1uniform half a, b; 2uniform half4 c, d; 3void main() { 4 sk_FragColor.x = distance(a, b); 5 sk_FragColor.x = distance(c, d); 6} 7
1uniform half a, b; 2uniform half4 c, d; 3void main() { 4 sk_FragColor.x = distance(a, b); 5 sk_FragColor.x = distance(c, d); 6} 7