar.xz
22
23New features
24------------
25
26None
27
28Bug fixes
29---------
30
31-  `Bug 100316 <https://bugs.freedesktop.org/show_bug.cgi?id=100316>`__
32   - Linking GLSL 1.30 shaders with invariant and deprecated variables
33   triggers an 'mismatching invariant qualifiers' error
34-  `Bug 107563 <https://bugs.freedesktop.org/show_bug.cgi?id=107563>`__
35   - [RADV] Broken rendering in Unity demos
36-  `Bug 109698 <https://bugs.freedesktop.org/show_bug.cgi?id=109698>`__
37   - dri.pc contents invalid when built with meson
38-  `Bug 109980 <https://bugs.freedesktop.org/show_bug.cgi?id=109980>`__
39   - [i915 CI][HSW]
40   spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store
41   - fail
42-  `Bug 110211 <https://bugs.freedesktop.org/show_bug.cgi?id=110211>`__
43   - If DESTDIR is set to an empty string, the dri drivers are not
44   installed
45-  `Bug 110221 <https://bugs.freedesktop.org/show_bug.cgi?id=110221>`__
46   - build error with meson
47
48Changes
49-------
50
51Andres Gomez (4):
52
53-  glsl: correctly validate component layout qualifier for dvec{3,4}
54-  glsl/linker: don't fail non static used inputs without matching
55   outputs
56-  glsl/linker: simplify xfb_offset vs xfb_stride overflow check
57-  Revert "glsl: relax input->output validation for SSO programs"
58
59Bas Nieuwenhuizen (2):
60
61-  radv: Use correct image view comparison for fast clears.
62-  ac/nir: Return frag_coord as integer.
63
64Danylo Piliaiev (2):
65
66-  anv: Treat zero size XFB buffer as disabled
67-  glsl: Cross validate variable's invariance by explicit invariance
68   only
69
70Dave Airlie (1):
71
72-  softpipe: fix texture view crashes
73
74Dylan Baker (5):
75
76-  docs: Add SHA256 sums for 19.0.0
77-  cherry-ignore: Add commit that doesn't apply
78-  bin/install_megadrivers.py: Correctly handle DESTDIR=''
79-  bin/install_megadrivers.py: Fix regression for set DESTDIR
80-  bump version for 19.0.1
81
82Eric Anholt (1):
83
84-  v3d: Fix leak of the renderonly struct on screen destruction.
85
86Jason Ekstrand (6):
87
88-  glsl/lower_vector_derefs: Don't use a temporary for TCS outputs
89-  glsl/list: Add a list variant of insert_after
90-  anv/pass: Flag the need for a RT flush for resolve attachments
91-  nir/builder: Add a vector extract helper
92-  nir: Add a new pass to lower array dereferences on vectors
93-  intel/nir: Lower array-deref-of-vector UBO and SSBO loads
94
95Józef Kucia (2):
96
97-  radv: Fix driverUUID
98-  mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
99
100Kenneth Graunke (1):
101
102-  intel/fs: Fix opt_peephole_csel to not throw away saturates.
103
104Kevin Strasser (1):
105
106-  egl/dri: Avoid out of bounds array access
107
108Mark Janes (1):
109
110-  mesa: properly report the length of truncated log messages
111
112Plamena Manolova (1):
113
114-  i965: Disable ARB_fragment_shader_interlock for platforms prior to
115   GEN9
116
117Samuel Pitoiset (3):
118
119-  radv: set the maximum number of IBs per submit to 192
120-  radv: always initialize HTILE when the src layout is UNDEFINED
121-  radv: fix binding transform feedback buffers
122
123Sergii Romantsov (1):
124
125-  d3d: meson: do not prefix user provided d3d-drivers-path
126
127Tapani Pälli (2):
128
129-  isl: fix automake build when sse41 is not supported
130-  anv/radv: release memory allocated by glsl types during spirv_to_nir
131