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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    float4 sk_FragColor [[color(0)]];
8};
9struct testBlock {
10    float x;
11} test;
12struct Globals {
13    constant testBlock* test;
14};
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(456)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Globals _globals{&test};
17    (void)_globals;
18    Outputs _out;
19    (void)_out;
20    _out.sk_FragColor = float4(_uniforms.test.x);
21    return _out;
22}
23