1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 float4 sk_FragColor [[color(0)]]; 8}; 9struct Globals { 10 float4x4 a; 11}; 12fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13 Globals _globals{{}}; 14 (void)_globals; 15 Outputs _out; 16 (void)_out; 17 _out.sk_FragColor.x = determinant(_globals.a); 18 return _out; 19} 20