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1// defines built-in interfaces supported by SkiaSL geometry shaders
2
3layout(builtin=10002) in sk_PerVertex {
4  layout(builtin=0) float4 sk_Position;
5  layout(builtin=1) float sk_PointSize;
6} sk_in[];
7
8layout(builtin=10007) out sk_PerVertex {
9    layout(builtin=0) float4 sk_Position;
10    layout(builtin=1) float sk_PointSize;
11};
12
13// sk_InvocationID exists, but is declared programmatically (to support a workaround)
14// layout(builtin=8) in int sk_InvocationID;
15
16sk_has_side_effects void EmitStreamVertex(int stream);
17sk_has_side_effects void EndStreamPrimitive(int stream);
18sk_has_side_effects void EmitVertex();
19sk_has_side_effects void EndPrimitive();
20