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1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrD3DBackendContext_DEFINED
9 #define GrD3DBackendContext_DEFINED
10 
11 // GrD3DTypes.h includes d3d12.h, which in turn includes windows.h, which redefines many
12 // common identifiers such as:
13 // * interface
14 // * small
15 // * near
16 // * far
17 // * CreateSemaphore
18 // * MemoryBarrier
19 //
20 // You should only include GrD3DBackendContext.h if you are prepared to rename those identifiers.
21 #include "include/gpu/d3d/GrD3DTypes.h"
22 
23 #include "include/gpu/GrTypes.h"
24 
25 // The BackendContext contains all of the base D3D objects needed by the GrD3DGpu. The assumption
26 // is that the client will set these up and pass them to the GrD3DGpu constructor.
27 struct SK_API GrD3DBackendContext {
28     gr_cp<IDXGIAdapter1> fAdapter;
29     gr_cp<ID3D12Device> fDevice;
30     gr_cp<ID3D12CommandQueue> fQueue;
31     sk_sp<GrD3DMemoryAllocator> fMemoryAllocator;
32     GrProtected fProtectedContext = GrProtected::kNo;
33 };
34 
35 #endif
36