• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1
2out vec4 sk_FragColor;
3uniform float a;
4uniform float b;
5uniform vec4 c;
6uniform vec4 d;
7void main() {
8    sk_FragColor.x = distance(a, b);
9    sk_FragColor.x = distance(c, d);
10}
11