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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float a;
6};
7struct Inputs {
8};
9struct Outputs {
10    float4 sk_FragColor [[color(0)]];
11};
12struct Globals {
13    int b;
14};
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Globals _globals{{}};
17    (void)_globals;
18    Outputs _out;
19    (void)_out;
20    _out.sk_FragColor.x = ldexp(_uniforms.a, _globals.b);
21    return _out;
22}
23