1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 float4 sk_FragColor [[color(0)]]; 8}; 9struct testBlock { 10 float x; 11} test; 12struct Globals { 13 constant testBlock* test; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(456)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Globals _globals{&test}; 17 (void)_globals; 18 Outputs _out; 19 (void)_out; 20 _out.sk_FragColor = float4(_uniforms.test.x); 21 return _out; 22} 23