1 /* 2 * Copyright 2017 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "modules/sksg/include/SkSGGeometryNode.h" 9 10 #include "include/core/SkPath.h" 11 12 namespace sksg { 13 14 // Geometry nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes. GeometryNode()15GeometryNode::GeometryNode() : INHERITED(kBubbleDamage_Trait) {} 16 clip(SkCanvas * canvas,bool aa) const17void GeometryNode::clip(SkCanvas* canvas, bool aa) const { 18 SkASSERT(!this->hasInval()); 19 this->onClip(canvas, aa); 20 } 21 draw(SkCanvas * canvas,const SkPaint & paint) const22void GeometryNode::draw(SkCanvas* canvas, const SkPaint& paint) const { 23 SkASSERT(!this->hasInval()); 24 this->onDraw(canvas, paint); 25 } 26 contains(const SkPoint & p) const27bool GeometryNode::contains(const SkPoint& p) const { 28 SkASSERT(!this->hasInval()); 29 return this->bounds().contains(p.x(), p.y()) ? this->onContains(p) : false; 30 } 31 asPath() const32SkPath GeometryNode::asPath() const { 33 SkASSERT(!this->hasInval()); 34 return this->onAsPath(); 35 } 36 37 } // namespace sksg 38