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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <assert.h>
25 #include <string.h>
26 #include <ctype.h>
27 #include "glcpp.h"
28 #include "main/mtypes.h"
29 
30 void
glcpp_error(YYLTYPE * locp,glcpp_parser_t * parser,const char * fmt,...)31 glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
32 {
33 	va_list ap;
34 
35 	parser->error = 1;
36 	_mesa_string_buffer_printf(parser->info_log,
37 				   "%u:%u(%u): "
38 				   "preprocessor error: ",
39 				   locp->source,
40 				   locp->first_line,
41 				   locp->first_column);
42 	va_start(ap, fmt);
43 	_mesa_string_buffer_vprintf(parser->info_log, fmt, ap);
44 	va_end(ap);
45 	_mesa_string_buffer_append_char(parser->info_log, '\n');
46 }
47 
48 void
glcpp_warning(YYLTYPE * locp,glcpp_parser_t * parser,const char * fmt,...)49 glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
50 {
51 	va_list ap;
52 
53 	_mesa_string_buffer_printf(parser->info_log,
54 				     "%u:%u(%u): "
55 				     "preprocessor warning: ",
56 				     locp->source,
57 				     locp->first_line,
58 				     locp->first_column);
59 	va_start(ap, fmt);
60 	_mesa_string_buffer_vprintf(parser->info_log, fmt, ap);
61 	va_end(ap);
62 	_mesa_string_buffer_append_char(parser->info_log, '\n');
63 }
64 
65 /* Given str, (that's expected to start with a newline terminator of some
66  * sort), return a pointer to the first character in str after the newline.
67  *
68  * A newline terminator can be any of the following sequences:
69  *
70  *	"\r\n"
71  *	"\n\r"
72  *	"\n"
73  *	"\r"
74  *
75  * And the longest such sequence will be skipped.
76  */
77 static const char *
skip_newline(const char * str)78 skip_newline (const char *str)
79 {
80 	const char *ret = str;
81 
82 	if (ret == NULL)
83 		return ret;
84 
85 	if (*ret == '\0')
86 		return ret;
87 
88 	if (*ret == '\r') {
89 		ret++;
90 		if (*ret && *ret == '\n')
91 			ret++;
92 	} else if (*ret == '\n') {
93 		ret++;
94 		if (*ret && *ret == '\r')
95 			ret++;
96 	}
97 
98 	return ret;
99 }
100 
101 /* Initial output buffer size, 4096 minus ralloc() overhead. It was selected
102  * to minimize total amount of allocated memory during shader-db run.
103  */
104 #define INITIAL_PP_OUTPUT_BUF_SIZE 4048
105 
106 /* Remove any line continuation characters in the shader, (whether in
107  * preprocessing directives or in GLSL code).
108  */
109 static char *
remove_line_continuations(glcpp_parser_t * ctx,const char * shader)110 remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
111 {
112 	struct _mesa_string_buffer *sb =
113 		_mesa_string_buffer_create(ctx, INITIAL_PP_OUTPUT_BUF_SIZE);
114 
115 	const char *backslash, *newline, *search_start;
116         const char *cr, *lf;
117         char newline_separator[3];
118 	int collapsed_newlines = 0;
119 	int separator_len;
120 
121 	backslash = strchr(shader, '\\');
122 
123 	/* No line continuations were found in this shader, our job is done */
124 	if (backslash == NULL)
125 		return (char *) shader;
126 
127 	search_start = shader;
128 
129 	/* Determine what flavor of newlines this shader is using. GLSL
130 	 * provides for 4 different possible ways to separate lines, (using
131 	 * one or two characters):
132 	 *
133 	 *	"\n" (line-feed, like Linux, Unix, and new Mac OS)
134 	 *	"\r" (carriage-return, like old Mac files)
135 	 *	"\r\n" (carriage-return + line-feed, like DOS files)
136 	 *	"\n\r" (line-feed + carriage-return, like nothing, really)
137 	 *
138 	 * This code explicitly supports a shader that uses a mixture of
139 	 * newline terminators and will properly handle line continuation
140 	 * backslashes followed by any of the above.
141 	 *
142 	 * But, since we must also insert additional newlines in the output
143 	 * (for any collapsed lines) we attempt to maintain consistency by
144 	 * examining the first encountered newline terminator, and using the
145 	 * same terminator for any newlines we insert.
146 	 */
147 	cr = strchr(search_start, '\r');
148 	lf = strchr(search_start, '\n');
149 
150 	newline_separator[0] = '\n';
151 	newline_separator[1] = '\0';
152 	newline_separator[2] = '\0';
153 
154 	if (cr == NULL) {
155 		/* Nothing to do. */
156 	} else if (lf == NULL) {
157 		newline_separator[0] = '\r';
158 	} else if (lf == cr + 1) {
159 		newline_separator[0] = '\r';
160 		newline_separator[1] = '\n';
161 	} else if (cr == lf + 1) {
162 		newline_separator[0] = '\n';
163 		newline_separator[1] = '\r';
164 	}
165 	separator_len = strlen(newline_separator);
166 
167 	while (true) {
168 		/* If we have previously collapsed any line-continuations,
169 		 * then we want to insert additional newlines at the next
170 		 * occurrence of a newline character to avoid changing any
171 		 * line numbers.
172 		 */
173 		if (collapsed_newlines) {
174 			cr = strchr (search_start, '\r');
175 			lf = strchr (search_start, '\n');
176 			if (cr && lf)
177 				newline = cr < lf ? cr : lf;
178 			else if (cr)
179 				newline = cr;
180 			else
181 				newline = lf;
182 			if (newline &&
183 			    (backslash == NULL || newline < backslash))
184 			{
185 				_mesa_string_buffer_append_len(sb, shader,
186 							       newline - shader + 1);
187 				while (collapsed_newlines) {
188 					_mesa_string_buffer_append_len(sb,
189 								       newline_separator,
190 								       separator_len);
191 					collapsed_newlines--;
192 				}
193 				shader = skip_newline (newline);
194 				search_start = shader;
195 			}
196 		}
197 
198 		search_start = backslash + 1;
199 
200 		if (backslash == NULL)
201 			break;
202 
203 		/* At each line continuation, (backslash followed by a
204 		 * newline), copy all preceding text to the output, then
205 		 * advance the shader pointer to the character after the
206 		 * newline.
207 		 */
208 		if (backslash[1] == '\r' || backslash[1] == '\n')
209 		{
210 			collapsed_newlines++;
211 			_mesa_string_buffer_append_len(sb, shader, backslash - shader);
212 			shader = skip_newline (backslash + 1);
213 			search_start = shader;
214 		}
215 
216 		backslash = strchr(search_start, '\\');
217 	}
218 
219 	_mesa_string_buffer_append(sb, shader);
220 
221 	return sb->buf;
222 }
223 
224 int
glcpp_preprocess(void * ralloc_ctx,const char ** shader,char ** info_log,glcpp_extension_iterator extensions,void * state,struct gl_context * gl_ctx)225 glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
226                  glcpp_extension_iterator extensions, void *state,
227                  struct gl_context *gl_ctx)
228 {
229 	int errors;
230 	glcpp_parser_t *parser =
231 		glcpp_parser_create(gl_ctx, extensions, state);
232 
233 	if (! gl_ctx->Const.DisableGLSLLineContinuations)
234 		*shader = remove_line_continuations(parser, *shader);
235 
236 	glcpp_lex_set_source_string (parser, *shader);
237 
238 	glcpp_parser_parse (parser);
239 
240 	if (parser->skip_stack)
241 		glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n");
242 
243 	glcpp_parser_resolve_implicit_version(parser);
244 
245 	ralloc_strcat(info_log, parser->info_log->buf);
246 
247 	/* Crimp the buffer first, to conserve memory */
248 	_mesa_string_buffer_crimp_to_fit(parser->output);
249 
250 	ralloc_steal(ralloc_ctx, parser->output->buf);
251 	*shader = parser->output->buf;
252 
253 	errors = parser->error;
254 	glcpp_parser_destroy (parser);
255 	return errors;
256 }
257