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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkMatrix.h"
12 #include "include/core/SkPaint.h"
13 #include "include/core/SkPoint.h"
14 #include "include/core/SkRect.h"
15 #include "include/core/SkRefCnt.h"
16 #include "include/core/SkScalar.h"
17 #include "include/core/SkShader.h"
18 #include "include/core/SkTileMode.h"
19 #include "include/core/SkTypes.h"
20 #include "include/effects/SkGradientShader.h"
21 
22 constexpr SkColor gColors[] = {
23     SK_ColorRED, SK_ColorYELLOW
24 };
25 
26 // These annoying defines are necessary, because the only other alternative
27 // is to use SkIntToScalar(...) everywhere.
28 constexpr SkScalar sZero = 0;
29 constexpr SkScalar sHalf = SK_ScalarHalf;
30 constexpr SkScalar sOne = SK_Scalar1;
31 
32 // These arrays define the gradient stop points
33 // as x1, y1, x2, y2 per gradient to draw.
34 constexpr SkPoint linearPts[][2] = {
35     {{sZero, sZero}, {sOne,  sZero}},
36     {{sZero, sZero}, {sZero, sOne}},
37     {{sOne,  sZero}, {sZero, sZero}},
38     {{sZero, sOne},  {sZero, sZero}},
39 
40     {{sZero, sZero}, {sOne,  sOne}},
41     {{sOne,  sOne},  {sZero, sZero}},
42     {{sOne,  sZero}, {sZero, sOne}},
43     {{sZero, sOne},  {sOne,  sZero}}
44 };
45 
46 constexpr SkPoint radialPts[][2] = {
47     {{sZero, sHalf}, {sOne,  sHalf}},
48     {{sHalf, sZero}, {sHalf, sOne}},
49     {{sOne,  sHalf}, {sZero, sHalf}},
50     {{sHalf, sOne},  {sHalf, sZero}},
51 
52     {{sZero, sZero}, {sOne,  sOne}},
53     {{sOne,  sOne},  {sZero, sZero}},
54     {{sOne,  sZero}, {sZero, sOne}},
55     {{sZero, sOne},  {sOne,  sZero}}
56 };
57 
58 // These define the pixels allocated to each gradient image.
59 constexpr SkScalar TESTGRID_X = SkIntToScalar(200);
60 constexpr SkScalar TESTGRID_Y = SkIntToScalar(200);
61 
62 constexpr int IMAGES_X = 4;             // number of images per row
63 
make_linear_gradient(const SkPoint pts[2],const SkMatrix & localMatrix)64 static sk_sp<SkShader> make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
65     return SkGradientShader::MakeLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(gColors),
66                                         SkTileMode::kClamp, 0, &localMatrix);
67 }
68 
make_radial_gradient(const SkPoint pts[2],const SkMatrix & localMatrix)69 static sk_sp<SkShader> make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
70     SkPoint center;
71     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
72                SkScalarAve(pts[0].fY, pts[1].fY));
73     float radius = (center - pts[0]).length();
74     return SkGradientShader::MakeRadial(center, radius, gColors, nullptr, SK_ARRAY_COUNT(gColors),
75                                         SkTileMode::kClamp, 0, &localMatrix);
76 }
77 
draw_gradients(SkCanvas * canvas,sk_sp<SkShader> (* makeShader)(const SkPoint[2],const SkMatrix &),const SkPoint ptsArray[][2],int numImages)78 static void draw_gradients(SkCanvas* canvas,
79                            sk_sp<SkShader> (*makeShader)(const SkPoint[2], const SkMatrix&),
80                            const SkPoint ptsArray[][2], int numImages) {
81     // Use some nice prime numbers for the rectangle and matrix with
82     // different scaling along the x and y axes (which is the bug this
83     // test addresses, where incorrect order of operations mixed up the axes)
84     SkRect rectGrad = {
85         SkIntToScalar(43),  SkIntToScalar(61),
86         SkIntToScalar(181), SkIntToScalar(167) };
87     SkMatrix shaderMat;
88     shaderMat.setScale(rectGrad.width(), rectGrad.height());
89     shaderMat.postTranslate(rectGrad.left(), rectGrad.top());
90 
91     canvas->save();
92     for (int i = 0; i < numImages; i++) {
93         // Advance line downwards if necessary.
94         if (i % IMAGES_X == 0 && i != 0) {
95             canvas->restore();
96             canvas->translate(0, TESTGRID_Y);
97             canvas->save();
98         }
99 
100         SkPaint paint;
101         paint.setShader(makeShader(*ptsArray, shaderMat));
102         canvas->drawRect(rectGrad, paint);
103 
104         // Advance to next position.
105         canvas->translate(TESTGRID_X, 0);
106         ptsArray++;
107     }
108     canvas->restore();
109 }
110 
111 DEF_SIMPLE_GM_BG(gradient_matrix, canvas, 800, 800, 0xFFDDDDDD) {
112         draw_gradients(canvas, &make_linear_gradient,
113                       linearPts, SK_ARRAY_COUNT(linearPts));
114 
115         canvas->translate(0, TESTGRID_Y);
116 
117         draw_gradients(canvas, &make_radial_gradient,
118                       radialPts, SK_ARRAY_COUNT(radialPts));
119 }
120