1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 colorGreen; 6 float4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 float4 sk_FragColor [[color(0)]]; 12}; 13float4 unpremul_h4h4(float4 color) { 14 return float4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w); 15} 16 17float4 live_fn_h4h4h4(float4 a, float4 b) { 18 return a + b; 19} 20fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 21 Outputs _out; 22 (void)_out; 23 float4 a; 24 float4 b; 25 { 26 a = live_fn_h4h4h4(float4(3.0), float4(-5.0)); 27 } 28 { 29 b = unpremul_h4h4(float4(1.0)); 30 } 31 _out.sk_FragColor = any(a != float4(0.0)) && any(b != float4(0.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 32 return _out; 33} 34