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1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/d3d/GrD3DDescriptorHeap.h"
9 #include "src/gpu/d3d/GrD3DGpu.h"
10 
Make(GrD3DGpu * gpu,D3D12_DESCRIPTOR_HEAP_TYPE type,unsigned int numDescriptors,D3D12_DESCRIPTOR_HEAP_FLAGS flags)11 std::unique_ptr<GrD3DDescriptorHeap> GrD3DDescriptorHeap::Make(GrD3DGpu* gpu,
12                                                                D3D12_DESCRIPTOR_HEAP_TYPE type,
13                                                                unsigned int numDescriptors,
14                                                                D3D12_DESCRIPTOR_HEAP_FLAGS flags) {
15     D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
16     heapDesc.Type = type;
17     heapDesc.NumDescriptors = numDescriptors;
18     heapDesc.Flags = flags;
19 
20     ID3D12DescriptorHeap* heap;
21     gpu->device()->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&heap));
22 
23     return std::unique_ptr<GrD3DDescriptorHeap>(
24             new GrD3DDescriptorHeap(std::move(gr_cp<ID3D12DescriptorHeap>(heap)),
25                                     gpu->device()->GetDescriptorHandleIncrementSize(type)));
26 }
27 
GrD3DDescriptorHeap(const gr_cp<ID3D12DescriptorHeap> & heap,unsigned int handleIncrementSize)28 GrD3DDescriptorHeap::GrD3DDescriptorHeap(const gr_cp<ID3D12DescriptorHeap>& heap,
29                                          unsigned int handleIncrementSize)
30     : fHeap(heap)
31     , fHandleIncrementSize(handleIncrementSize)
32     , fUniqueID(GenID()) {
33     fCPUHeapStart = fHeap->GetCPUDescriptorHandleForHeapStart();
34     fGPUHeapStart = fHeap->GetGPUDescriptorHandleForHeapStart();
35 }
36 
getCPUHandle(unsigned int index)37 GrD3DDescriptorHeap::CPUHandle GrD3DDescriptorHeap::getCPUHandle(unsigned int index) {
38     SkASSERT(index < fHeap->GetDesc().NumDescriptors);
39     D3D12_CPU_DESCRIPTOR_HANDLE handle = fCPUHeapStart;
40     handle.ptr += index * fHandleIncrementSize;
41     return {handle, fUniqueID};
42 }
43 
getGPUHandle(unsigned int index)44 GrD3DDescriptorHeap::GPUHandle GrD3DDescriptorHeap::getGPUHandle(unsigned int index) {
45     SkASSERT(index < fHeap->GetDesc().NumDescriptors);
46     D3D12_GPU_DESCRIPTOR_HANDLE handle = fGPUHeapStart;
47     handle.ptr += index * fHandleIncrementSize;
48     return {handle, fUniqueID};
49 }
50 
51 
52 
53