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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float a;
6    float b;
7    float4 c;
8    float4 d;
9};
10struct Inputs {
11};
12struct Outputs {
13    float4 sk_FragColor [[color(0)]];
14};
15
16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17    Outputs _out;
18    (void)_out;
19    _out.sk_FragColor.x = abs(_uniforms.a - _uniforms.b);
20    _out.sk_FragColor.x = distance(_uniforms.c, _uniforms.d);
21    return _out;
22}
23